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h1or4dme8
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osu-lazer
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2026-05-19 17:40:08 +08:00
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61,410
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793
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1bfe5a18cb94de911bb6ecf445abc8d32fe254ca
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Made styling PauseButtons public, Resume/Retry/Quit buttons changed to subclasses
DrabWeb
·
2017-01-30 08:04:39 -04:00
ed3ed8251f
Add custom implementation of TextBox.
Dean Herbert
·
2017-01-30 20:29:04 +09:00
26e9533ff0
Cleared out PauseProgressGraph
DrabWeb
·
2017-01-30 07:19:14 -04:00
dcb02eff65
Removed unnecessary change
DrabWeb
·
2017-01-30 06:24:44 -04:00
ad33ae9431
Changed PauseOverlay to layout with FlowContainers and not positioning, made the retry counter in PauseOverlay have the number bolded, made it so if the player presses escape before the clock is started in Player then Exit is called instead of Pause
DrabWeb
·
2017-01-30 06:14:28 -04:00
015832f242
Make buttons look closer to the design.
Dean Herbert
·
2017-01-30 18:10:30 +09:00
b4c01f104b
Changes on PauseButton to match design closer
DrabWeb
·
2017-01-30 05:04:57 -04:00
62282076c7
Small cleanups
DrabWeb
·
2017-01-30 04:43:06 -04:00
f8cbc35f8e
Made the pause progress graph it's own class, to be implemented, made it so the user couldn't double click the pause buttons and made it so the action wasn't called a second time when the mouse button was released, made PopIn and PopOut in PauseOverlay one line each, made Player.IsPaused a public getter with a private getter/setter, implemented restarting in Player
DrabWeb
·
2017-01-30 04:08:14 -04:00
d70cbd37dd
Adjust carousel radius slightly (flyte wanted it).
Dean Herbert
·
2017-01-30 16:55:47 +09:00
2ad9377b37
Make triangles opaque.
Dean Herbert
·
2017-01-30 16:53:12 +09:00
f0d30cc873
Merge pull request
#300
from peppy/more-beatmap-info
Beatmap details
Dean Herbert
·
2017-01-30 16:23:30 +09:00
578b33dc64
Remove unused field.
Dean Herbert
·
2017-01-30 16:08:31 +09:00
a315db68ab
Move BPM calculations to Beatmap.
Dean Herbert
·
2017-01-30 16:03:45 +09:00
9f90b57543
Fix non-matching shear angles.
Dean Herbert
·
2017-01-30 15:28:47 +09:00
8f1e7ef19a
Add StarDifficulty property and correct colouring of difficulty icons.
Dean Herbert
·
2017-01-30 15:26:28 +09:00
0272c4b559
Fix visualtests.
Dean Herbert
·
2017-01-30 15:15:56 +09:00
1f2f2fa144
Hook up icons better.
Dean Herbert
·
2017-01-30 13:35:40 +09:00
2ed5cf7c91
Use beatmap's play mode.
Dean Herbert
·
2017-01-30 13:14:02 +09:00
0c2152f3d0
Add the ability for individual game modes to report statistics for display at song select.
Dean Herbert
·
2017-01-30 13:12:30 +09:00
e93f60396f
Renamed Player.isPaused to IsPaused, did a small patch suggested for how the player can click through the pause menu onto the Playfield(only partially works, upstream changes need to be made for full functionality), made Retry default to Resume until retrying is implemented, minor cleanups
DrabWeb
·
2017-01-29 05:04:48 -04:00
28967cf77a
avg -> mostly
Dean Herbert
·
2017-01-29 15:16:38 +09:00
3286713d11
Formatting fixes.
Dean Herbert
·
2017-01-29 15:15:04 +09:00
6027cc7afa
Simplify the lookup conditions for hitcircles/sliders (uses duration to discern).
Dean Herbert
·
2017-01-29 15:09:42 +09:00
2e76874384
Fix method which should be class.
