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mirror of https://github.com/ppy/osu.git synced 2024-11-11 21:07:33 +08:00

Moved key press select mods to ModSection

This commit is contained in:
DrabWeb 2017-03-02 01:24:32 -04:00
parent 1eee587c18
commit 37ed1b3d09
5 changed files with 22 additions and 16 deletions

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@ -1,14 +1,16 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Modes;
namespace osu.Game.Overlays.Mods
{
public class AssistedSection : ModSection
{
protected override Key[] ToggleKeys => new Key[] { Key.Z, Key.X, Key.C, Key.V, Key.B, Key.N, Key.M };
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Game.Graphics;
@ -8,6 +9,8 @@ namespace osu.Game.Overlays.Mods
{
public class DifficultyIncreaseSection : ModSection
{
protected override Key[] ToggleKeys => new Key[] { Key.A, Key.S, Key.D, Key.F, Key.G, Key.H, Key.J, Key.K, Key.L };
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{

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@ -4,13 +4,13 @@
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Modes;
using osu.Game.Overlays.Mods;
namespace osu.Game
namespace osu.Game.Overlays.Mods
{
public class DifficultyReductionSection : ModSection
{
protected override Key[] ToggleKeys => new Key[] { Key.Q, Key.W, Key.E, Key.R, Key.T, Key.Y, Key.U, Key.I, Key.O, Key.P };
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{

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@ -30,7 +30,6 @@ namespace osu.Game.Overlays.Mods
private SampleChannel sampleOn, sampleOff;
public Action<Mod> Action; // Passed the selected mod or null if none
public Key ToggleKey;
private int _selectedMod = -1;
private int selectedMod
@ -235,17 +234,6 @@ namespace osu.Game.Overlays.Mods
}
}
protected override bool OnKeyDown(Framework.Input.InputState state, KeyDownEventArgs args)
{
if (args.Key == ToggleKey)
{
SelectNext();
return true;
}
return base.OnKeyDown(state, args);
}
public ModButton(Mod m)
{
Direction = FlowDirections.Vertical;

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@ -2,12 +2,15 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using System.Collections.Generic;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Input;
using osu.Game.Graphics.Sprites;
using osu.Game.Modes;
@ -26,6 +29,7 @@ namespace osu.Game.Overlays.Mods
public FlowContainer ButtonsContainer => buttonsContainer;
public Action<Mod> Action;
protected virtual Key[] ToggleKeys => new Key[] { };
public Mod[] SelectedMods
{
@ -119,6 +123,15 @@ namespace osu.Game.Overlays.Mods
}
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
var index = Array.IndexOf(ToggleKeys, args.Key);
if (index > -1 && index < Buttons.Length)
Buttons[index].SelectNext();
return base.OnKeyDown(state, args);
}
public void DeselectAll()
{
foreach (ModButton button in buttons)