Dean Herbert
|
9a0e5ac154
|
Handle type/strength changes from samples changes
|
2020-09-23 18:09:40 +09:00 |
|
Dean Herbert
|
8f3eb9a422
|
Fix taiko sample selection not updating when changing strong/rim type
|
2020-09-23 17:59:11 +09:00 |
|
Dean Herbert
|
14ad3835ff
|
Update naming
|
2020-06-23 21:27:01 +09:00 |
|
Dean Herbert
|
534dccc0c3
|
Move sett from EndTime to Duration
|
2020-05-29 16:45:47 +09:00 |
|
Dean Herbert
|
a2eec5d963
|
Fix strong bindable changes for DrumRolls
|
2020-05-29 16:45:47 +09:00 |
|
Dean Herbert
|
50fcd4149f
|
Support Strong bindable changes
|
2020-05-29 16:45:47 +09:00 |
|
Dean Herbert
|
4e9631b546
|
Support HitType bindable changes
|
2020-05-29 16:45:47 +09:00 |
|
Dean Herbert
|
db4e3047dd
|
Add test for final sample output
|
2020-05-19 23:28:13 +09:00 |
|
Dean Herbert
|
013683c23b
|
Fix taiko rim markers incorrectly playing as whistle samples
|
2020-05-19 00:17:13 +09:00 |
|
Dean Herbert
|
77041bdbb5
|
Move implementation to DrawableHit to avoid "breaking" legacy encoding
|
2020-05-11 16:29:50 +09:00 |
|
Dean Herbert
|
b4d790c076
|
Fix taiko sample mapping for strong hits
|
2020-05-11 12:53:54 +09:00 |
|
Dean Herbert
|
52cf1e1859
|
Fix hit type not being provided and hit time offset not being considered
|
2020-04-27 16:48:27 +09:00 |
|
Dean Herbert
|
b9f28c8373
|
Combine hit types and remove old drumroll hits using a more efficient method
|
2020-04-27 16:13:28 +09:00 |
|
Dean Herbert
|
1cd4fd2ac4
|
Merge branch 'master' into taiko-drumroll-party
|
2020-04-27 13:27:10 +09:00 |
|
smoogipoo
|
20ae973e4a
|
Use max result instead of GOOD
|
2020-04-27 12:29:11 +09:00 |
|
smoogipoo
|
7dc090cc24
|
Add support for hit explosions
|
2020-04-27 12:23:53 +09:00 |
|
smoogipoo
|
dd36b839b9
|
Refactor
|
2020-04-27 12:01:31 +09:00 |
|
Tim Oliver
|
2a197db481
|
Merge branch 'master' into taiko-drumroll-party
# Conflicts:
# osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
|
2020-04-25 13:31:50 +08:00 |
|
Tim Oliver
|
2be3a8184d
|
Removed modifications to drum roll object
|
2020-04-25 00:15:37 +08:00 |
|
Tim Oliver
|
c059588a09
|
Removed un-needed unproxy method
|
2020-04-23 18:26:40 +08:00 |
|
Tim Oliver
|
f1ae8af581
|
Removed un-needed using directives
|
2020-04-23 18:16:05 +08:00 |
|
Dean Herbert
|
12f156dcec
|
Add taiko barline skinning support
|
2020-04-23 14:32:48 +09:00 |
|
Dean Herbert
|
58bf288595
|
Remove DrawableHit's custom sizing logic
Turns out this was unnecessary and never actually being used.
|
2020-04-23 12:17:52 +09:00 |
|
Tim Oliver
|
81c51f0661
|
Merge branch 'master' into taiko-drumroll-party
# Conflicts:
# osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHit.cs
# osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
|
2020-04-22 23:15:48 +08:00 |
|
Tim Oliver
|
26779a57b4
|
Exposed public ability to unproxy content
|
2020-04-22 22:49:30 +08:00 |
|
Tim Oliver
|
44405d4771
|
Moved result to load complete for flying hits
|
2020-04-22 15:50:23 +08:00 |
|
Tim Oliver
|
5b4f69bb8c
|
Moved flying hit objects to separate files
|
2020-04-20 13:32:51 +08:00 |
|
Dean Herbert
|
58a1c6e171
|
Reapply taiko visibility hack at a higher level
|
2020-04-17 19:52:58 +09:00 |
|
Dean Herbert
|
f36477e39d
|
Add back "filled" property setting
|
2020-04-16 10:04:09 +09:00 |
|
Dean Herbert
|
07632cd1e5
|
Remove unnecessary container logic
|
2020-04-15 18:44:12 +09:00 |
|
Dean Herbert
|
eb165840cb
|
Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety
|
2020-04-15 18:03:23 +09:00 |
|
Andrei Zavatski
|
f4b5a17b65
|
Fix typo in DrawableTaikoHitObject
