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mirror of https://github.com/ppy/osu.git synced 2024-12-16 01:33:21 +08:00
osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer
2021-03-23 18:20:55 +09:00
..
Match Split OnlinePlayComposite to remove if-statement 2021-02-18 15:47:33 +09:00
Participants Fix creating ruleset instances per LINQ select 2021-02-18 15:26:59 +03:00
CreateMultiplayerMatchButton.cs Fix non-threadsafe usage of MultiplayerClient.IsConnected 2021-01-12 19:04:16 +09:00
Multiplayer.cs Remove all usage of CatchUnobservedExceptions 2021-01-29 16:32:29 +09:00
MultiplayerFilterControl.cs Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
MultiplayerLoungeSubScreen.cs Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
MultiplayerMatchSongSelect.cs Add flow to allow MatchSubScreen to handle beatmap presentation locally 2021-03-03 14:13:51 +09:00
MultiplayerMatchSubScreen.cs Merge branch 'master' into multiplayer-confirm-on-exit 2021-03-03 20:35:31 +09:00
MultiplayerPlayer.cs Move score submission logic in general out to its own Player type 2021-03-23 18:20:55 +09:00
MultiplayerResultsScreen.cs Use long type where required in multiplayer 2021-02-16 19:34:01 +09:00
MultiplayerRoomComposite.cs Rename OnRoomChanged to OnRoomUpdated to avoid confusion 2020-12-26 10:49:02 +09:00
MultiplayerRoomManager.cs Don't part room if join task was cancelled 2021-01-30 23:39:01 +01:00