Christine Chen
25b8c2f257
Allow skipping storyboard outro
...
Reuses SkipOverlay by calculating the endtime of the storyboard and using that as a "start point". Upon skipping the outro the score is instantly shown.
When the end of the storyboard is reached the score screen automatically shows up. If the player holds ESC (pause) during the outro, the score is displayed
The storyboard endtime is calculated by getting the latest endtime of the storyboard's elements, or simply returning 0 if there is no storyboard.
Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-15 13:20:40 -04:00
smoogipoo
fd2a14a0bf
Only set button state once
2021-04-08 16:31:40 +09:00
Dean Herbert
a55e62188e
Change state icon to binoculars so the eye isn't staring at me
2021-04-08 15:54:58 +09:00
Dean Herbert
b73860cb5f
Slightly alter button colour scheme to make text more legible and reduce saturation
2021-04-08 15:47:55 +09:00
smoogipoo
93c5935ebc
Add match subscreen support + test
2021-04-07 20:46:30 +09:00
smoogipoo
abd637ffaa
Add button to footer
2021-04-07 17:35:18 +09:00
smoogipoo
c744f77cfa
Add participant panel state
2021-04-07 16:40:24 +09:00
smoogipoo
6be9c9f0f4
Link up ready button to spectate state
2021-04-07 16:35:50 +09:00
smoogipoo
6de91d7b6b
Add spectate button + test
2021-04-06 21:37:27 +09:00
Dean Herbert
84b2f9a848
Make token private
2021-03-24 13:20:44 +09:00
Dean Herbert
3cd8bf2d7f
Move token request construction to LoadAsyncComplete to better allow DI usage
2021-03-23 18:20:55 +09:00
Dean Herbert
571124669d
Remove all references to "score submission" from Player
2021-03-23 18:20:55 +09:00
Dean Herbert
12f050264a
Further split out a player class which submits to "rooms"
2021-03-23 18:20:55 +09:00
Dean Herbert
7045fce555
Move score submission logic in general out to its own Player type
2021-03-23 18:20:55 +09:00
Dean Herbert
b1cd01ceb8
Apply ConfigureAwait changes to game side
2021-03-08 14:36:35 +09:00
Dean Herbert
23a46819dc
Merge branch 'master' into multiplayer-confirm-on-exit
2021-03-03 20:35:31 +09:00
Dean Herbert
0f5bce70ad
Split confirmation dialog classes apart
2021-03-03 20:34:37 +09:00
Dean Herbert
0ede28da2f
Fix test failures due to missing dependency
2021-03-03 15:24:55 +09:00
Dean Herbert
cb4c3503a0
Confirm exiting a multiplayer match
2021-03-03 14:54:18 +09:00
Dean Herbert
d332fd2414
Handle case where local user tries to change beatmap while not the host
2021-03-03 14:53:47 +09:00
Dean Herbert
36e1fb6da8
Add flow to allow MatchSubScreen to handle beatmap presentation locally
2021-03-03 14:13:51 +09:00
Dan Balasescu
9fc57b2145
Merge pull request #11832 from peppy/leaderboard-compact-mode
...
Show compact leaderboard during gameplay to reduce distractions
2021-02-19 18:17:46 +09:00
Dean Herbert
b8c1e8ed7a
Merge pull request #11708 from frenzibyte/multiplayer-participant-rank
...
Display user global rank for multiplayer room participants
2021-02-19 16:57:30 +09:00
Dean Herbert
9d02f589fe
Compact leaderboard during gameplay
2021-02-19 16:51:39 +09:00
Dean Herbert
4504023a23
Merge branch 'master' into playlists-freemod-support
2021-02-19 14:43:59 +09:00
Dean Herbert
df05c57f44
Merge branch 'master' into playlists-freemod-support
2021-02-19 14:35:20 +09:00
smoogipoo
bc10fcafae
Remove now unnecessary schedule
2021-02-19 13:23:51 +09:00
Dean Herbert
b68dbbceff
Merge branch 'master' into multiplayer-participant-rank
2021-02-19 13:16:44 +09:00
Salman Ahmed
e14a59f272
Fix creating ruleset instances per LINQ select
2021-02-18 15:26:59 +03:00
smoogipoo
e911760318
Split OnlinePlayComposite to remove if-statement
2021-02-18 15:47:33 +09:00
smoogipoo
6ef235c4c5
Fix beatmap panel flickering multiple times
2021-02-17 21:54:43 +09:00
smoogipoo
2a1bb2f578
Fix selected item potentially changing during gameplay
2021-02-17 21:40:21 +09:00
smoogipoo
8930ff4465
Merge branch 'master' into multiplayer-no-playlist-mangling
2021-02-17 19:29:01 +09:00
smoogipoo
70a995919c
Update comments
2021-02-17 17:58:24 +09:00
Dan Balasescu
57ede6eb37
Merge branch 'master' into fix-multiplayer-mod-propagation-race
2021-02-17 16:22:51 +09:00
Salman Ahmed
a845e96b7a
Replace Ranks.Global
completely with a GlobalRank
property
2021-02-17 08:52:04 +03:00
Bartłomiej Dach
8f72631c31
Fix typo in comment
2021-02-16 21:48:19 +01:00
smoogipoo
100097d78f
Fix playlist not being handled correctly for non-joined cases
2021-02-16 21:32:35 +09:00
smoogipoo
379393fe10
Merge branch 'multiplayer-long-types' into multiplayer-no-playlist-mangling
2021-02-16 19:37:55 +09:00
smoogipoo
3e802531d3
Use long type where required in multiplayer
2021-02-16 19:34:01 +09:00
smoogipoo
2a1096a3c8
Make BeatmapSelectionControl use the selected item
2021-02-16 19:02:16 +09:00
smoogipoo
3ff9e14e35
Make StatefulMultiplayerClient control current playlist item
2021-02-16 18:56:13 +09:00
smoogipoo
f25b5147ef
Select last playlist item in match subscreen
2021-02-16 15:37:45 +09:00
Dean Herbert
97a7572cb8
Move UserModSelectOverlay to RoomSubScreen for Playlists consumption
2021-02-16 15:14:48 +09:00
Dean Herbert
52e544aa67
Revert "Remove redundant double call to ValueChanged on UserMods change"
...
This reverts commit 9ed45ce1ca
.
2021-02-16 14:42:31 +09:00
Dean Herbert
9ed45ce1ca
Remove redundant double call to ValueChanged on UserMods change
2021-02-16 14:31:00 +09:00
Dean Herbert
0ca747b39f
Merge branch 'master' into fix-multiplayer-mod-propagation-race
2021-02-16 14:25:27 +09:00
Salman Ahmed
0e7f52b5cc
Always use JSON property global_rank
for global ranks instead
2021-02-16 07:33:16 +03:00
Salman Ahmed
5b4999e8af
Update user statistics retrieval with API changes
2021-02-16 07:33:13 +03:00
Salman Ahmed
d15ffff9a5
Simplifiy user statistics retrieval to one-time on deserialization
2021-02-16 04:48:36 +03:00