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Fix BeginPlayingInternal firing actual errors when beatmap not available online

This commit is contained in:
Dean Herbert
2022-07-19 17:14:57 +09:00
Unverified
parent c242b2377e
commit 12e5bc3f3d
@@ -66,10 +66,10 @@ namespace osu.Game.Online.Spectator
await connector.Reconnect();
await BeginPlayingInternal(state);
return;
}
throw;
// Exceptions can occur if, for instance, the locally played beatmap doesn't have a server-side counterpart.
// For now, let's ignore these so they don't cause unobserved exceptions to appear to the user (and sentry).
}
}