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Reset score processor before starting the simulation
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@ -269,6 +269,8 @@ namespace osu.Game.Rulesets.Scoring
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/// <param name="beatmap">The <see cref="Beatmap{TObject}"/> to simulate.</param>
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protected virtual void SimulateAutoplay(Beatmap<TObject> beatmap)
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{
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Reset(false);
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foreach (var obj in beatmap.HitObjects)
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simulate(obj);
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