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Add comment explaining *= 0.8f

This commit is contained in:
HoLLy 2019-02-01 13:06:36 +01:00
parent be6b5419c4
commit f6318d3670

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@ -41,6 +41,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
var catcher = new CatcherArea.Catcher(beatmap.BeatmapInfo.BaseDifficulty);
float halfCatchWidth = catcher.CatchWidth * 0.5f;
// We're only using 80% of the catcher's width to simulate imperfect gameplay.
halfCatchWidth *= 0.8f;
var difficultyHitObjects = new List<CatchDifficultyHitObject>();