Dean Herbert
9c64520f8f
Merge pull request #19909 from peppy/framework-ini-in-sentry
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Include framework configuration in sentry output
2022-08-26 23:13:26 +09:00
Dan Balasescu
8b871dab28
Merge pull request #19203 from tsunyoku/mod-validation-tests
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Ensure all mods are incompatible in both ways
2022-08-26 23:01:51 +09:00
Dean Herbert
e4100ee3f1
Merge branch 'master' into text-selection-sfx
2022-08-26 22:05:32 +09:00
Dean Herbert
b9d9bf3004
Merge pull request #19938 from frenzibyte/fix-multi-spectator-results-screen
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Fix multi-spectator potentially getting stuck for passed players
2022-08-26 21:53:17 +09:00
Dan Balasescu
17a12807de
Merge branch 'master' into framework-ini-in-sentry
2022-08-26 21:30:07 +09:00
Salman Ahmed
1fd1672d89
Merge branch 'master' into mod-validation-tests
2022-08-26 15:00:07 +03:00
Salman Ahmed
a3e595a9aa
Update comment to include inserted indices
2022-08-26 14:51:19 +03:00
Salman Ahmed
81c0a641b4
Fix selection fallback path not updated to check inserted indices
2022-08-26 14:51:08 +03:00
Salman Ahmed
f38194fb40
Merge branch 'master' into carousel-maintain-selection-over-update
2022-08-26 14:35:19 +03:00
Dean Herbert
6dc859973b
Merge branch 'master' into fix-playlist-overlay-test-failures
2022-08-26 20:25:53 +09:00
Dan Balasescu
35d262fc5d
Merge branch 'master' into no-gameplay-clock-beat-synced-container
2022-08-26 20:25:23 +09:00
Dean Herbert
90ff0864c0
Merge branch 'master' into no-gameplay-clock-editor-offset
2022-08-26 20:25:21 +09:00
Dan Balasescu
91e044542d
Merge pull request #19828 from peppy/no-gameplay-clock-gameplay-offset
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Introduce `FramedBeatmapClock` (and use in gameplay flow)
2022-08-26 20:21:34 +09:00
Dean Herbert
69cbc0125b
Merge pull request #19964 from nanashi-1/merge-hitobject-hitsound-fix
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Fix hitobjects merge feature in editor not adding any hitsounds
2022-08-26 20:05:02 +09:00
Dean Herbert
5ef8e26ebe
Fix check not accounting for mods not existing in certain rulesets
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Also check all instances, rather than first.
2022-08-26 19:59:26 +09:00
Dean Herbert
580754833f
Merge branch 'master' into mod-validation-tests
2022-08-26 19:48:42 +09:00
Dean Herbert
9e3659b2d2
Merge pull request #19858 from OliBomby/slider-splitter
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Add ability to split sliders in osu! editor
2022-08-26 19:43:03 +09:00
MBmasher
454d868dd5
Remove unnecessary using call
2022-08-26 20:42:02 +10:00
MBmasher
249c3f868f
Compare raw angle values instead of rounding angles
2022-08-26 20:40:18 +10:00
MBmasher
5082ee26cf
Ensure a negative value cannot be added to angleRepeatCount
2022-08-26 20:30:14 +10:00
MBmasher
08cb70b093
Lessen repeated angle nerf for objects further back in time
2022-08-26 20:27:31 +10:00
Dean Herbert
cb1c4a1bb1
Move sample checks to be inline in other existing tests
2022-08-26 19:18:15 +09:00
Dean Herbert
03dcfed384
Merge branch 'master' into slider-splitter
2022-08-26 19:10:33 +09:00
Dean Herbert
47cb163015
Refactor splitting logic and comments slightly
2022-08-26 19:09:03 +09:00
Dean Herbert
f54047d17b
Move selection clearing to top
2022-08-26 18:55:20 +09:00
Dean Herbert
9c9238d6e8
Fix TimelineTestScene
's beatmap getting overwritten by EditorClockTestScene
2022-08-26 18:38:52 +09:00
Dean Herbert
cd90536e4b
Remove Track
access in Timeline
2022-08-26 18:25:48 +09:00
Dean Herbert
4b72e55770
Fix various test scenes not adding EditorClock
to the draw hierarchy
2022-08-26 18:08:43 +09:00
Dean Herbert
12d6d6793c
Move EditorClock
processing to Update
and always decouple
2022-08-26 18:08:43 +09:00
nanashi-1
78717956d5
add visual test
2022-08-26 16:55:18 +08:00
Dean Herbert
fec744a7fe
Add global FramedBeatmapClock
for BeatSyncProvider
components
2022-08-26 17:48:21 +09:00
Dean Herbert
31e459364b
Use FramedBeatmapClock
in EditorClock
2022-08-26 17:28:58 +09:00
Dean Herbert
9050f54681
Split out test assertion methods to read better
2022-08-26 16:56:03 +09:00
Dean Herbert
ed0843aa84
Reword xmldoc regarding final clock source to read better
2022-08-26 16:46:22 +09:00
nanashi
0b4d1fd3c0
Merge branch 'ppy:master' into merge-hitobject-hitsound-fix
2022-08-26 15:20:30 +08:00
Dean Herbert
9862b79b47
Fix typo in long comment
2022-08-26 15:20:09 +09:00
MBmasher
d8854413cb
Add newline
2022-08-26 12:38:36 +10:00
MBmasher
6651e76e2e
Remove whitespace
2022-08-26 12:37:56 +10:00
MBmasher
b0e7f63361
Update angle multiplier to nerf repeated angles
2022-08-26 12:34:33 +10:00
Salman Ahmed
0d6b7fde92
Merge pull request #19940 from smoogipoo/legacy-combo-increase
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Add `legacy_combo_increase` hit result type for legacy scores
2022-08-25 16:17:35 +03:00
Dean Herbert
a260d7872d
Update framework
2022-08-25 21:50:10 +09:00
Salman Ahmed
dad4946481
Merge branch 'master' into legacy-combo-increase
2022-08-25 15:44:08 +03:00
Dean Herbert
a546aa2673
Clamp SpectatorPlayerClock
's elapsed calculation to avoid player clocks getting too far ahead
2022-08-25 21:33:33 +09:00
nanashi
4fc96f0389
Merge branch 'ppy:master' into merge-hitobject-hitsound-fix
2022-08-25 19:34:05 +08:00
nanashi-1
16fee7ac1c
add visual test
2022-08-25 19:31:47 +08:00
Dean Herbert
ae38c9e58d
Update framework
2022-08-25 19:18:17 +09:00
Dean Herbert
510d9ac79f
Merge branch 'master' into text-selection-sfx
2022-08-25 19:18:14 +09:00
nanashi-1
2d2bfac5e9
used firstHitObject.Samples
as samples for mergedHitObject
2022-08-25 17:49:38 +08:00
Dean Herbert
a8c699610a
Fix lead in tests not waiting for player to start running
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The tests are only meant to ensure that gameplay eventually starts.
The case where failures can occur is where the master clock is behind
the player clock (due to being in lead-in time). Because the test is
running in real-time, it can take arbitrary amounts of time to catch up.
If it took too long, the test would fail.
2022-08-25 18:00:14 +09:00
Dean Herbert
ddb434f47a
Rename asserts to method names to make it easier to track in logs
2022-08-25 17:30:13 +09:00