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Commit Graph

255 Commits

Author SHA1 Message Date
Bartłomiej Dach
13c81db0cf Fix incorrect classic score formula
Upon closer inspection the classic score formula was subtly wrong. The
version given in the wiki is:

	Score = Hit Value + (Hit Value * ((Combo multiplier * Difficulty
	multiplier * Mod multiplier) / 25))

The code previously used:

	bonusScore + baseScore * ((1 + Math.Max(0, HighestCombo.Value - 1)
	* scoreMultiplier) / 25);

which is not equivalent to the version on the wiki. The error is in the 1
factor, as in the above version it is being divided by 25, while it should
be outside the division to keep parity with the previous formula.

The tests attached in the previous commit demonstrate that this change
causes a single hit without combo to increase total score by its exact
numeric value.
2020-04-14 01:09:58 +02:00
Dean Herbert
401bf1c928 Remove unnecessary checks on NotNull attributes 2020-02-23 14:30:08 +09:00
unknown
a6124ae499 fix typo on ScoreProcessor xmldoc 2020-01-27 08:24:15 +08:00
smoogipoo
91735ff367 Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
Dean Herbert
b330aec03e Drain starting at the first hitobject, not gameplay start 2019-12-27 16:16:30 +09:00
smoogipoo
c22744de2c Better define minimum health targets 2019-12-27 12:46:35 +09:00
smoogipoo
fbbd16b4f0 Remove healthIncreases nullability 2019-12-27 12:39:25 +09:00
smoogipoo
35f64d9aae More comments 2019-12-26 17:54:31 +09:00
smoogipoo
f5dbd57d55 Refactor drain calculation for resiliency 2019-12-26 17:36:40 +09:00
smoogipoo
662ec2d812 Refactor gameplay-time drain limitation 2019-12-26 15:46:07 +09:00
smoogipoo
e0c1072ab2 Add xmldocs 2019-12-26 15:01:19 +09:00
smoogipoo
eba6371526 Re-implement taiko's accumulating health processor 2019-12-26 15:01:19 +09:00
smoogipoo
0454c5022d Fix some maps potentially starting with 0 health 2019-12-26 15:00:59 +09:00
smoogipoo
90a0569660 Tweak drain values 2019-12-26 15:00:58 +09:00
smoogipoo
522847987b Implement break/gameplay start times 2019-12-26 15:00:58 +09:00
smoogipoo
b348abcd07 Only drain health in non-break times 2019-12-26 14:59:49 +09:00
smoogipoo
977fb3d1bf Make processors and break overlay frame-stable 2019-12-26 14:59:49 +09:00
smoogipoo
85c44b5a5a Disable list additions during gameplay 2019-12-26 14:59:49 +09:00
smoogipoo
bd74d086fb Remove adjustment factor 2019-12-26 14:59:49 +09:00
smoogipoo
70d2d8a2fa Add adjustable target percentage 2019-12-26 14:59:49 +09:00
smoogipoo
a4b1c79e18 Initial implementation of HP drain 2019-12-26 14:59:49 +09:00
smoogipoo
985277da79 Add time elapsation to judgement simulation 2019-12-26 14:59:49 +09:00
smoogipoo
90cb9d9162 Simplify scoreprocesor/healthprocessor implementations 2019-12-26 14:59:49 +09:00
smoogipoo
00546787c8 Remove unused method 2019-12-24 16:52:49 +09:00
smoogipoo
50fa6c5f77 Update score on reverts 2019-12-19 20:18:23 +09:00
smoogipoo
04c3a6f8a4 Move more properties to the base class 2019-12-19 20:18:17 +09:00
smoogipoo
76f2fb378f Separate score and health parts of ScoreProcessor 2019-12-19 20:03:14 +09:00
smoogipoo
1da8cc8690 Encapsulate common logic of ScoreProcessor 2019-12-19 19:03:27 +09:00
Huo Yaoyuan
d5994ed484 CA2208: create exceptions correctly. 2019-12-17 13:00:10 +08:00
smoogipoo
48f1dad4aa Remove abstract ScoreProcessor class 2019-12-11 17:25:06 +09:00
Dean Herbert
4e273fc628
Return correct allowed value for Perfect
Co-Authored-By: Salman Ahmed <slmanarendo1950@gmail.com>
2019-10-09 19:50:05 +09:00
Dean Herbert
9f2a648432 Add full asserts 2019-10-09 19:23:37 +09:00
Dean Herbert
51bf600ea7 Use empty hitwindows instead of null 2019-10-09 19:08:31 +09:00
Dean Herbert
07fce8397b Move reset call to ctor 2019-09-09 14:24:17 +09:00
iiSaLMaN
be803fa921 Reset score processor before starting the simulation 2019-09-07 18:15:49 +03:00
iiSaLMaN
55b2bc1ed5 Set Health default value to 1 2019-09-07 18:03:04 +03:00
Dean Herbert
b89fb5cdf7 Fix failing test 2019-09-06 16:51:30 +09:00
Dean Herbert
6ce36bd39e
Merge branch 'master' into stop-counting-to-score-after-fail 2019-09-06 16:12:53 +09:00
Dean Herbert
985375d1c6 Remove private field xmldoc 2019-09-06 15:47:01 +09:00
Dean Herbert
4031f51745 More permissive IsHitResultAllow by default 2019-09-06 15:37:30 +09:00
Dean Herbert
f925e781a9 Refactor HitWindows for legibility 2019-09-06 15:24:14 +09:00
smoogipoo
0c73c5acf3 Expose full hitobject rather than hit windows 2019-09-02 17:14:40 +09:00
smoogipoo
f2bdf94a1d Add HitWindows to JudgementResult to indicate timing errors 2019-09-02 16:28:14 +09:00
smoogipoo
2945fef62d Expose HasCompleted from ScoreProcessor 2019-09-02 13:04:30 +09:00
iiSaLMaN
439d825dd1 Disallow adding bonus judgements' result to statistics 2019-08-20 18:39:29 +03:00
iiSaLMaN
883102ee5d Move score multiplier logic inside score calculation 2019-08-12 16:40:52 +03:00
Dean Herbert
29870c773c
Merge branch 'master' into stop-counting-to-score-after-fail 2019-08-09 14:16:34 +09:00
smoogipoo
a9c4b5ac4e Add tests 2019-08-09 14:04:56 +09:00
smoogipoo
33f4b628a5 Make HasFailed private set 2019-08-09 13:42:02 +09:00
smoogipoo
88fa06efba Refactor as proposed 2019-08-09 13:38:04 +09:00