Xexxar
176b3e7533
changed decay system to allow for customizing the currentStrain
2021-08-16 22:14:29 +00:00
Bartłomiej Dach
fb5d25405e
Replace calls to obsoleted GetOrDefault()
extension
2021-07-18 21:52:16 +02:00
Dan Balasescu
35d5632355
Merge pull request #13378 from Syriiin/diffcalc/refactor/auto-properties
...
Refactor DifficultyAttributes to use auto properties over public fields
2021-06-10 18:42:11 +09:00
Dean Herbert
85abee5fc7
Remove difficulty calculator exceptions
...
I don't think there's any reason difficulty calculators shouldn't be
able to calculate for autoplays.
2021-06-09 14:33:35 +09:00
Dean Herbert
d0e9f8ef90
Replace and obsolete Ranked
flag with IsUserPlayable
2021-06-09 14:17:03 +09:00
Samuel Cattini-Schultz
f1bef989b7
Refactor DifficultyAttributes to use auto properties over public fields
2021-06-08 19:43:59 +10:00
Samuel Cattini-Schultz
f51413ead9
Refactor to pass clockrate in constructor rather than deriving from mods
2021-06-03 16:09:42 +10:00
Samuel Cattini-Schultz
7cdef5cb0a
Merge branch 'master' into diffcalc/refactor/catch-clockrate-effects
2021-06-03 15:51:03 +10:00
Samuel Cattini-Schultz
94701b77cb
Add TODO for variable clockrate support in catch difficulty calculator
2021-06-03 15:44:28 +10:00
Samuel Cattini-Schultz
85d2b1232a
Refactor to abstract out strain logic into StrainSkill class
...
While it is the case for the existing official Skills, Skill implementations shouldn't be required to conform to a strain based approach.
There are other valid approaches to calculating skill difficulty that can be supported by abstracting the strain logic into its own StrainSkill class.
2021-04-03 20:52:39 +11:00
Samuel Cattini-Schultz
5b2dcea8a8
Refactor to encapsulate strain logic into Skill class
...
As strains are an implementation detail of the current Skill calculations, it makes sense that strain related logic should be encapsulated within the Skill class.
2021-04-03 20:47:43 +11:00
Samuel Cattini-Schultz
323e4ac26b
Refactor catch Movement skill to not require explicit clockrate usage
...
In catch, rate adjustment mods do not only affect the timings of hitobjects, but also the speed of the player's catcher.
This catcher speed change has an impact on difficulty which is currently accounted for by using the clockrate directly in calculations.
Semantically this is a bad idea because clockrate adjustments are supposed to be fully accounted for in DifficultyHitObjects, but passing clockrate here for the purpose of being used as catcher speed doesn't make much sense, especially since it is copied in every DifficultyHitObject despite being the same value.
It makes more sense to account for this catch specific impact by handling rate adjustment mods in a catch specific way, or more specifically in a Movement skill specific way.
2021-02-21 18:24:30 +11:00
Samuel Cattini-Schultz
66643a97b0
Add a list of mods to Skill class
...
Although this isn't necessary for existing official rulesets and calculators, custom calculators can have use cases for accessing mods in difficulty calculation.
For example, accounting for the effects of visual mods.
2021-02-20 20:37:44 +11:00
ekrctb
96f3e0dad8
Replace CatchHitObject.X usage to EffectiveX and OriginalX
2020-12-14 11:03:14 +09:00
ekrctb
ab7251d742
Move members to PalpableCatchHitObject
2020-11-24 19:57:37 +09:00
Lucas A
abd395a030
Remove unecessary using references.
2020-10-02 19:41:24 +02:00
Lucas A
0163688a17
Remove IBeatmap from PerformanceCalculator.
2020-10-02 19:24:30 +02:00
smoogipoo
f439c1afbc
Make osu/taiko/catch use Ok+Great
2020-09-29 17:16:55 +09:00
smoogipoo
1c1afa1c96
Move MaxCombo to base DifficultyAttributes
2020-08-28 19:16:20 +09:00
bastoo0
2b068298cc
Fix inconsistency between this and osu-performance
...
The bonus value for HD is given twice here (probably a merge issue). The correct bonus is currently used on stable: 736515a034/src/performance/catch/CatchScore.cpp (L68)
2020-07-24 12:01:23 +02:00
ekrctb
3278a1d7d8
Standardize osu!catch coordinate system
...
There were two coordinate systems used:
- 0..512 (used in osu!stable)
- 0..1 (relative coordinate)
This commit replaces the usage of
the relative coordinate system to
the coordinate system of 0..512.
2020-07-02 00:21:45 +09:00
smoogipoo
f3b5149648
Move some suggestions to warnings, resolve issues
2020-06-03 16:48:44 +09:00
Huo Yaoyuan
b43e978156
Unify to use double in CatchPerformanceCalculator.
