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Commit Graph

1801 Commits

Author SHA1 Message Date
smoogipoo
190a83da6e Refresh the grid after a placement 2019-10-18 19:04:08 +09:00
smoogipoo
31313ec9e1 Fix potential nullref 2019-10-18 17:56:31 +09:00
smoogipoo
f1d7e7e7f6 Merge branch 'placement-blueprint-starttime' into beatsnap-grid-integration 2019-10-18 13:49:09 +09:00
smoogipoo
463079e148 Implement placement snapping 2019-10-18 13:48:59 +09:00
smoogipoo
cb301a4661 Improve performance of intra-frame updates/deletions 2019-10-18 13:18:57 +09:00
smoogipoo
9a896d52bf Fix nested hitobjects not updating 2019-10-18 13:18:41 +09:00
smoogipoo
b047e05d86 Fix bad variable names 2019-10-18 13:18:16 +09:00
smoogipoo
ba4402207a Implement selection time snapping 2019-10-18 12:53:38 +09:00
smoogipoo
1dc7c59853 Implement selection position snapping 2019-10-18 12:53:27 +09:00
smoogipoo
c4704f6a29 Add beat snap grid to the composer 2019-10-18 12:47:52 +09:00
smoogipoo
d3e38f5e5a Make the editor beatmap protected 2019-10-18 12:40:31 +09:00
smoogipoo
c5ee533524 Merge branch 'dho-apply' into beatsnap-grid-integration 2019-10-18 12:38:29 +09:00
smoogipoo
f429a8f7c2 Add back/obsolete old AddNested() method 2019-10-17 14:02:08 +09:00
smoogipoo
d8f3678c3c Rename parameter 2019-10-17 12:53:54 +09:00
smoogipoo
9b9138253c Remove finalizer 2019-10-17 11:27:23 +09:00
smoogipoo
8d7453c251 Rework construction of nested hitobjects 2019-10-16 22:10:50 +09:00
smoogipoo
79b2c7b480 Make BeginPlacement() set the hitobject start time 2019-10-16 20:04:15 +09:00
smoogipoo
96c6aeefe9 Remove out-of-date todo 2019-10-15 16:16:33 +09:00
smoogipoo
12cd57744b Make RulestStore initialise at construction time 2019-10-15 16:14:06 +09:00
Dean Herbert
00d4d976b7
Move editor selections relative to hitobject start positions (#6431)
Move editor selections relative to hitobject start positions
2019-10-11 19:35:11 +09:00
Dean Herbert
4e273fc628
Return correct allowed value for Perfect
Co-Authored-By: Salman Ahmed <slmanarendo1950@gmail.com>
2019-10-09 19:50:05 +09:00
Dean Herbert
9f2a648432 Add full asserts 2019-10-09 19:23:37 +09:00
Dean Herbert
ad6b8d3e04 Add result offset bounding to result itself, rather than just transforms 2019-10-09 19:08:55 +09:00
Dean Herbert
51bf600ea7 Use empty hitwindows instead of null 2019-10-09 19:08:31 +09:00
smoogipoo
c1db11fa06 More removal of "drag" 2019-10-08 19:24:58 +09:00
smoogipoo
08d043f447 Move selection relative to the hitobject start positions 2019-10-08 18:57:03 +09:00
Dean Herbert
6fce646369
Merge branch 'master' into placement-blueprint-movement 2019-10-04 19:05:56 +08:00
Dean Herbert
9eab56e2fc
Merge branch 'master' into editor-beatmap-changed-event 2019-10-04 17:58:58 +08:00
Dean Herbert
aeb62825cd Move out requireMoreUpdateLoops for better consistency 2019-10-04 13:42:06 +08:00
Dean Herbert
ddef7fa3ba Repair behavioural change 2019-10-04 13:32:47 +08:00
smoogipoo
652acac87f Move placement movement event to BlueprintContainer 2019-10-03 16:14:42 +09:00
Dean Herbert
b28689c774 Fix key counters appearing negative on intense beatmaps
When `FrameStabilityContainer` decides it needs multiple updates on the same frame, it ends up with an elapsed time of zero. This was interacting badly with the condition used in `RulesetInputManager` to govern playback direction.

I have changed this to use `Rate` as exposed by the frame stable clock.

- Closes #6198.
2019-10-03 15:01:54 +08:00
smoogipoo
2c13043c42 Hook up the event to HitObjectComposer 2019-10-03 14:40:00 +09:00
smoogipoo
897b3233af Add start time tracking to EditorBeatmap 2019-10-03 14:23:48 +09:00
smoogipoo
ce609302ed Fix CI error 2019-10-01 15:41:09 +09:00
miterosan
9f498d2990 Log the exception that caused to loading of rulesets to fail. 2019-09-29 19:25:44 +02:00
smoogipoo
45f2bcc440 Fix combo bindings not being bound to nested hitobjects 2019-09-26 17:39:19 +09:00
smoogipoo
706e884cc0 Update accent colour on combo index change 2019-09-26 17:13:13 +09:00
smoogipoo
bbf0544a8d Add bindables for IHasComboInformation properties 2019-09-26 16:55:08 +09:00
Dean Herbert
7d5544460b
Fix mania scrolling speed not including beatmap slider multipli… (#6236)
Fix mania scrolling speed not including beatmap slider multiplier

Co-authored-by: Dean Herbert <pe@ppy.sh>
2019-09-25 22:34:46 +09:00
smoogipoo
244627ff10 Add comment + test for slider multiplier 2019-09-25 20:12:01 +09:00
Bartłomiej Dach
9323df26a1 Decouple bar line hitobjects from generator
Introduce an IBarLine interface, which together with generic constraints
helps decouple BarLineGenerator from the actual hitobject types it
creates. Thanks to this, all rulesets that want bar lines can provide
an implementation of IBarLine that also derives from the base hitobject
class.

This allows DrawableBarLines in taiko and mania to be migrated back to
DrawableTaikoHitObject and DrawableManiaHitObject base classes
respectively. This in turn resolves #6215 without code duplication,
since the missing anchoring application is now done in mania's
DrawableBarLine through deriving from DrawableManiaHitObject.
2019-09-25 00:36:27 +02:00
smoogipoo
4abe0473b9 Fix relative beat length not considering slider multiplier 2019-09-24 16:49:42 +09:00
smoogipoo
af0c15a93c Fix initial hitobject states not being recomputed correctly 2019-09-24 16:48:39 +09:00
smoogipoo
75cceb9e30 Fix LifetimeChanged being invoked before lifetime is set 2019-09-24 16:47:34 +09:00
Dean Herbert
c99b48f934 Bring up-to-date and use IApplicableFailOverride 2019-09-21 23:30:54 +09:00
Dean Herbert
4c4b71eeec
Merge branch 'master' into master 2019-09-21 22:45:05 +09:00
Vperus
ac8fe6045f Fixed typo
Changed CreateReourceStore() to CreateResourceStore()
2019-09-20 19:58:39 +03:00
Dean Herbert
0640b2eb35
Fix judgement sizes not matching legacy skins (#6145)
Fix judgement sizes not matching legacy skins
2019-09-19 18:49:35 +09:00
Dean Herbert
3abcd898a6
Add hit lighting (#6144)
Add hit lighting

Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2019-09-19 18:49:22 +09:00