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Add comment explaining *= 0.8f
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@ -41,6 +41,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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var catcher = new CatcherArea.Catcher(beatmap.BeatmapInfo.BaseDifficulty);
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float halfCatchWidth = catcher.CatchWidth * 0.5f;
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// We're only using 80% of the catcher's width to simulate imperfect gameplay.
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halfCatchWidth *= 0.8f;
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var difficultyHitObjects = new List<CatchDifficultyHitObject>();
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