Dean Herbert
12e5bc3f3d
Fix BeginPlayingInternal
firing actual errors when beatmap not available online
2022-07-19 17:14:57 +09:00
Dan Balasescu
c07f78409e
Merge pull request #19189 from peppy/peform-actions-after-reconnect
...
Fix creating multiplayer game during server migration not joining new room correctly
2022-07-19 14:46:29 +09:00
Dean Herbert
0533249d11
Update all OnlineSpectatorCalls
to InvokeAsync
2022-07-18 14:34:02 +09:00
Dean Herbert
da7edd5d49
Perform actions after server reconnection
2022-07-17 21:09:48 +09:00
Dean Herbert
8e7e1e6b51
Fix spectator client not correctly reconnecting after shutdown
2022-07-17 21:07:11 +09:00
andy840119
8c2f4b48fc
Use debug.assert for better readable.
2022-07-03 19:27:56 +08:00
andy840119
0a1543c6e8
Use AsNonNull()
instead.
2022-07-02 19:48:32 +08:00
andy840119
c6d0f0f81b
pretend that the beatmap property will not be null.
...
Not really throw exception will be the better way?
2022-07-02 13:20:46 +08:00
Dean Herbert
22b254e5c5
Handle task exception outside of schedule to avoid unobserved exceptions
2022-06-28 15:09:28 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dan Balasescu
5245995689
Use IsNotNull() helper
2022-06-03 19:50:21 +09:00
Dan Balasescu
4d9a77bdc0
Stop using Drawable.Clock altogether
2022-06-02 15:02:50 +09:00
Dan Balasescu
6fb1fe06a0
Remove unnecessary ApplyBeatmap call
2022-06-02 14:47:04 +09:00
Dan Balasescu
13d85b8cc7
Merge branch 'scoreprocessor-cleanup' into multiplayer-leaderboard-user-mods-2
2022-05-31 19:53:37 +09:00
Dan Balasescu
22d998dc2a
Use new score processor in MultiplayerGameplayLeaderboard
2022-05-30 19:26:26 +09:00
Dan Balasescu
75b50de269
Implement score processor for spectator states
2022-05-30 19:26:26 +09:00
Dan Balasescu
a052e09ac3
Send ScoreProcessor statistics in SpectatorState
2022-05-30 19:26:26 +09:00
Dean Herbert
abb69a49b0
Handle server shutdown messages in room creation and spectator initialisation
2022-05-26 18:03:41 +09:00
Dean Herbert
09d560c93e
Add test coverage of spectator requests
2022-04-11 19:27:14 +09:00
Dean Herbert
34457b4742
Expose mocked members as virtual
on Multiplayer
and SpectatorClient
2022-04-11 19:04:15 +09:00
Dean Herbert
67082b8c5d
Remove verbose logging from SpectatorClient
for now
2022-02-25 22:25:36 +09:00
Dan Balasescu
8eef1774d5
Use Logger.Log instead of console
2022-02-25 20:18:22 +09:00
Dean Herbert
3f2ef030e4
Group SpectatorClient
private fields together
2022-02-24 02:31:55 +09:00
Dean Herbert
5ffdd57895
Rename weirdly named parameter
2022-02-24 02:28:13 +09:00
Dean Herbert
694c6ad872
Fix frames potentially getting lost due to non-matching Schedule
usage
2022-02-24 02:28:13 +09:00
Dean Herbert
47b84295a6
Fix bundle send logic not correctly waiting for task completion (due to nested schedule)
2022-02-24 02:23:48 +09:00
Dean Herbert
cff6f85472
Add note about reconnection being insufficient currently
2022-02-24 02:23:48 +09:00
Dean Herbert
5ff4d3f8e5
Add support to SpectatorClient
to resend failed frame bundles
2022-02-24 02:21:29 +09:00
Dean Herbert
28b45fa899
Add assertions against null reference for connection usages
2022-02-15 15:19:50 +09:00
Dan Balasescu
ffc4c64f7e
Unify namings across the board
2022-02-09 12:10:07 +09:00
Dan Balasescu
886d1d2df6
Refactorings
2022-02-08 21:29:43 +09:00
Dan Balasescu
c1766d8a41
Add paused state
2022-02-08 20:29:53 +09:00
Dan Balasescu
4c76027178
Rename completed state to passed
2022-02-08 20:29:49 +09:00
Dan Balasescu
81a22dbd29
Add back playing users list
2022-02-02 23:19:43 +09:00
Dan Balasescu
fcbba3d948
Rename PlayingUserStates -> WatchingUserStates
2022-02-02 23:11:29 +09:00
Dan Balasescu
6d3bc005ea
Merge branch 'master' into spectator-state-rework
2022-02-02 18:57:04 +09:00
Dan Balasescu
f4210f7a30
Rework spectator components to use new user state
2022-02-01 21:53:25 +09:00
Dan Balasescu
41007169f7
Give SpectatorState a user state
2022-02-01 21:51:05 +09:00
Dan Balasescu
502e6af008
Remove PlayingUsers list from SpectatorClient
2022-02-01 14:42:30 +09:00
Dan Balasescu
4727aeda01
Give last bundled replay frame the frame header
2022-01-31 18:53:47 +09:00
Dan Balasescu
3037a3a769
Purge final spectator frames before ending play
2022-01-28 22:26:05 +09:00
Dan Balasescu
397971c631
Change FrameDataBundle.Frames into an IList
2022-01-28 22:06:34 +09:00
Dean Herbert
7a333ffdcc
Add a paired schedule in SpectatorClient.BeginPlaying
...
Optimally, I would like to remove the `Schedule` in `EndPlaying`, but it
turns out quite a few test are relying on this at very least. Adding a
paired schedule ensure that order of operations is correct, at least.
2021-12-06 17:07:19 +09:00
Dean Herbert
6a098a8634
Rename BeatmapInfo.OnlineBeatmapID
to OnlineID
to match interface
2021-11-12 17:46:24 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Dean Herbert
853cf6feaa
Rename last remaining BeatmapInfo Beatmap
usage
2021-10-04 17:35:53 +09:00
Dean Herbert
32afd3f426
Replace all basic usages
2021-10-02 02:22:23 +09:00
smoogipoo
b807c161b4
Remove now-unused DI params
2021-09-14 17:25:57 +09:00
smoogipoo
6cffbee592
Fix random/target mods not working in spectator
2021-09-14 17:22:58 +09:00
smoogipoo
bca8a9ea53
Fix HandleFrame crashing when not playing
2021-05-31 10:02:02 +09:00