Dean Herbert
25ab3a5fea
Construct replay after being sure a ruleset is available to avoid nullrefs
2020-10-28 22:10:37 +09:00
Dean Herbert
6169349f7c
Fix switching to new beatmap not working correctly
2020-10-28 17:44:11 +09:00
Dean Herbert
730cc645fb
Avoid reconstructing ruleset for each frame bundle
2020-10-28 16:33:52 +09:00
Dean Herbert
48b0357e7d
Fix "finished playing" events handled for potentially incorrect user
2020-10-28 16:11:14 +09:00
Dean Herbert
77d807d0f5
Merge branch 'frame-stability-clean-up' into spectator-replay-watcher
2020-10-28 15:26:02 +09:00
Dean Herbert
0a7f3dc19b
Avoid null reference on finalization
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-10-28 07:29:07 +09:00
Dean Herbert
d5e0fa322b
Fix a couple of inspections
2020-10-27 22:30:45 +09:00
Dan Balasescu
26a7545534
Merge branch 'master' into fix-editor-samples-not-pausing-screen-swap
2020-10-27 21:29:16 +09:00
Dean Herbert
2cacdaa11b
Add basic beatmap download and play flow
2020-10-27 19:28:34 +09:00
Dean Herbert
42b3aa3359
Fix spectating when starting from a point that isn't at the beginning of the beatmap
2020-10-27 18:58:37 +09:00
Dean Herbert
851d45d2eb
Add sane pausing logic
2020-10-27 18:58:37 +09:00
Dean Herbert
3ec3321a3d
Add missing space
2020-10-27 18:58:37 +09:00
Dean Herbert
b737a8bf6e
Add field to Replay denoting whether the full replay have been received or not
2020-10-27 18:58:37 +09:00
Dean Herbert
9bac8f3792
Add null check on replay as safety measure
2020-10-27 18:58:37 +09:00
Dean Herbert
ac4671c594
Add basic implementation of spectator screen
2020-10-27 18:58:37 +09:00
Dean Herbert
5fd97bd043
Add basic spectator screen
2020-10-27 18:58:37 +09:00
Dean Herbert
df5348cd93
Merge pull request #10601 from peppy/move-sample-pause-logic
2020-10-27 17:49:32 +09:00
Dean Herbert
e0ad005cc1
Move editor sample disabling logic to editor class (and support screen switching)
2020-10-27 14:33:44 +09:00
Dean Herbert
9cfb81589e
Use bindable flow instead
2020-10-27 14:10:12 +09:00
Dean Herbert
6853da459d
Move sample pausing logic out of FrameStabilityContainer
2020-10-27 13:54:33 +09:00
Dean Herbert
e1f578c590
Change editor timing screen seek behaviour to only occur on clicking table rows
...
Previously it would react to any selection changed event, which could in
lude time changes (which is done by removing then adding the
ControlPointGroup).
Closes #10590 .
2020-10-27 12:28:12 +09:00
Dean Herbert
b86347dc81
Merge branch 'master' into spectator
2020-10-26 13:39:07 +09:00
Dean Herbert
431054377a
Merge branch 'master' into epilepsy-warning-volume-restoration
2020-10-25 22:22:11 +09:00
Bartłomiej Dach
0542a45c43
Change to manual adjustment add/remove
2020-10-25 12:33:35 +01:00
Dean Herbert
8b04cd2cb0
Fix a potential null reference when loading carousel difficulties
2020-10-25 20:28:24 +09:00
Bartłomiej Dach
85e14f3f0c
Shorten fade duration to make fade out snappier
2020-10-25 00:40:11 +02:00
Bartłomiej Dach
e101ba5cba
Move volume manipulations to player loader
2020-10-25 00:40:11 +02:00
Bartłomiej Dach
73174961f0
Rework animation sequence for readability
2020-10-24 22:30:08 +02:00
Dean Herbert
8232bf1957
Merge pull request #10576 from Game4all/song-select-wedge-dynamic-star-rating
2020-10-23 15:39:02 +09:00
Dean Herbert
9141f48b04
Remove beatmap-based ctor to promote single flow
2020-10-23 14:57:27 +09:00
Dean Herbert
4fca7675b0
Don't send spectate data when an autoplay mod is active
2020-10-23 14:47:21 +09:00
Dean Herbert
9753dab93b
Remove IOnlineComponent and change existing components to use bindable flow
2020-10-22 14:19:12 +09:00
Lucas A
cf69eacae9
Make StarRatingDisplay dynamic.
2020-10-21 19:05:14 +02:00
Lucas A
670775cecb
Make beatmap wedge difficulty indicator color update dynamically.
2020-10-21 18:57:48 +02:00
Dean Herbert
8273715bde
Merge pull request #9484 from FlashyReese/visible-playfield-boundary
2020-10-20 19:43:41 +09:00
Dan Balasescu
bd4e0e1a60
Merge branch 'master' into epilepsy-warning
2020-10-20 17:43:37 +09:00
Dan Balasescu
5fe38533e2
Merge branch 'master' into hide-hud-during-break-time
2020-10-20 15:39:35 +09:00
Dean Herbert
55d08fad5c
Remove unused field
2020-10-20 15:18:15 +09:00
Dean Herbert
7a68636f71
Adjust fade sequence and durations to feel better
2020-10-20 15:03:33 +09:00
Dean Herbert
4e57751ca1
Fix background dim application to avoid overdraw, transition smoother
2020-10-20 15:03:12 +09:00
Dan Balasescu
1fe987d4b3
Merge pull request #10497 from peppy/beatmap-carousel-less-diffcalc-stutter
...
Disable difficulty calculation for set-level difficulty icons
2020-10-20 14:57:34 +09:00
Dan Balasescu
976f96b51d
Merge branch 'master' into beatmap-carousel-refactor-less-alloc-overhead
2020-10-20 14:26:23 +09:00
Dan Balasescu
13060b8575
Merge branch 'master' into beatmap-carousel-less-diffcalc-stutter
2020-10-20 14:26:16 +09:00
Dan Balasescu
f35611b452
Merge pull request #10494 from peppy/beatmap-carousel-refactor
...
Add beatmap set level pooling to beatmap carousel
2020-10-20 14:25:56 +09:00
Dean Herbert
80b1f816c7
Merge branch 'master' into hide-hud-during-break-time
2020-10-20 14:19:04 +09:00
Dean Herbert
c57fecd1fc
Update comment to make it clear this is a hack
2020-10-20 12:43:57 +09:00
Bartłomiej Dach
fd4bab85cf
Merge branch 'master' into epilepsy-warning
2020-10-20 01:06:46 +02:00
Bartłomiej Dach
05251c646e
Fade volume back up on pop out
2020-10-20 01:06:20 +02:00
Bartłomiej Dach
1fc22bdbff
Only show warning once on given map
2020-10-20 00:59:36 +02:00
Bartłomiej Dach
a164d330e5
Improve feel of transition
2020-10-20 00:51:31 +02:00