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Commit Graph

211 Commits

Author SHA1 Message Date
Dan Balasescu
3be4d8b68d Remove ctor params from DrawableRoomPlaylist/DrawablePlaylistItem 2021-12-09 01:04:56 +09:00
Dean Herbert
517a344bcc
Merge branch 'master' into new-multiplayer-playlist 2021-12-04 13:16:09 +09:00
Dan Balasescu
d5803e541b Give playlist items a PlayedAt date 2021-12-03 20:25:51 +09:00
Dean Herbert
1eed2436e6 Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
Dan Balasescu
487a71312e Split out code so base methods aren't called 2021-12-03 16:40:20 +09:00
Dan Balasescu
0a1304b92a Remove gameplay_order, use existing playlist_order 2021-12-03 15:45:13 +09:00
Dan Balasescu
b75a5b778e Update history list to also sort by gameplay order 2021-12-03 15:05:56 +09:00
Dan Balasescu
9760a2b087 Update MultiplayerQueueList to take advantage of GameplayOrder 2021-12-02 22:33:14 +09:00
Dean Herbert
512818648f Add some more breathing room between tab control and queue content 2021-12-02 16:56:30 +09:00
Dan Balasescu
e87b0003fb Fix queue mode not being bound to in all cases 2021-12-01 21:35:23 +09:00
Dan Balasescu
ad35f3434b Fix queue list not considering expired items 2021-12-01 21:35:23 +09:00
Dan Balasescu
e2f289eeff Xmldocs 2021-12-01 21:35:23 +09:00
Dan Balasescu
93a7726f4a Remove now-unused parameter 2021-12-01 21:35:23 +09:00
Dan Balasescu
d70355237d Fix selected item not bound 2021-12-01 21:35:23 +09:00
Dan Balasescu
1152c4e8e9 Fix tests 2021-12-01 21:35:22 +09:00
Dan Balasescu
7847ce6253 Redesign with tab control 2021-12-01 21:35:22 +09:00
Dan Balasescu
95050d6597 Extract class to file 2021-12-01 21:35:22 +09:00
Dan Balasescu
fc8c8685b8 Add playlist queue tests 2021-12-01 21:35:22 +09:00
Dan Balasescu
e0ca1af9b8 Remove ctor params 2021-12-01 21:35:22 +09:00
Dan Balasescu
bfd2dc28c8 Rename QueueList -> MultiplayerQueueList 2021-12-01 21:35:22 +09:00
Dan Balasescu
6b198ce112 Document simulation 2021-12-01 21:35:22 +09:00
Dan Balasescu
9806c75743 Implement better round robin algorithm 2021-12-01 21:35:12 +09:00
Dan Balasescu
68bb49fc1e Add QueueList tests 2021-12-01 21:33:48 +09:00
Dan Balasescu
0cb35e8b18 Separate out QueueList 2021-12-01 21:33:48 +09:00
Dan Balasescu
4b498c7bd6 Merge branch 'master' into multi-queueing-modes 2021-11-22 07:46:45 +09:00
Dan Balasescu
12e1142b07 Rename settings section 2021-11-19 15:47:40 +09:00
Dean Herbert
0c289bf8e5 Remove pointless namespace 2021-11-19 14:46:53 +09:00
Dean Herbert
c901a4fd7e Show better error message when selecting an unavailable beatmap during multiplayer room creation 2021-11-19 13:28:42 +09:00
Dan Balasescu
29d0d5badf Rename QueueModes -> QueueMode 2021-11-16 14:53:10 +09:00
Dan Balasescu
d27edb3a25 Fix another potential crash from async load 2021-11-16 00:31:46 +09:00
Dan Balasescu
aad4b8ff80 Fix ready button remaining enabled for expired items 2021-11-10 18:42:46 +09:00
smoogipoo
3db199292f Fix queue mode not passed from room to settings overlay 2021-11-01 18:52:57 +09:00
smoogipoo
f076b72fbe Merge branch 'master' into multi-queueing-modes 2021-10-29 10:48:16 +09:00
smoogipoo
95ab82fb58 Remove BeatmapSelectionControl and inline at usage sites 2021-10-22 19:41:36 +09:00
Bartłomiej Dach
9ad9465020
Remove online-screen-local textbox recolours 2021-10-20 22:49:25 +02:00
smoogipoo
67090fc598 Re-namespace enum 2021-10-20 20:52:16 +09:00
smoogipoo
599867a3b1 Add implementation to settings overlay 2021-10-20 20:29:06 +09:00
smoogipoo
0e446105fb Rename to "picking mode" as simpler english 2021-10-20 17:52:51 +09:00
smoogipoo
bc57190fb4 Make dropdown not move the selection control 2021-10-20 17:52:05 +09:00
smoogipoo
ea9c070e59 Add setting for queue mode 2021-10-20 14:51:59 +09:00
Bartłomiej Dach
f3647eb94e
Recolour room settings screens to match dropdown theming 2021-10-13 22:50:19 +02:00
smoogipoo
c83dd7d2b6 Merge OnlinePlayComposite and RoomSubScreenComposite 2021-09-29 20:55:20 +09:00
Dean Herbert
2b06dacd0e Change debounce back to using scheduler
Should better allow for adjusting in the future, as well.
2021-08-27 18:57:19 +09:00
Jamie Taylor
e341f471b0
Add lobby sfx for join/leave/kick/ready/unready events 2021-08-26 15:29:22 +09:00
smoogipoo
de0de451fe Refactor to remove resolved dependency 2021-08-24 13:29:19 +09:00
smoogipoo
610a162271 Merge branch 'master' into remove-current-room 2021-08-20 16:23:36 +09:00
Dean Herbert
b09105e5a7
Merge pull request #14381 from smoogipoo/match-subscreen-redesign
Update layout of multiplayer room screens
2021-08-19 19:36:21 +09:00
Dean Herbert
8fce5911a9 Adjust spacing and padding of footer buttons 2021-08-19 19:08:46 +09:00
Dean Herbert
675e2e34ba Add padding between beatmap panel and edit button 2021-08-19 19:02:05 +09:00
smoogipoo
c31af96f1d Pass room into RoomSettingsOverlay 2021-08-19 16:41:21 +09:00
Bartłomiej Dach
07951fe18c
Merge branch 'master' into limit-match-settings-textbox 2021-08-18 21:17:16 +02:00
Davran Dilshat