2020-05-18 17:44:56 +08:00
smoogipoo
1865cd0762
Fix possible exceptions in performance calculators
2020-05-18 15:10:59 +09:00
smoogipoo
f42be7a6d7
Merge branch 'master' into sorcerer-catch-changes
2020-05-04 15:25:09 +09:00
Salman Ahmed
f841eb7e06
Replace constructing a whole Catcher with static calculation methods
2020-04-22 07:27:15 +03:00
smoogipoo
d7ea5432a8
Fix incorrect combo calculation
2020-04-16 18:15:52 +09:00
smoogipoo
c6aa6acc1b
Apply performance calculator changes
2020-04-16 17:28:06 +09:00
smoogipoo
fd51bbb9ec
Apply latest changes
2020-04-08 12:20:46 +09:00
smoogipoo
c5aae9b757
Fix post-merge errors
2020-04-08 12:19:09 +09:00
smoogipoo
4e55212638
Merge branch 'master' into sorcerer-catch-changes
2020-04-08 12:15:24 +09:00
Dean Herbert
03b90fe2db
Remove local application of same margin in CatchDifficultyCalculator
2020-03-31 19:01:49 +09:00
Dean Herbert
1523c4c63f
Merge branch 'master' into catcher-area-file-cleanup
2020-03-14 15:41:26 +09:00
Dean Herbert
1733519c3a
Split out CatcherArea nested classes and reorder methods
2020-03-13 12:59:30 +09:00
smoogipoo
c8cdc5fda5
Expose half catcher width to movement skill
2020-03-13 12:43:01 +09:00
smoogipoo
cf12ffd27e
Merge remote-tracking branch 'origin/master' into sorcerer-catch-changes
...
# Conflicts:
# osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs
2020-02-13 17:18:32 +09:00
Dean Herbert
f0d49d0cdf
Decouple APILegacyScoreInfo from ScoreInfo
2019-12-03 15:31:11 +09:00
Huo Yaoyuan
9425e80a5d
Unify to use double in performance calculators.
2019-11-26 18:34:23 +08:00
Berkan Diler
fccdbffa93
Use MathF instead of Math- functions when possible
...
MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
2019-11-25 00:45:42 +01:00
Berkan Diler
6cab517b2d
.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
2019-11-20 13:37:47 +01:00
HoLLy
7e9f5a0939
Add Skills to DifficultyAttributes
2019-05-29 11:22:51 +02:00
HoLLy
cb664dd183
Change OfType<> to Cast<> to be more clear
2019-05-12 22:08:47 +02:00
HoLLy
3981cf55fa
Fix order of nested hitobjects on 2B Catch maps
2019-05-12 21:31:16 +02:00
smoogipoo
2824a32db6
Adjust circle-size bonus point
2019-04-03 11:39:13 +09:00
smoogipoo
5566c4881a
Buff DT
2019-04-03 11:38:48 +09:00
smoogipoo
21e62c37d8
General fixes
2019-04-02 07:28:04 +09:00
Dean Herbert
612db31c38
Apply newline additions
2019-04-01 12:16:32 +09:00
smoogipoo
efee2fb283
Adjust antiflow calculations
2019-04-01 11:00:26 +09:00
smoogipoo
b2396b82a5
Change edge dashes to scale linearly once again
2019-04-01 10:58:26 +09:00
smoogipoo
b402981fc6
Buff CS > 5
2019-04-01 10:57:01 +09:00
smoogipoo
9d0d402336
Apply pp calculator changes
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(Backported from https://github.com/ppy/osu-performance/compare/master...smoogipoo:sorcerer-catch-changes )
2019-03-27 17:22:07 +09:00
smoogipoo
7d102e9e8f
Merge remote-tracking branch 'HollyHacker/ctb-pp' into sorcerer-catch-changes
2019-03-27 17:19:41 +09:00
smoogipoo
5c8e8a1697
Fix license header
2019-03-27 16:56:15 +09:00
smoogipoo
8fcb75809d
Add LegacyScoreInfo for statistics preservation/conversion
2019-03-27 16:55:46 +09:00
smoogipoo
1a6c2022ea
Fix up/adjust counts
2019-03-27 14:53:29 +09:00
smoogipoo
2dc5447928
Merge remote-tracking branch 'origin/master' into ctb-pp
2019-03-27 14:01:02 +09:00
smoogipoo
2705263145
Scale edge dash threshold with clock rate
2019-03-26 13:25:52 +09:00
smoogipoo
be5ffdbf22
Adjust edge bonuses to consider clock rate
2019-03-23 16:01:14 +09:00
smoogipoo
839dd7343f
Revert "Use fresh mods for each difficulty calculation"
...
This reverts commit 24fb25f1cd
.
