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mirror of https://github.com/ppy/osu.git synced 2024-11-14 19:47:24 +08:00
Commit Graph

627 Commits

Author SHA1 Message Date
smoogipoo
2fc5561b7e Add handling for GetRoomRequest() 2020-12-19 01:22:52 +09:00
smoogipoo
c6da680c80 Add a container for testing purposes 2020-12-19 01:19:08 +09:00
smoogipoo
c6555c53cc Add a testable realtime room manager 2020-12-19 01:17:24 +09:00
smoogipoo
50a35c0f63 Add connection/disconnection capability 2020-12-19 01:16:00 +09:00
smoogipoo
1e2163f55e Add a testable realtime multiplayer client 2020-12-19 01:14:50 +09:00
Dean Herbert
e6a38ffbce Fix test failure due to polluted bindable value from previous test 2020-12-18 16:39:30 +09:00
smoogipoo
208a9e596e Set new room for each test iteration 2020-12-18 14:58:58 +09:00
Dean Herbert
37d550f42a
Merge pull request #11035 from smoogipoo/add-playlist-length 2020-12-03 18:39:54 +09:00
Dan Balasescu
2e0fdf9bca
Merge pull request #11011 from ekrctb/catch-pooling-initial
Initial implementation of hit object pooling in osu!catch ruleset
2020-12-02 13:02:22 +09:00
smoogipoo
598572195c Add playlist length to match settings overlay 2020-12-01 19:57:25 +09:00
ekrctb
604619ba47 Generalize legacy skin player test. 2020-12-01 09:49:04 +09:00
Dean Herbert
9811c46e35 Rename application method to better describe what it actually does 2020-11-26 19:16:18 +09:00
Bartłomiej Dach
8b74298567 Add base method for testing conversion in other direction 2020-11-15 14:48:23 +01:00
Bartłomiej Dach
9899687bfe Rename existing method to allow for new one 2020-11-15 14:17:41 +01:00
smoogipoo
832d52a056 Fix hitobject sample tests 2020-11-13 18:19:07 +09:00
Dean Herbert
8aa0a698d9 Avoid errors due to second set 2020-11-05 17:26:41 +09:00
Dean Herbert
9c91f16e3a Update sizing as early as possible in addition to scheduling (to handle any dependent edge cases) 2020-11-05 17:24:59 +09:00
Dean Herbert
2d0c62dce2 Fix SkinnableTestScene's autosize propagation
Regressed with recent DrawableHitObject changes (moving of
RelativeSizeAxes specifications out of constructors).
2020-11-05 16:37:48 +09:00
Dean Herbert
d2f6303988 Change default value of requestedByUser to false 2020-11-02 14:56:50 +09:00
Dean Herbert
ecad85b5f5 Merge branch 'master' into fix-music-paused-on-multi-exit 2020-11-02 14:55:15 +09:00
Bartłomiej Dach
2b0bea535e Resolve CA1805 inspections
"Member is explicitly initialized to its default value"
2020-11-01 18:47:40 +01:00
Bartłomiej Dach
79f47953a8 Migrate existing call to new flag parameter 2020-10-31 16:08:27 +01:00
Dean Herbert
4dec46b33e Attempt to fix in a less destructive way for now 2020-10-29 17:52:58 +09:00
Dean Herbert
7bef695072 Merge branch 'master' into fix-test-beatmap-virtual-clock 2020-10-29 17:51:15 +09:00
Dean Herbert
bdebf2f1a4 Fix skinnable test scene still not working with dynamic compilation 2020-10-16 17:08:46 +09:00
smoogipoo
573336cb47 Ensure stable sorting order in beatmap conversion tests 2020-10-09 20:12:17 +09:00
Dean Herbert
4b81880655 Account for potentially longer non-last objects 2020-10-05 14:04:04 +09:00
Dean Herbert
21bf93a7c2 Ensure there's a buffer after the last hitobject to allow certain replay tests to complete correctly 2020-10-05 13:29:36 +09:00
Dean Herbert
a8cbd400d3 Ensure virtual track time is long enough for test beatmaps 2020-10-05 13:23:37 +09:00
smoogipoo
7890319802 Merge branch 'master' into adjust-hit-result-types 2020-10-01 16:19:07 +09:00
Dean Herbert
9d07dce5e4
Merge pull request #10251 from smoogipoo/additional-hit-results 2020-10-01 12:19:48 +09:00
Dean Herbert
e760ed8e01 Fix scroll wheel being handled by base test scene 2020-09-30 16:39:02 +09:00
smoogipoo
f439c1afbc Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
smoogipoo
bad48d6d44 Merge branch 'master' into scoring-standardisation 2020-09-29 16:33:38 +09:00
