Dean Herbert
a32f1ef35a
Merge pull request #12811 from PercyDan54/hidden-code-cleanup
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Remove obsolete methods in `ModHidden` and apply few touches
2021-05-16 22:07:45 +09:00
Dean Herbert
bdcb1a624e
Merge pull request #12759 from Naxesss/beatmap-verifier-context
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Encapsulate check arguments in context object
2021-05-15 15:39:12 +09:00
PercyDan54
166974506e
Duplicate implementions
2021-05-15 11:55:50 +08:00
PercyDan54
6e5c4ed7c6
Revert "Remove empty override"
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This reverts commit a86a4bab91
.
2021-05-15 11:45:14 +08:00
Bartłomiej Dach
628e7a71ed
Ignore possible nulls in Type.GetType()
calls
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They're mostly used in extensibility scenarios, so everything happens in
runtime. There is no better resolution than to crash with a null
reference exception.
2021-05-15 00:09:34 +02:00
PercyDan54
a86a4bab91
Remove empty override
2021-05-14 21:55:32 +08:00
PercyDan54
67dfeeb1b7
Cleanup code in ModHidden
2021-05-14 21:29:13 +08:00
Dean Herbert
fcb226bd20
Add local variable for regular access to HitObjects
2021-05-14 16:23:45 +09:00
Naxess
a447f20095
Fix formatting of #nullable enable
2021-05-14 03:38:35 +02:00
Naxess
90e0b3374e
Add #nullable enable
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Co-authored-by: Dean Herbert <pe@ppy.sh>
2021-05-14 03:34:50 +02:00
Naxess
19800f5f7f
Move IBeatmap
arg into context
2021-05-13 11:24:22 +02:00
Naxess
b37cb3bdbe
Change interpreted difficulty from bindable to regular value
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There's no reason for why checks would need this to be bindable. A 1-directional binding is more appropriate.
2021-05-13 09:00:30 +02:00
Naxess
e7c7786db3
Merge branch 'master' into beatmap-verifier-context
2021-05-13 07:40:33 +02:00
Dean Herbert
5b71d8ca37
Merge pull request #12758 from Naxesss/verify-settings-ui
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Add setting UI components to the verify screen
2021-05-13 14:35:35 +09:00
Bartłomiej Dach
1b579dd838
Extract invariant instantiation info extension method
2021-05-12 23:23:51 +02:00
Naxess
b7bc42e0d3
Rename "playableBeatmap" check arg to "beatmap"
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The working beatmap is now in the context, so it's easier to distinguish beatmap type, hence no need for this prefix.
2021-05-12 02:34:16 +02:00
Naxess
64d96b06a6
Add interpreted difficulty info to BeatmapVerifierContext
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Enables checks to make use of the difficulty level as shown in the settings UI.
2021-05-12 02:30:21 +02:00
Naxess
c13b93e6f1
Replace IWorkingBeatmap
arg with BeatmapVerifierContext
in checks
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This simplifies passing of contextual information by enabling addition without needing to refactor lots of classes.
See next commit for example.
