Integrate osu! distance snapping grid Co-authored-by: Dean Herbert <pe@ppy.sh>
Fix hitcircle selection area being too large
Ensure DrawableHitObject's HitObject is not null
Update framework
Implement nested drawable hitobject reconstruction
Fix selection blueprints not respecting stacking
Fix cursor size trail scaling
Fix incorrect current directory on Android
This reverts commit 42d1379848.
42d1379848
Fix editor's clock not being processed unless composer is loaded
Fix hitobject combo colour potentially not getting adjusted
Remove a weird unicode charcter from file
Fix mania hitobject selections not moving correctly
Implement osu!'s beat snapping grid
Make BeginPlacement() set the hitobject start time