Dan Balasescu
81fe15f288
Fix osu!mania converted key count edge cases
2023-12-09 15:39:54 +09:00
Dan Balasescu
0fe2e1e8d6
Re-fix mania conversion following new discoveries
2023-12-08 16:33:10 +09:00
Dan Balasescu
d6cb8b70bb
Fix FP precision issue when converting mania beatmaps
2023-12-07 12:26:02 +09:00
Dan Balasescu
d0acb7f4f9
Improve commenting
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-12-04 06:08:31 +09:00
Dan Balasescu
230278f2c9
Once again remove Mania passive HP drain
2023-12-03 01:47:20 +09:00
Dan Balasescu
1c3bcbd548
Use IHasPath instead of IHasDistance for mania/taiko
2023-11-29 17:30:21 +09:00
Dan Balasescu
16577829e2
Fix mania and taiko slider conversion distance
2023-11-28 21:14:56 +09:00
Dan Balasescu
d924227810
Add ManiaHealthProcessor
that uses the legacy drain rate algorithm
2023-11-27 14:38:31 +09:00
Bartłomiej Dach
a8fc73695f
Rename variable
2023-11-20 22:04:08 +09:00
Bartłomiej Dach
364a3f75e1
Compile regexes
2023-11-20 22:03:25 +09:00
Bartłomiej Dach
b6215b2809
Rename and document SelectFromTimestamp
2023-11-20 21:57:14 +09:00
ratinfx
fab6fc9adb
Updated comments, renamed method
2023-11-12 15:09:15 +01:00
ratinfx
4e7c40f1d7
Do Split and Parse before checking HitObjects
2023-11-12 14:58:46 +01:00
ratinfx
4e1e19728c
Refactor HitObject selection in Composer
2023-11-11 14:02:42 +01:00
ratinfx
aa87e0a44d
HitObject Selection logic and separation for gamemodes
...
+ moved time_regex into EditorTimestampParser
2023-11-07 01:36:58 +01:00
Bartłomiej Dach
998d709331
Merge branch 'master' into mania-key-expand-mobile
2023-11-02 11:59:01 +01:00
Dean Herbert
704f5a6de3
Adjust sizing slightly to ensure we stay within 1366 limits
2023-11-02 11:44:36 +01:00
Dean Herbert
c83589cb74
Change osu!mania conversion mod ordering to be more appeasing
2023-11-02 15:49:10 +09:00
Dean Herbert
6dab5ee4cf
Add support for "argon" default skin to expand columns when on mobile device
...
Should ease those looking to play the game on mobile until we
(potentially) have a better solution in the future.
If this works out well, we can consider rolling it out to other skins.
Closes https://github.com/ppy/osu/issues/23377 .
2023-11-02 15:13:44 +09:00
Dean Herbert
fbba3787d1
Merge pull request #25190 from frenzibyte/match-skin-element-animation-support
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Match capability of animating legacy skin elements with osu!(stable)
2023-10-30 18:25:06 +09:00
Salman Ahmed
976ae62214
Fix incorrect nullability specification
2023-10-21 01:10:06 +03:00
Salman Ahmed
491f119988
Add animation support for legacy osu!mania column lights
2023-10-21 00:22:34 +03:00
Salman Ahmed
517d0f65b6
Adjust frame length of osu!mania hold-note body animation
2023-10-21 00:22:31 +03:00
Salman Ahmed
badb1310a3
Adjust frame length of osu!mania judgement animation
2023-10-20 23:59:03 +03:00
Bartłomiej Dach
b321d556b6
Enforce minimum gameplay sample volume of 5%
2023-10-20 15:50:13 +02:00
Dean Herbert
52c2eb93de
Merge branch 'master' into taiko-beat-snap-grid
2023-10-19 23:53:01 +09:00
Dean Herbert
5341a335a6
Bypass Parent
nullability checks for now
2023-10-17 17:48:45 +09:00
Bartłomiej Dach
2192c9f2c2
Remove unused using directive
2023-10-17 10:30:01 +02:00
Bartłomiej Dach
22c1a963e7
Remove unused field
2023-10-17 10:27:16 +02:00
Dean Herbert
4381169a3f
Combine selection and input handling logic for beat snap grids across all rulesets
2023-10-17 17:09:42 +09:00
Dean Herbert
1b9acdf55c
Abstract out common implementation of BeatSnapGrid
2023-10-17 16:42:52 +09:00
Dean Herbert
d26d4b8b79
Cache IScrollingInfo
at a HitObjectComposer
level automatically
2023-10-17 16:42:22 +09:00
Bartłomiej Dach
b9a84127ac
Remove mention of "any tick"
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They're very dead now.
2023-10-16 08:57:35 +02:00
Dean Herbert
4f1546c474
Rename PerfectBonusNote
to NotePerfectBonus
2023-10-16 15:14:28 +09:00
Dean Herbert
3f09ed396f
Fix legacy skin body piece dimming when it shouldn't
2023-10-16 15:11:33 +09:00
Dean Herbert
1a957364ae
Add empty hit windows on PefectBonusNote
2023-10-16 14:58:49 +09:00
Dean Herbert
43f619f92a
Add DisplayResult
flag and remove unnecessary AlwaysPresent
2023-10-16 14:57:58 +09:00
Dean Herbert
14fedffcc1
Fix MissForcefully
not considering the bonus object
2023-10-16 14:53:36 +09:00
Dean Herbert
e85c039722
Adjust method flow to hopefully be more legible
2023-10-16 13:31:14 +09:00
Dean Herbert
ddbda69751
Remove nullability of bonusNote
2023-10-16 13:14:58 +09:00
Dean Herbert
850950ba61
Add note about why SmallBonus
is not listed in GetValidHitResults
2023-10-13 17:36:30 +09:00
Dean Herbert
125f28219d
Fix hodl tail notes not correctly handling nested bonus judgement
2023-10-13 17:36:19 +09:00
Dean Herbert
94b64044e0
Add nested bonus judgement to DrawableNote
for perfect bonus score
2023-10-13 17:01:48 +09:00
Bartłomiej Dach
a42e75452e
Remove remaining usages of LargeTickHit
in mania
2023-10-12 11:16:51 +02:00
Bartłomiej Dach
063623b4e6
Merge branch 'master' into remove-hold-note-ticks
2023-10-11 19:47:51 +02:00
Bartłomiej Dach
3f29f27cd4
Assign empty hit windows to HoldNoteBody
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It's not a timed object, so following precedent, it should have empty
hitwindows.
This is not actually just aesthetics; several components check whether a
hitobject has empty hitwindows to determine whether to include it on
various HUD displays and results screen components where timed objects
are explicitly involved.
2023-10-11 19:40:55 +02:00
Dean Herbert
8dc9453d8d
Apply some xmldoc and structural changes
2023-10-10 16:59:25 +09:00
Dean Herbert
1a60d6ade5
Use a DrawablePool
for mania's beat snap grid
...
I'm not sure what the cause of the issue is, but I'm also not sure why
it wasn't using `DrawablePool` (was it not around back then?).
Either way, switching to a proper pool fixes things just fine.
Resolves https://github.com/ppy/osu/issues/25009 .
2023-10-10 13:36:31 +09:00
Bartłomiej Dach
71c4b138fb
Merge branch 'master' into fix-legacy-score-multipliers-2
2023-10-09 10:53:14 +02:00
Dan Balasescu
e874ec81c9
Remove unused usings
2023-10-09 12:22:08 +09:00