2021-05-12 02:29:18 +02:00
Naxess
75adec57eb
Remove negligible default hidden TODO
2021-05-12 01:31:16 +02:00
Dean Herbert
2ecd638f7f
Merge branch 'master' into skin-components-list
2021-05-10 18:13:10 +09:00
ekrctb
111b501ced
Revert accidental removal of UTF-8 BOM
2021-05-07 18:04:38 +09:00
ekrctb
207f7f1e56
Rename FramedAutoGenerator<T> -> AutoGenerator<T>
2021-05-07 00:31:12 +09:00
ekrctb
ea35b72436
Remove unused IAutoGenerator interface
2021-05-06 22:57:07 +09:00
ekrctb
9be36230f9
Introduce AutoGenerator subclass for frame based replay generation
2021-05-06 21:59:11 +09:00
Dean Herbert
aff32b0d19
Merge branch 'master' into skin-components-list
2021-05-06 14:17:33 +09:00
Salman Ahmed
943c497397
Return back removed using
2021-05-03 02:02:14 +03:00
Salman Ahmed
b2130fc600
Fix replay frames sort instability
2021-05-03 01:58:44 +03:00
Dean Herbert
a551958eeb
Move caching of IBeatmap
to base DrawableRuleset
2021-05-01 21:32:45 +09:00
Justus Franklin Tumacder
fdf8c12947
Replace BeatDivisorFinder with GetClosestBeatDivisor
2021-05-01 11:57:47 +08:00
Justus Franklin Tumacder
ecb053b0de
Merge branch 'master' of https://github.com/ppy/osu into justusft/mania-color-snap
2021-05-01 11:20:28 +08:00
Bartłomiej Dach
9cb55ca245
Merge branch 'master' into barrel-roll
2021-04-30 22:27:27 +02:00
Salman Ahmed
b145f46a0a
Merge branch 'master' into skin-components-list
2021-04-30 21:10:55 +03:00
Dan Balasescu
e6eea73b8b
Merge branch 'master' into basic-compose-checks
2021-04-30 23:41:46 +09:00
Dean Herbert
a1e64f4e3c
Use the existing toolbox design
2021-04-30 14:41:06 +09:00
Dean Herbert
e69ec91c07
Add xmldoc for CurrentRotation
2021-04-30 11:25:39 +09:00
Andrei Zavatski
7bf3498e2a
Calculate playfield scale locally
2021-04-30 02:49:19 +03:00
Andrei Zavatski
25e0fb1cf9
Refactor OsuModBarrelRoll to allow it's usage by other rulesets
2021-04-30 01:59:59 +03:00
Dean Herbert
9c62c90cfc
Refactor SelectionBlueprint
and MoveSelectionEvent
to work in screen-space coordinates
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Until now, the implementation of the overrides in `SelectionBlueprint`
have been confusing to the point where I would just implement by
trial-and-error (or copying from an existing implementation). This was
due to a combination of using "object" space coordinates
(ie. the thing the `Blueprint` is operating on) and screen-space coordinates.
This change switches all event related coordinates to screen-space,
which is how we already handle rotation/scale operations. With the
introduction of other editor types where the related objects are
drawables, this also makes a lot more sense.
2021-04-29 16:10:42 +09:00
Dean Herbert
5b009c21bb
Merge branch 'master' into abstract-blueprint-handling
2021-04-29 16:10:22 +09:00
Dean Herbert
f3c7694eeb
Rename methods to match generally how these find-methods are named elsewhere
2021-04-28 16:57:52 +09:00
Dean Herbert
48d6c9ac4b
Move snap/divisor helper methods to inside ControlPointInfo
2021-04-28 16:47:30 +09:00
smoogipoo
61b7dc1e06
Fix bonus-only maps having 700K base score
2021-04-28 03:42:29 +09:00
Dan Balasescu
5fc731967b
Merge pull request #12592 from ekrctb/fix-entry-lifetime
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Fix Setting DHO's lifetime doesn't update its entry lifetime
2021-04-28 01:38:19 +09:00
smoogipoo
1281993f1f
Fix bonus score not calculated from the correct statistics
2021-04-27 22:42:58 +09:00
Naxess
200352b750
Rename unsnap check templates
2021-04-27 13:56:05 +02:00
ekrctb
b87446a577
Simplify HitObjectLifetimeEntry logic a bit
2021-04-27 19:37:01 +09:00
Dean Herbert
2adc751e04
Merge pull request #12585 from LumpBloom7/Reset-DHO-Transforms-method
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Add method to safely refresh DrawableHitObject transforms
2021-04-27 19:15:12 +09:00
Dean Herbert
7ec5ea1eb5
Remove hitobject terminology from base classes
2021-04-27 19:01:29 +09:00
Dean Herbert
dd3d8e5d03
Make SelectionHandler
abstract to ensure things get implemented
2021-04-27 19:01:29 +09:00
Dean Herbert
f2e56bd306
Refactor editor selection/blueprint components to be generic
2021-04-27 19:01:29 +09:00