1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-16 02:03:51 +08:00
osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer
Christine Chen 25b8c2f257 Allow skipping storyboard outro
Reuses SkipOverlay by calculating the endtime of the storyboard and using that as a "start point". Upon skipping the outro the score is instantly shown.
When the end of the storyboard is reached the score screen automatically shows up. If the player holds ESC (pause) during the outro, the score is displayed

The storyboard endtime is calculated by getting the latest endtime of the storyboard's elements, or simply returning 0 if there is no storyboard.

Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-15 13:20:40 -04:00
..
Match Only set button state once 2021-04-08 16:31:40 +09:00
Participants Change state icon to binoculars so the eye isn't staring at me 2021-04-08 15:54:58 +09:00
CreateMultiplayerMatchButton.cs Fix non-threadsafe usage of MultiplayerClient.IsConnected 2021-01-12 19:04:16 +09:00
Multiplayer.cs Remove all usage of CatchUnobservedExceptions 2021-01-29 16:32:29 +09:00
MultiplayerFilterControl.cs Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
MultiplayerLoungeSubScreen.cs Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
MultiplayerMatchSongSelect.cs Add flow to allow MatchSubScreen to handle beatmap presentation locally 2021-03-03 14:13:51 +09:00
MultiplayerMatchSubScreen.cs Add match subscreen support + test 2021-04-07 20:46:30 +09:00
MultiplayerPlayer.cs Allow skipping storyboard outro 2021-04-15 13:20:40 -04:00
MultiplayerResultsScreen.cs Use long type where required in multiplayer 2021-02-16 19:34:01 +09:00
MultiplayerRoomComposite.cs Rename OnRoomChanged to OnRoomUpdated to avoid confusion 2020-12-26 10:49:02 +09:00
MultiplayerRoomManager.cs Don't part room if join task was cancelled 2021-01-30 23:39:01 +01:00