2019-03-23 15:57:22 +09:00
smoogipoo
9f12a36598
Buff slower edge dashes, nerf faster ones
2019-03-20 12:14:53 +09:00
smoogipoo
9ae6cde837
Nerf back-and-forth hyperdash chains
2019-03-20 12:14:26 +09:00
smoogipoo
94340608d4
Merge remote-tracking branch 'origin/master' into sorcerer-diffcalc-changes
2019-03-19 17:29:19 +09:00
Dean Herbert
0fbc049f8d
Remove newline
2019-03-19 16:25:34 +09:00
smoogipoo
dd60e3f1c4
Fix halfCatchWidth not being reset between runs
2019-03-19 15:59:04 +09:00
smoogipoo
57727ac184
Remove preprocess until a later point in time
2019-03-19 15:53:27 +09:00
smoogipoo
5d9477e1e4
Fix difficulty calculation using the pre-mod catcher size
2019-03-19 15:35:14 +09:00
smoogipoo
f959a2ee37
Update antiflow bonus
2019-03-16 10:12:05 +09:00
smoogipoo
2bf01e876e
Merge branch 'reinstantiate-mods' into sorcerer-diffcalc-changes
2019-03-14 23:42:11 +09:00
smoogipoo
24fb25f1cd
Use fresh mods for each difficulty calculation
2019-03-14 23:41:52 +09:00
smoogipoo
412a3c0e82
Merge branch 'fix-catch-diffcalc-mods' into sorcerer-diffcalc-changes
2019-03-14 23:07:58 +09:00
smoogipoo
d13423fcdb
Fix catch difficulty calculator not providing adjustment mods
2019-03-14 23:06:23 +09:00
smoogipoo
b51a457e5a
Implement sorcerer's diffcalc changes
2019-03-06 14:36:30 +09:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
smoogipoo
cab7a030f0
Merge remote-tracking branch 'origin/master' into ctb-diffcalc
2019-02-20 15:15:12 +09:00
smoogipoo
d25d10d8fc
Fix position not being set for the first hitobject
2019-02-20 14:14:45 +09:00
smoogipoo
9192f7d717
Merge remote-tracking branch 'origin/master' into ctb-diffcalc
...
# Conflicts:
# osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs
2019-02-20 12:22:32 +09:00
smoogipoo
ea281e8596
Add beatmap argument
2019-02-19 17:54:00 +09:00
smoogipoo
1a645b5115
Fix mods not being populated
2019-02-19 17:45:52 +09:00
smoogipoo
2765ffa190
Update with PopulateAttributes() removal
2019-02-19 17:42:24 +09:00
smoogipoo
3abb281ad5
Fix post-merge errors
2019-02-19 16:41:53 +09:00
smoogipoo
83cab2ba8a
Fix incorrect hitobject being used as the last hitobject
2019-02-18 14:50:47 +09:00
smoogipoo
f6b13ca79d
Rewrite catch diffcalc for readability + attempt to fix
2019-02-18 14:50:47 +09:00
smoogipoo
e02ae927b3
Fix nullrefs
2019-02-18 14:50:47 +09:00
smoogipoo
8eba94e8c9
Implement new difficulty calculator for Rulesets.Catch
2019-02-18 14:50:47 +09:00
smoogipoo
a8faa942a6
Implement new difficulty calculator structure
2019-02-18 14:49:43 +09:00
HoLLy
f6318d3670
Add comment explaining *= 0.8f
2019-02-01 13:06:36 +01:00
HoLLy
30292f44da
Fix Catch diffcalc being off
2019-01-31 17:57:59 +01:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
Unknown
6eff79913b
remove blank lines
2019-01-11 10:34:56 +01:00
Dan Balasescu
09f12fcd42
Removed TODO comment regarding Aim being StarRating
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Co-Authored-By: HoLLy-HaCKeR <HoLLy-HaCKeR@users.noreply.github.com>
2019-01-10 22:47:28 +00:00
HoLLy
75a5691c5f
Set license header year to 2018, remove old TODO comment
2019-01-09 00:51:49 +01:00
HoLLy
41d0bff243
Assume katu is part of HitResult.Miss
2019-01-09 00:20:15 +01:00
HoLLy
f83163e78e
Attempt to implement Catch performance calculator
2019-01-08 22:28:48 +01:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
Dean Herbert
9f933187e9
Apply review feedback
2018-07-17 16:33:08 +09:00
Dean Herbert
825941aff1
Use switch with type matching in place of if-else where possible
2018-07-17 14:35:09 +09:00
Dean Herbert
1d6609d9f3
Add common custom words to dotsettings dictionary
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Also fixes some typos and reduces spelling suggestions to hints.
2018-07-05 15:54:41 +09:00
Dean Herbert
34498f7f86
Use var where possible
2018-06-21 17:49:04 +09:00
Dean Herbert
c64f64814f
Remove unnecessary AimRating
2018-06-21 17:32:10 +09:00
Dean Herbert
a9cb214aa9
Replace usage of GetEnumerator
2018-06-21 16:31:33 +09:00