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Fix incorrect hitobject being used as the last hitobject

This commit is contained in:
smoogipoo 2019-02-18 14:48:19 +09:00
parent f6b13ca79d
commit 83cab2ba8a

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@ -60,14 +60,16 @@ namespace osu.Game.Rulesets.Catch.Difficulty
// We want to only consider fruits that contribute to the combo. Droplets are addressed as accuracy and spinners are not relevant for "skill" calculations.
case Fruit fruit:
yield return new CatchDifficultyHitObject(fruit, lastObject, timeRate, halfCatchWidth);
lastObject = hitObject;
break;
case JuiceStream _:
foreach (var nested in hitObject.NestedHitObjects.OfType<CatchHitObject>().Where(o => !(o is TinyDroplet)))
{
yield return new CatchDifficultyHitObject(nested, lastObject, timeRate, halfCatchWidth);
lastObject = nested;
}
break;
}
lastObject = hitObject;
}
}