43cbd10a38 change limit to be on actual usage site 2021-08-18 18:30:50 +01:00
smoogipoo
63af67f61b Cleanup around footers 2021-08-18 20:25:48 +09:00
smoogipoo
c5268c9a99 Simplify by reusing same room panel 2021-08-18 15:19:24 +09:00
smoogipoo
704af94d39 Add edit button to room panel 2021-08-18 15:13:10 +09:00
smoogipoo
c66abf85f7 Remove match header 2021-08-18 14:04:44 +09:00
smoogipoo
5d72c5911a Rename MatchSettingsOverlay and related classes
Because "match" is a multiplayer-only concept.
2021-08-17 17:14:28 +09:00
Dan Balasescu
0211521a97
Merge branch 'master' into multiplayer-create-with-enter 2021-08-05 17:07:03 +09:00
Dean Herbert
bf720f7e06 Ensure operations are not performed during loading 2021-08-05 14:14:07 +09:00
Dean Herbert
22bd6c7556 Move keyboard progress flow handling to MatchSettingsOverlay 2021-08-05 14:06:58 +09:00
Dean Herbert
fd54487186 Add safety against pushing to non-current screen 2021-08-05 14:06:58 +09:00
Dean Herbert
c84bd2c74d Update new obsolete usages 2021-08-05 13:22:59 +09:00
Dean Herbert
476442d1a3
Merge branch 'master' into multiplayer-create-with-enter 2021-08-04 19:37:41 +09:00
Dean Herbert
b956d32587 Add the ability to change multiplayer game type 2021-08-03 23:42:37 +09:00
Dean Herbert
c856611f65 Merge branch 'master' into multiplayer-match-rulesets 2021-08-03 23:40:24 +09:00
Dean Herbert
063868713e Add ability to create a room using only keyboard input 2021-08-03 19:11:10 +09:00
Dean Herbert
01f15bd6fc Rename picker class to match new naming 2021-08-03 17:47:53 +09:00
Dean Herbert
a42762e351 Merge branch 'multiplayer-rename-game-type' into multiplayer-match-rulesets 2021-08-03 14:55:51 +09:00
Dean Herbert
2564c0c3df Rename GameType to MatchType and make enum instead of class 2021-08-03 14:46:31 +09:00
Dean Herbert
867426441e Fix weird access to room via Client 2021-08-02 18:50:22 +09:00
smoogipoo
2515785f93 Use room password to fill settings textbox 2021-07-19 20:03:32 +09:00
Dean Herbert
b5dd9403b1 Merge branch 'master' into add-password-support 2021-07-14 23:53:03 +09:00
Dean Herbert
e791669c40 Fix multiplayer screen buttons showing no text when local user not available 2021-07-13 17:59:58 +09:00
Dean Herbert
08c40938db Add support for updating a room's password 2021-07-12 15:49:19 +09:00
Dean Herbert
4fd6f2101c Add password textbox input 2021-07-12 15:49:19 +09:00
Dean Herbert
24f330e5c1 Avoid MatchSettingsOverlay base class potentially accessing an uninitialised field 2021-07-12 15:49:19 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments 2021-07-05 23:52:39 +08:00
smoogipoo
d197a7f6f5 Rename multiplayer client classes 2021-05-20 15:39:45 +09:00
smoogipoo
4aceb75eb2 Disable spectate button on closed rooms
Doesn't have an effect normally - only for safety purposes in case we
allow entering the match subscreen after a match has finished in the
future.
2021-04-22 23:37:45 +09:00
smoogipoo
77830527e7 Fix spectate button being disabled during play 2021-04-13 23:57:16 +09:00
smoogipoo
fd2a14a0bf Only set button state once 2021-04-08 16:31:40 +09:00
Dean Herbert
b73860cb5f Slightly alter button colour scheme to make text more legible and reduce saturation 2021-04-08 15:47:55 +09:00
smoogipoo
abd637ffaa Add button to footer 2021-04-07 17:35:18 +09:00
smoogipoo
6be9c9f0f4 Link up ready button to spectate state 2021-04-07 16:35:50 +09:00
smoogipoo
6de91d7b6b Add spectate button + test 2021-04-06 21:37:27 +09:00
smoogipoo
e911760318 Split OnlinePlayComposite to remove if-statement 2021-02-18 15:47:33 +09:00
smoogipoo
6ef235c4c5 Fix beatmap panel flickering multiple times 2021-02-17 21:54:43 +09:00
smoogipoo
70a995919c Update comments 2021-02-17 17:58:24 +09:00
smoogipoo
100097d78f Fix playlist not being handled correctly for non-joined cases 2021-02-16 21:32:35 +09:00
smoogipoo
379393fe10 Merge branch 'multiplayer-long-types' into multiplayer-no-playlist-mangling 2021-02-16 19:37:55 +09:00
smoogipoo
3e802531d3 Use long type where required in multiplayer 2021-02-16 19:34:01 +09:00
smoogipoo
2a1096a3c8 Make BeatmapSelectionControl use the selected item 2021-02-16 19:02:16 +09:00
Dan Balasescu
6bfc7da671
Fix sample potentially playing at the wrong frequency
Co-authored-by: Dean Herbert <pe@ppy.sh>
2021-02-15 18:10:45 +09:00
smoogipoo
d3f0c0730d Merge branch 'master' into non-concurrent-sample-playback 2021-02-12 17:22:15 +09:00
smoogipoo
de9d075f94 Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
Salman Ahmed
59ae50b0e5 Clean up ready button logic into using MultiplayerBeatmapTracker 2021-01-17 01:11:03 +03:00
Dean Herbert
b69fe8a274
Merge branch 'master' into disable-repeat-multi-actions 2021-01-09 10:15:20 +09:00
Dean Herbert
edd328c8fe Move bindable closer to source class 2021-01-08 17:24:55 +09:00
Dean Herbert
54982dcdd7 Refactor LoadingLayer to avoid applying effects to external drawables
In theory this seemed like a good idea (and an optimisation in some
cases, due to lower fill rate), but in practice this leads to weird edge
cases.

