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Expose HasCompleted from ScoreProcessor
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@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Scoring
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/// <summary>
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/// Whether all <see cref="Judgement"/>s have been processed.
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/// </summary>
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protected virtual bool HasCompleted => false;
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public virtual bool HasCompleted => false;
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/// <summary>
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/// Whether this ScoreProcessor has already triggered the failed state.
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@ -205,7 +205,7 @@ namespace osu.Game.Rulesets.Scoring
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private const double combo_portion = 0.7;
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private const double max_score = 1000000;
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protected sealed override bool HasCompleted => JudgedHits == MaxHits;
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public sealed override bool HasCompleted => JudgedHits == MaxHits;
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protected int MaxHits { get; private set; }
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protected int JudgedHits { get; private set; }
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