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Return correct allowed value for Perfect
Co-Authored-By: Salman Ahmed <slmanarendo1950@gmail.com>
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@ -195,7 +195,7 @@ namespace osu.Game.Rulesets.Scoring
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{
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switch (result)
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{
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case HitResult.Great:
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case HitResult.Perfect:
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case HitResult.Miss:
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return true;
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}
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