smoogipoo
a07597c369 Adjust displays to use new results/orderings 2020-09-25 20:22:59 +09:00
Dean Herbert
011b176244 Add test coverage of audio track changing 2020-09-24 22:00:13 +09:00
Dean Herbert
552968f65f Remove unnecessary using 2020-09-22 13:38:52 +09:00
Dean Herbert
7c40071b21 Revert changes to SkinnableTestScene but change load order 2020-09-22 13:35:35 +09:00
Dean Herbert
1e09d8fd1a
Merge branch 'master' into catch-combo-counter 2020-09-21 17:53:00 +09:00
Dean Herbert
ff5b292302 Fix global bindings being lost when running tests under headless contexts 2020-09-16 19:36:36 +09:00
Dan Balasescu
8f5115b4e8
Merge branch 'master' into fix-test-storage-weirdness 2020-09-15 19:32:52 +09:00
Dean Herbert
f7c9c80566 Force OsuGameTests to use a unique storage each run 2020-09-15 19:01:32 +09:00
Dan Balasescu
0761aab42f
Merge branch 'master' into catch-combo-counter 2020-09-15 17:20:31 +09:00
Dan Balasescu
16ae83c499
Merge branch 'master' into editor-clipboard 2020-09-15 16:05:43 +09:00
Dean Herbert
914785ce17 Merge branch 'master' into fix-test-storage-weirdness 2020-09-15 14:49:10 +09:00
Dean Herbert
0446bc8610 Fix game.ini getting left over by PlayerTestScene subclasses 2020-09-15 14:43:24 +09:00
Dean Herbert
879979ef57 Move host lookup to inside lazy retrieval to handle edge cases 2020-09-15 14:25:31 +09:00
Dean Herbert
234152b2fe Use host storage as LocalStorage for headless test runs 2020-09-15 14:17:40 +09:00
Dean Herbert
0ef4dfc192 Move more logic to base EditorTestScene 2020-09-14 15:27:08 +09:00
Dean Herbert
da02ee8828 Add ability to create a TestBeatmap with no HitObjects 2020-09-14 15:26:57 +09:00
Dean Herbert
c6e72dabd3 Add test coverage 2020-09-09 20:04:25 +09:00
Dean Herbert
5268eee0fb Avoid requiring sending the calling method for CleanRunHeadlessGameHost 2020-09-08 11:31:42 +09:00
smoogipoo
1143d5d992 Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
smoogipoo
f793bf66e5 Remove rate adjustment from player test scene 2020-09-02 14:25:24 +09:00
Salman Ahmed
fafdbb0a81
Adjust recently added inline comment
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-08-22 17:26:54 +03:00
Salman Ahmed
7e838c8042 Add comment explaining why direct string lookups are used 2020-08-22 13:07:15 +03:00
Dean Herbert
70697cf1a0 Restore remaining editor components to use Beatmap.Track 2020-08-21 17:11:29 +09:00
Dean Herbert
d2c2e8bbe8 Revert some more usage of MusicController back to WorkingBeatmap 2020-08-21 15:17:21 +09:00
Salman Ahmed
deb5cc752b Merge remote-tracking branch 'upstream/master' into catch-combo-counter 2020-08-19 08:39:58 +03:00
Dean Herbert
93a8bc3d5a Remove local reset method in GameplayClockContainer 2020-08-17 22:36:09 +09:00
Dean Herbert
9e7a28002d Merge branch 'master' into beatmap-track-rework 2020-08-13 17:56:50 +09:00
Bartłomiej Dach
8fe5775ecb Allow testing mod combinations in ModTestScenes 2020-08-11 21:55:20 +02:00
smoogipoo
e87f50f74f Rename method 2020-08-07 22:31:41 +09:00
smoogipoo
b08ebe6f81 More inspections (rider is broken) 2020-08-07 21:14:45 +09:00
smoogipoo
961c6dab54 Fix more inspections 2020-08-07 21:08:03 +09:00
smoogipoo
5002d69f69 Update inspections 2020-08-07 20:51:56 +09:00
smoogipoo
61b632516e Ensure CurrentTrack is never null 2020-08-07 19:43:16 +09:00
smoogipoo
d1af1429b3 Fix inspection 2020-08-06 19:08:45 +09:00
smoogipoo
4cfca71d08 Fix a few test scenes 2020-08-06 19:05:15 +09:00
smoogipoo
c72ab9047e Cleanup test scene disposal 2020-08-06 17:15:33 +09:00
smoogipoo
5c05fe3988 Expose track from MusicController 2020-08-06 16:24:14 +09:00
smoogipoo
6e42b8219c Move track to MusicController, compiles 2020-08-06 16:24:14 +09:00
Salman Ahmed
d6f36457a8 Fix legacy font glyphs being mistaken for animation and getting "extrapolated" 2020-08-03 21:48:43 +03:00
smoogipoo
