Add conversion algorithm for lazer slider curves to work with stable
SkipOverlay
Add test scene as environment to test changes to score algorithms
maxBaseScore
OverlappingScrollAlgorithm
Was using a very local algorithm which I cannot guarantee is correct. I'd rather it just use the one used everywhere else.
Add cursor "smoke" trails
Compute lifetime start from entry for scrolling hit objects
Display highest combo rather than current combo for local play on leaderboard
Add basic gameplay leaderboard display
Fix gameplay leaderboard sometimes not showing up
This should be implemented at a higher level
TestSceneSongProgress