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Remove private field xmldoc
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@ -23,41 +23,11 @@ namespace osu.Game.Rulesets.Scoring
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new DifficultyRange(HitResult.Miss, 188, 173, 158),
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};
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/// <summary>
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/// Hit window for a <see cref="HitResult.Perfect"/> result.
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/// </summary>
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private double perfect;
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/// <summary>
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/// Hit window for a <see cref="HitResult.Great"/> result.
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/// </summary>
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/// <remarks>
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/// Note that this value includes both the early and late region.
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/// </remarks>
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private double great;
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/// <summary>
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/// Hit window for a <see cref="HitResult.Good"/> result.
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/// </summary>
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private double good;
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/// <summary>
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/// Hit window for an <see cref="HitResult.Ok"/> result.
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/// </summary>
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private double ok;
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/// <summary>
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/// Hit window for a <see cref="HitResult.Meh"/> result.
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/// </summary>
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private double meh;
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/// <summary>
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/// Hit window for a <see cref="HitResult.Miss"/> result.
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/// </summary>
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/// <remarks>
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/// This miss window should determine how early a hit can be before it is considered for judgement (as opposed to being ignored as
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/// "too far in the future). It should also define when a forced miss should be triggered (as a result of no user input in time).
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/// </remarks>
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private double miss;
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/// <summary>
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