b361761d86 Add position display in contracted score panels 2020-07-31 22:02:25 +09:00
Dean Herbert
df3e2cc640 Fix potential crash due to cross-thread TrackVirtualManual.Stop 2020-07-28 12:08:15 +09:00
smoogipoo
9f7750e615 Add texture wrapping support to skins 2020-07-17 16:54:30 +09:00
Dean Herbert
43624381bf Change multiplayer tests to have null room by default 2020-07-09 18:55:53 +09:00
Bartłomiej Dach
c7d2ce12eb Add failing test cases 2020-06-22 20:08:32 +02:00
Bartłomiej Dach
07cbc3e683 Privatise and seal whatever possible 2020-06-21 23:05:10 +02:00
Bartłomiej Dach
4bba0c7359 Move abstract sample test to main game project 2020-06-21 22:28:19 +02:00
Salman Ahmed
eb64c4752c
Merge remote-tracking branch 'upstream/master' into cache-ruleset-dependencies-for-tests 2020-06-15 11:31:12 +03:00
Salman Ahmed
60381d5817
Remove IRulesetTestScene and use OsuTestScene.CreateRuleset() instead 2020-06-15 11:30:48 +03:00
Dean Herbert
0b6e8783d4
Merge branch 'master' into test-scene-create-ruleset 2020-06-12 17:06:27 +09:00
Salman Ahmed
4fb71eeb20
Move setting up the ruleset bindable to top-base test scene 2020-06-10 18:23:31 +03:00
Salman Ahmed
efd5e14410
Clarify why ruleset bindable must be set at the BDL of any base test scene 2020-06-06 19:20:06 +03:00
Salman Ahmed
0f78af7252
Remove unnecessary disabled check
I have a bad memory here, til.
2020-06-06 19:19:30 +03:00
smoogipoo
caf94df0d0 Merge branch 'master' into multiplayer-beatmap-checksum 2020-06-05 19:16:05 +09:00
Salman Ahmed
741fa20149
Use CreateRuleset() for editor test scenes as well 2020-06-04 00:47:10 +03:00
Salman Ahmed
c72592c52c
Remove bindable-disabling logic and don't tie immediately to CreateRuleset() 2020-06-04 00:44:28 +03:00
Salman Ahmed
bbad70c3f0
Fix mod perfect test scenes failing due to null ruleset provided
Just a workaround for now, a better fix may be to put the test data creation in an action that is guaranteed to be invoked after the test scene has fully loaded (all dependencies would've been resolved by then).
2020-06-04 00:43:11 +03:00
Salman Ahmed
136e10086a
Set the ruleset bindable value at the BDL for its subclasses usages
There are test scenes using current value of ruleset bindable on their BDL (example in TestSceneSliderSnaking's BDL)
2020-06-04 00:37:06 +03:00
Salman Ahmed
11da045d8c
Reorder declaration position of ruleset-creation methods
Should be recognized as a normal protected method in its declaring class.
2020-06-03 23:43:18 +03:00
Salman Ahmed
84b40ea2c6
Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
# Conflicts:
#	osu.Game.Rulesets.Catch.Tests/TestSceneBananaShower.cs
#	osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs
#	osu.Game/Tests/Visual/ModTestScene.cs
#	osu.Game/Tests/Visual/OsuTestScene.cs
2020-06-03 22:00:02 +03:00
smoogipoo
3c85561cdc Add tests 2020-06-02 14:31:43 +09:00
Salman Ahmed
2c6887e610
Remove unnecessary use of and remove StartupStorage 2020-05-31 19:49:03 +03:00
Salman Ahmed
82fe99cf4a
Replace any potential usage of Environment.CurrentDirectory with a new RuntimeInfo.StartupDirectory
Using `Environment.CurrentDirectory` for storing / reading files is dangerous as the current directory is mutable and can be changed when performing a certain operation (like opening solutions in roslyn type reference builder for example).
2020-05-31 02:24:49 +03:00
smoogipoo
51e74687f8 Merge branch 'editor-scrolling-playfield-support' of https://github.com/peppy/osu; branch 'results-screen-condensed-panel' of https://github.com/smoogipoo/osu into results-screen-condensed-panel 2020-05-26 15:39:39 +09:00
smoogipoo
d5ea076427 Merge branch 'master' into results-screen-condensed-panel 2020-05-22 20:45:39 +09:00
Dean Herbert
866db629d6 Fix remaining test failures 2020-05-22 18:23:24 +09:00
Dean Herbert
dd09d7830d Cache and resolve editor clock as EditorClock in all cases 2020-05-22 16:44:06 +09:00