# Conflicts: # osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
This is done by masking away the parts of WaveOverlayContainer that are behind the content.
Mod select
# Conflicts: # osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj # osu.Game/Screens/Select/PlaySongSelect.cs # osu.Game/osu.Game.csproj
# Conflicts: # osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj # osu.Game/Overlays/Pause/PauseProgressBar.cs # osu.Game/Overlays/Pause/PauseProgressGraph.cs # osu.Game/osu.Game.csproj
The triggered bool is not even necessary because input is no longer handled after the OverlayContainer's state is set to hidden.