|
2020-04-15 07:00:38 +03:00 |
|
Dean Herbert
|
c3f0475748
|
Make CirclePiece abstract
|
2020-04-12 17:40:22 +09:00 |
|
Tim Oliver
|
162a85042a
|
Removed un-needed using
|
2020-04-12 10:38:22 +08:00 |
|
Tim Oliver
|
3ad36c7b84
|
Moved flying objects to use ignore hit judgements
|
2020-04-11 17:20:52 +08:00 |
|
Dean Herbert
|
009b138364
|
Prepare for skinnable versions
|
2020-04-11 14:19:59 +09:00 |
|
Dean Herbert
|
78db83fd0e
|
Remove TaikoPiece class and localise kiai for now
|
2020-04-11 14:19:59 +09:00 |
|
Dean Herbert
|
7fba291134
|
Change inheritance of taiko hit pieces to better allow for skinning
|
2020-04-11 13:33:49 +09:00 |
|
Tim Oliver
|
b883586add
|
Added logic to allow strong notes
|
2020-04-08 12:46:02 +08:00 |
|
Tim Oliver
|
9d5a977501
|
Added judgement forwarder to drumroll tick object
|
2020-04-08 12:46:02 +08:00 |
|
Tim Oliver
|
1057981c79
|
Added arbitrary hit handler to drum roll object
|
2020-04-08 12:46:02 +08:00 |
|
Tim Oliver
|
6e12f1b69b
|
Added “instant fly” variant of hit notes
|
2020-04-08 12:46:02 +08:00 |
|
Dean Herbert
|
0e29d3c4a2
|
Correctly expire bar lines in osu!taiko and osu!mania
|
2020-02-23 13:50:05 +09:00 |
|
smoogipoo
|
7b2f58eb30
|
Apply OnRelease method signature refactorings
|
2020-01-22 13:22:34 +09:00 |
|
smoogipoo
|
91735ff367
|
Update MathUtils namespace usages
|
2020-01-09 13:43:44 +09:00 |
|
smoogipoo
|
0f8a76afde
|
Remove manual hitobject sample namespacing
|
2020-01-02 14:27:27 +09:00 |
|
Huo Yaoyuan
|
40b43b85f1
|
CA1715: use prefix for generic parameters.
|
2019-12-17 13:00:25 +08:00 |
|
Huo Yaoyuan
|
818553027b
|
Merge branch 'master' into sharpen
|
2019-11-21 23:42:46 +08:00 |
|
Berkan Diler
|
6cab517b2d
|
.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
|
2019-11-20 13:37:47 +01:00 |
|
Huo Yaoyuan
|
bbeab6fa76
|
Use auto property.
|
2019-11-12 19:53:25 +08:00 |
|
smoogipoo
|
f429a8f7c2
|
Add back/obsolete old AddNested() method
|
2019-10-17 14:02:08 +09:00 |
|
smoogipoo
|
d8f3678c3c
|
Rename parameter
|
2019-10-17 12:53:54 +09:00 |
|
smoogipoo
|
d49ef6a36b
|
Make taiko use the new nested hitobject structure
|
2019-10-17 11:57:00 +09:00 |
|
Bartłomiej Dach
|
8efab559c8
|
Remove unused using directives
|
2019-09-25 01:13:42 +02:00 |
|
Dean Herbert
|
9fc60aeefc
|
Merge branch 'master' into reset-dho-lifetimes
|
2019-09-12 19:29:14 +09:00 |
|
Dean Herbert
|
f21e47d6d2
|
Move expire to DrawableHitObject
|
2019-09-12 19:29:08 +09:00 |
|
Dean Herbert
|
af3bb5a2cd
|
Centralise and share bar line generation code between rulesets
|
2019-09-10 13:30:54 +09:00 |
|
Dean Herbert
|
f925e781a9
|
Refactor HitWindows for legibility
|
2019-09-06 15:24:14 +09:00 |
|
smoogipoo
|
5efd455ce4
|
Fix taiko sample namespace
|
2019-09-04 12:47:10 +09:00 |
|
smoogipoo
|
8302658186
|
Fix other potential nullref cases that rider missed
|
2019-09-02 18:31:33 +09:00 |
|
Dean Herbert
|
13bb0676b1
|
Merge branch 'master' into fix-taiko-swell-tick-display
|
2019-09-02 13:47:04 +09:00 |
|
smoogipoo
|
1df422e591
|
Hide taiko swell ticks
|
2019-09-02 13:30:55 +09:00 |
|
smoogipoo
|
5b685c4cd2
|
Fix swell ticks having non-zero time offsets
|
2019-09-02 13:25:39 +09:00 |
|
Dean Herbert
|
9a98f39f06
|
Share logic with other rulesets (and make default)
|
2019-08-28 18:12:47 +09:00 |
|
smoogipoo
|
3723c441d2
|
Merge remote-tracking branch 'origin/master' into fix-taiko-proxy-rewind
# Conflicts:
# osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs
|
2019-08-27 17:42:45 +09:00 |
|
smoogipoo
|
2b22fd799d
|
