smoogipoo
19db35501e
Fix incorrect end date usage in timeshift ready button
2020-12-20 18:44:36 +09:00
smoogipoo
6efe24695b
Add the realtime multiplayer ready button
2020-12-19 02:59:11 +09:00
smoogipoo
4e0113afbf
Abstractify ready button and add a timeshift implementation
2020-12-19 02:55:48 +09:00
smoogipoo
e4a54dc6cd
Renamespace ready button
2020-12-19 02:52:51 +09:00
smoogipoo
4d051818a1
Add base class for all realtime multiplayer classes
2020-12-19 02:41:23 +09:00
smoogipoo
0fb8615f95
Implement room parting
2020-12-19 02:02:04 +09:00
smoogipoo
9b0ca8fc3b
Make real time room manager not poll while inside a room
2020-12-19 01:57:30 +09:00
smoogipoo
a6520d3d44
Clear rooms and poll only when connected to multiplayer server
2020-12-19 01:01:09 +09:00
smoogipoo
cf2340cafb
Add a realtime room manager
2020-12-19 00:53:06 +09:00
smoogipoo
f4e9703deb
Fix incorrect comparison
2020-12-19 00:52:42 +09:00
smoogipoo
4494bb1eb5
Abstract RoomManager and Multiplayer
2020-12-19 00:52:27 +09:00
Dean Herbert
9618f512d7
Merge pull request #11190 from frenzibyte/api-friends-list
...
Add global friends list to API providers
2020-12-18 16:44:29 +09:00
Dean Herbert
206bf3713e
Make IAPIProvider read-only bindables into IBindables
2020-12-18 15:16:36 +09:00
Dean Herbert
3ff70d331a
Mark recordingScore as nullable
2020-12-17 16:17:13 +09:00
Dean Herbert
81b0db0401
Remove double construction of empty replay object
2020-12-17 16:17:08 +09:00
Dean Herbert
88b3bf06e8
Merge branch 'master' into add-bundle-header
2020-12-16 13:40:15 +09:00
Dean Herbert
ea6c196f81
Remove unused using statement
2020-12-15 16:03:18 +09:00
Dean Herbert
e37089af5e
Further code cleanup
2020-12-15 15:44:56 +09:00
Dean Herbert
8b68ccc0ff
Rename class and move inside HUD namespace
2020-12-15 15:34:11 +09:00
Dean Herbert
dd5572b20a
Remove unnecessary methods and event
2020-12-15 15:26:20 +09:00
Dean Herbert
8362ad37e3
Bring up-to-date with code changes
2020-12-15 15:22:14 +09:00
Dean Herbert
70e5d4495a
Merge branch 'master' into ingame-leaderboard-general-implementation
2020-12-15 15:14:56 +09:00
Dean Herbert
10ee8ed8e8
Reorder functions and simplify transform logic
2020-12-15 13:04:11 +09:00
Dean Herbert
0d4ac2f748
Refresh view after import completes
2020-12-15 12:57:28 +09:00
Dean Herbert
db4f2d5ffb
Refresh view after import succeeds
2020-12-15 12:52:45 +09:00
Dean Herbert
cafe81ab97
Further refactoring and bindable simplification
2020-12-15 12:52:38 +09:00
Dean Herbert
33f77f81f2
Disable the import button when no file is selected, rather than weird flash logic
2020-12-15 12:43:48 +09:00
Dean Herbert
cba4657021
Get handled file extensions from game itself, rather than duplicating locally
2020-12-15 12:37:41 +09:00
Dean Herbert
26fa010fed
Merge branch 'master' into import-screen
2020-12-15 12:37:27 +09:00
Dean Herbert
29f3e8e486
Merge branch 'master' into fix-load-too-fast
2020-12-14 17:52:35 +09:00
Dean Herbert
ae22f75406
Bind replay recording score to judgement changes
2020-12-14 17:33:33 +09:00
Dean Herbert
1793385e96
Pass a score to the replay recorder to allow reading more general scoring data
2020-12-14 16:52:14 +09:00
Dean Herbert
0d7f53b0b9
Fix gameplay loading too fast the first time entering a beatmap
2020-12-14 14:21:21 +09:00
Grrum
635608ee3d
Merge branch 'master' into selectionRotation
2020-12-13 08:01:44 -05:00
Graham Johnson
7d2b77cdbd
improve selection box rotation UX
2020-12-13 07:58:58 -05:00
Bartłomiej Dach
d457926523
Merge branch 'master' into fix-player-load-stuck-at-empty-screen
2020-12-11 20:49:27 +01:00
Bartłomiej Dach
01833e8c9b
Merge branch 'master' into fix-single-threaded-seeking
2020-12-11 20:14:28 +01:00
Dean Herbert
2dd5911256
Rename method to better match purpose
2020-12-11 14:44:01 +09:00
Dean Herbert
01bd765384
Simplify pause handling by moving transform logic to bindable change event
2020-12-10 17:42:47 +09:00
Dean Herbert
679a550d83
Fix single threaded seeking not working due to unnecessary seek call
2020-12-10 17:42:28 +09:00
Dean Herbert
437c0506ce
Refactor to allow for special disposal handling to still work
2020-12-10 16:56:56 +09:00
Dean Herbert
67dd7be71a
Move cancelLoad call to OnResuming
...
This has no real effect; it just feels more readable to me.
2020-12-10 16:34:59 +09:00
Dean Herbert
491ab74059
Schedule pushWhenLoaded once ever
...
Previously it was being scheduled another time each OnResume, resulting
in more and more calls as a user retries the same beatmap multiple
times.
To simplify things I've decided to just schedule once ever. This means
that on resuming there's no 400ms delay any more, but in testing this
isn't really an issue (load time is still high enough that it will never
really be below that anyway). Even if gameplay was to load faster, the
animation should gracefully proceed.
2020-12-10 16:33:30 +09:00
Dean Herbert
cc996ec7fc
Ensure player is consumed at the point of scheduled push running the first time
2020-12-10 16:32:14 +09:00
Dan Balasescu
f9afb7f335
Merge branch 'master' into archive-model-manager-stream-import-support
2020-12-08 16:11:11 +09:00
smoogipoo
10c1823534
Remove now unused files
2020-12-07 22:07:11 +09:00
smoogipoo
34f3672750
Make ctor protected
2020-12-07 22:04:41 +09:00
smoogipoo
f599427080
Implement TimeshiftFilterControl
2020-12-07 22:04:35 +09:00
smoogipoo
1b3836aeef
Re-implement multiplayer FilterControl
2020-12-07 21:59:26 +09:00
smoogipoo
5be0672fe9
Split out enums
2020-12-07 21:54:42 +09:00