This aims to do away with the operations on external drawables by
applying a dim to the area behind the `LoadingLayer` when required.
I went over each usage and ensured they look as good or better than
previously.

The specific bad usage here was the restoration of the colour on dispose
(if the `LoadingLayer` was disposed in a still-visible state).

I'm aware that the `BeatmapListingOverlay` will now dim completely during
load. I think this is fine for the time being.
2021-01-05 17:31:45 +09:00
Bartłomiej Dach
d34609b98e Rename On{ToggleReady -> ReadyClick} 2020-12-30 16:29:36 +01:00
Bartłomiej Dach
e9b0652359 Move ready-up operation logic again to client
To salvage ready up button tests.
2020-12-29 09:16:02 +01:00
Bartłomiej Dach
db52255bbe Adjust tracker usages to match new API 2020-12-29 08:20:43 +01:00
Bartłomiej Dach
9ff2140232 Move ready-up logic to match sub-screen 2020-12-29 07:52:15 +01:00
Bartłomiej Dach
903dca875e Make localUser a client property 2020-12-29 07:46:22 +01:00
Bartłomiej Dach
6dc0f6af50 Disable setting apply button for duration of operation 2020-12-28 22:48:03 +01:00
Bartłomiej Dach
47ab7c9fd6 Disable ready button after host click 2020-12-28 22:48:03 +01:00
Dean Herbert
fe1bbb1cac Don't fail if the local user is not present in room users when updating ready button state 2020-12-26 10:49:22 +09:00
Dean Herbert
f9900720d5 Rename OnRoomChanged to OnRoomUpdated to avoid confusion 2020-12-26 10:49:02 +09:00
Bartłomiej Dach
ed4b8482b6 Rename {Multiplayer -> OnlinePlay}Composite 2020-12-25 18:07:34 +01:00
Bartłomiej Dach
83fb7c7a1a Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
Bartłomiej Dach
e797e5ce7a Rename Multi directory to OnlinePlay 2020-12-25 16:50:02 +01:00