Dean Herbert
·
2017-01-29 15:06:44 +09:00
3125fa89ee
Merge branch 'master' into more-beatmap-info
# Conflicts: # osu.Game/Screens/Select/BeatmapInfoWedge.cs
Dean Herbert
·
2017-01-29 14:47:42 +09:00
77558abf58
Adjusted the fade time of the pause overlay, put a fill behind the colour of PauseButton to fix an issue where the background gray is visible when the pause overlay is fading out
DrabWeb
·
2017-01-28 21:50:06 -04:00
c75b234b1a
Added PauseOverlay.SetRetries for updating the retry indicator
DrabWeb
·
2017-01-28 20:56:23 -04:00
d0a22bfdd4
Made resume not call until double the time of the fade animation
DrabWeb
·
2017-01-28 20:45:10 -04:00
d4216eb539
Removed depth setting from PauseOverlay, removed shadow offset on PauseButton color(why was that even there?), fixed the triangles on PauseButton not masking to the sheared container, made PauseButton call it's action on MouseUp instead of MouseDown to match stable
DrabWeb
·
2017-01-28 20:30:37 -04:00
6b57456681
Made PauseButton more visually responsive, added force option to Player.Pause, added very basic implementation of the progress bar
DrabWeb
·
2017-01-28 16:55:42 -04:00
582599a8de
Merge pull request
#268
from EVAST9919/login_fix
Login improvements
Dean Herbert
·
2017-01-28 23:20:32 +09:00
800e35b637
Simplify checking
Andrey Zavadskiy
·
2017-01-28 17:01:11 +03:00
72bc7f8786
Removed explicit methods
Andrey Zavadskiy
·
2017-01-28 16:56:05 +03:00
e25b8bb298
Moved Config logic to OsuConfigManager
Andrey Zavadskiy
·
2017-01-28 13:10:05 +03:00
f12a8ace3f
Merge branch 'master' into login_fix
EVAST9919
·
2017-01-28 11:24:08 +02:00
ac7feafe9a
Merge remote-tracking branch 'upstream/master' into song-select-filtering
Drew DeVault
·
2017-01-27 15:41:46 -05:00
10897486ba
Changed the roles of PauseOverlay and player in pausing, PauseOverlay is now only the UI portion and doesn't do things like actually pause the game, and only calls actions and hides itself, whereas Player actually pauses the game and brings up the pause overlay in the first place
DrabWeb
·
2017-01-27 15:28:39 -04:00
feba3f35ba
Reverted Player to upstream
DrabWeb
·
2017-01-27 14:29:51 -04:00
601a5ed39c
Working on design
DrabWeb
·
2017-01-27 14:18:57 -04:00
490feac030
Make skip button work.
Dean Herbert
·
2017-01-27 21:57:22 +09:00
3e7503e860
Renamed pauseDisableTime to pauseCooldown
DrabWeb
·
2017-01-27 08:13:39 -04:00
e115120543
TwoLayerButton
Dean Herbert
·
2017-01-27 21:08:36 +09:00
420e61fa97
Added commas to the end of UI creation to match how the rest of the project does, moved PauseButton audio loading to PauseOverlay, much more reliable(still using placeholder assets), made it so the player can't spam pause, cools down to one second
DrabWeb
·
2017-01-27 08:03:32 -04:00
8c6d9bdf2e
Added newline, thanks Xamarin
DrabWeb
·
2017-01-27 07:12:20 -04:00
811cf4b04e
Added PauseOverlay.TogglePaused, renamed OnPlay and similar to OnResume, made Pause and Play public, added proper testing for the visual test(pause button instead of auto-pause, logging actions), made PauseOverlay's fade duration a constant instead of statically typed
DrabWeb
·
2017-01-27 07:11:22 -04:00
3ed88ea043
Made the pause overlay be at -1 depth so it renders on top of everything(used to allow circles to draw on top)
DrabWeb
·
2017-01-27 06:36:43 -04:00
81de5a2097
Set actions for retry/quit, moved setting paused to PopIn and PopOut, added null propogation for the sound samples for PauseButton(sometimes in the visual tests the audio doesn't load for whatever reason), added a gradient to the background of the PauseOverlay visual test(same as the one in the menu button system test), wired up the retry and quit actions in Player, made the quit action quit the map, retry still does nothing
DrabWeb
·
2017-01-27 06:19:52 -04:00
f35974021a
wip
Dean Herbert
·
2017-01-27 19:14:44 +09:00
5787b43586
Small cleanups
DrabWeb
·
2017-01-27 05:39:15 -04:00
dedd6a4bcf
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