Use constant value for offset
|
2019-08-27 15:33:53 +09:00 |
|
smoogipoo
|
bc7a81e733
|
Add initial fade transform
|
2019-08-27 15:33:53 +09:00 |
|
smoogipoo
|
dba3679817
|
Fix DrawableSwell not proxying its content in time/correctly
|
2019-08-27 15:33:28 +09:00 |
|
smoogipoo
|
b85e62a6e2
|
Fix taiko proxies being removed on rewind
|
2019-08-27 15:24:49 +09:00 |
|
iiSaLMaN
|
0eef398ca7
|
Remove redundant using directive
|
2019-08-27 05:19:21 +03:00 |
|
iiSaLMaN
|
cd68d030bd
|
Remove unnecessary UpdateState overrides
|
2019-08-27 05:04:34 +03:00 |
|
iiSaLMaN
|
843da26dba
|
Use transform management for taiko hit objects
|
2019-08-27 05:03:56 +03:00 |
|
Dean Herbert
|
48716f8f2b
|
Update framework
|
2019-08-21 13:29:50 +09:00 |
|
Dean Herbert
|
c3b81bef4a
|
Flip default to the preferred method going forward
|
2019-07-22 15:55:38 +09:00 |
|
Dean Herbert
|
60ea3d4e1a
|
Fix skinning support for combobreak
|
2019-06-30 21:58:30 +09:00 |
|
smoogipoo
|
d7c09e7dbd
|
Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
|
2019-05-07 13:20:17 +09:00 |
|
smoogipoo
|
772bef91fa
|
Merge remote-tracking branch 'Joehuu/master' into drawnode-composability
# Conflicts:
# osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorContainer.cs
|
2019-04-08 23:01:12 +09:00 |
|
Dean Herbert
|
f1952c0816
|
Update font awesome usage
|
2019-04-02 19:55:24 +09:00 |
|
smoogipoo
|
a56e29347f
|
Adjust namespaces
|
2019-04-02 14:51:28 +09:00 |
|
Dean Herbert
|
c39c37a18d
|
Apply more missed cases
|
2019-04-01 12:44:46 +09:00 |
|
Dean Herbert
|
612db31c38
|
Apply newline additions
|
2019-04-01 12:16:32 +09:00 |
|
Dean Herbert
|
7715606188
|
Merge branch 'master' into sprite-icon-compatibility
|
2019-03-29 11:15:34 +09:00 |
|
Dean Herbert
|
de80fc0eac
|
Update icon usage to match framework changes
|
2019-03-27 19:29:27 +09:00 |
|
Dean Herbert
|
39df8cce19
|
Fix incorrect usage of InternalChildren
Could cause overwriting of components added by base DrawableHitObjcet class (such as samples)
|
2019-03-25 13:48:55 +09:00 |
|
Dean Herbert
|
0788a7e9f1
|
Merge branch 'master' into more-inspections
|
2019-02-28 14:32:57 +09:00 |
|
Dean Herbert
|
42be7857d1
|
Use expression body for property get/set where possible
|
2019-02-28 13:58:19 +09:00 |
|
Dean Herbert
|
26d53d06a9
|
Fix remaining issues
|
2019-02-28 13:31:40 +09:00 |
|
Dean Herbert
|
8617aaa2a7
|
Update licence header (and remove year)
|
2019-01-24 17:43:03 +09:00 |
|
Roman Kapustin
|
4b5fc85875
|
Use Find instead of FirstOrDefault
|
2019-01-05 19:35:33 +03:00 |
|
Ivan Pavluk
|
cb2444e01c
|
Remove Meh from TaikoHitWindows
|
2018-12-06 19:04:54 +07:00 |
|
Ivan Pavluk
|
7d692939fc
|
Fixed being able to miss taiko objects by hitting them too early
Revamped taiko HP system
|
2018-12-04 21:20:44 +07:00 |
|
Ivan Pavluk
|
2ca9864301
|
Fixed taiko swell hp and scoring
|
2018-11-29 22:05:13 +07:00 |
|
Ivan Pavluk
|
17337e05a1
|
Fixed whitespace
|
2018-11-29 09:06:40 +07:00 |
|
Ivan Pavluk
|
36b458bdee
|
Fixed #3777
|
2018-11-29 08:56:19 +07:00 |
|
smoogipoo
|
f27bd3ef3e
|
OpenTK -> osuTK
|
2018-11-20 17:14:59 +09:00 |
|
smoogipoo
|
08ffa18936
|
Fix nullref
|
2018-11-19 17:05:51 +09:00 |
|
smoogipoo
|
e207dd728b
|
Fix taiko proxies not receiving the correct lifetimes
|
2018-11-15 20:26:12 +09:00 |
|
smoogipoo
|
3479bfa409
|
Rename variable
|
2018-09-28 17:18:34 +09:00 |
|
smoogipoo
|
5f61faa2d9
|
Fix multiple hits in the same frame pressing multiple hitobjects
|
2018-09-25 18:37:25 +09:00 |
|
smoogipoo
|
b045f5c9b6
|
Adjust filename
|
2018-08-14 14:32:06 +09:00 |
|