Luminiscental
|
132079004c
|
Remove unnecessary truncation
|
2022-01-04 12:30:05 +00:00 |
|
Luminiscental
|
75be4e83d6
|
Remove abusable 0.66 threshold by averaging
|
2022-01-03 22:32:21 +00:00 |
|
apollo-dw
|
fd1028f3bb
|
Use clockrate in the difficult strain count method
|
2021-12-29 23:49:07 +00:00 |
|
apollo-dw
|
d51456741c
|
Merge master
|
2021-12-29 18:12:30 +00:00 |
|
apollo-dw
|
5640918c8c
|
New miss penalty formula, using relevant difficult notes in each skill (targets diffspikes)
|
2021-12-26 23:51:49 +00:00 |
|
MBmasher
|
2aafcd3628
|
Refactor code regarding hidden boolean
|
2021-12-21 20:58:05 +11:00 |
|
MBmasher
|
c5de203aa5
|
Multiply opacityBonus to base strain
|
2021-12-21 20:10:19 +11:00 |
|
MBmasher
|
5d8968498c
|
Adjust skillMultiplier after merging #15728, #15867
|
2021-12-21 20:08:57 +11:00 |
|
MBmasher
|
3d3de00581
|
Move hidden initialisation to Flashlight constructor
|
2021-12-21 20:06:53 +11:00 |
|
MBmasher
|
a7aea49cb3
|
Rename osuPreviousHitObject to currentHitObject
|
2021-12-21 20:06:07 +11:00 |
|
MBmasher
|
0a33f336b0
|
Merge branch 'master' into fl-opacity
|
2021-12-21 19:48:49 +11:00 |
|
Dan Balasescu
|
05b79f864e
|
Merge pull request #15867 from MBmasher/fl-cumulative-strain
Fix cumulative strain time calculation in Flashlight skill
|
2021-12-21 17:19:09 +09:00 |
|
Dan Balasescu
|
f366cdc73e
|
Extract initial set out of loop
|
2021-12-21 12:39:34 +09:00 |
|
Dan Balasescu
|
c21b2d1662
|
Fix incorrect variable
|
2021-12-21 12:39:09 +09:00 |
|
Dan Balasescu
|
e21dbf10ff
|
Refactor further to remove indexing confusion
|
2021-12-21 12:25:32 +09:00 |
|
Dan Balasescu
|
377cb1d9e3
|
Merge pull request #15728 from MBmasher/fl-decay
Remove decay factor in Flashlight skill
|
2021-12-21 07:59:32 +09:00 |
|
MBmasher
|
c71655a75e
|
Merge branch 'master' into fl-cumulative-strain
|
2021-12-21 06:06:19 +11:00 |
|
MBmasher
|
6caa950c44
|
Rename osuPrevious to osuLoop
|
2021-12-20 19:16:41 +11:00 |
|
rumoi
|
e662a9f0c4
|
Remove redundant code.
|
2021-12-15 12:36:45 +13:00 |
|
rumoi
|
4664bb1d29
|
Remove uneeded complexity
|
2021-12-15 05:16:10 +13:00 |
|
rumoi
|
c87ff82c1c
|
calculateRhythmBonus performance fix.
|
2021-12-14 09:25:29 +13:00 |
|
Dan Balasescu
|
1a09a3469a
|
Merge branch 'master' into refactor-osu-difficulty-hit-object
|
2021-12-08 15:53:44 +09:00 |
|
Dan Balasescu
|
ded86282c1
|
Rename + better documentation
|
2021-12-07 23:14:35 +09:00 |
|
MBmasher
|
b0dc8bf061
|
Change Opacity function to take in absolute map time rather than relative time
|
2021-11-30 12:58:49 +11:00 |
|
MBmasher
|
4354699258
|
Fix cumulative strain time calculation in Flashlight skill
|
2021-11-30 12:51:23 +11:00 |
|
Dan Balasescu
|
3e4b774992
|
Invert lines for better chronological order
|
2021-11-25 14:08:08 +09:00 |
|
Dan Balasescu
|
402de754f7
|
Make TravelDistance/TravelTime apply to the current object
|
2021-11-24 12:37:22 +09:00 |
|
GoldenMine0502
|
9157b91e5f
|
fix adding wrong values
|
2021-11-23 16:41:20 +09:00 |
|
MBmasher
|
7560d3de04
|
Remove decay factor in Flashlight skill
|
2021-11-22 10:52:04 +11:00 |
|
MBmasher
|
65ef030341
|
Further balancing
|
2021-11-22 08:59:41 +11:00 |
|
MBmasher
|
7833fab02d
|
Balancing bonuses to adjust for corrected opacity formula
|
2021-11-22 08:41:56 +11:00 |
|
MBmasher
|
e9a4ee6800
|
Cleaning up code
|
2021-11-21 23:53:40 +11:00 |
|
MBmasher
|
a57c277a58
|
Move preempt back to CreateDifficultyAttributes
|
2021-11-21 23:43:09 +11:00 |
|
MBmasher
|
afbec94124
|
Move opacity function to OsuDifficultyHitObject
|
2021-11-21 23:40:15 +11:00 |
|
MBmasher
|
fe83b8fc77
|
Add line break
|
2021-11-18 10:50:32 +11:00 |
|
MBmasher
|
30e18f16d9
|
Change mods and preemptTime to readonly
|
2021-11-18 10:33:44 +11:00 |
|
MBmasher
|
92cf447180
|
Remove unnecessary braces
|
2021-11-18 10:32:41 +11:00 |
|
MBmasher
|
6a444b9edb
|
Further balancing opacity/hidden bonus
|
2021-11-18 09:47:41 +11:00 |
|
MBmasher
|
63c5f7d9d7
|
Balancing opacity and hidden bonus
|
2021-11-17 11:39:12 +11:00 |
|
MBmasher
|
f2d05ea899
|
Remove strain being multiplied by max opacity bonus
|
2021-11-17 11:27:48 +11:00 |
|
MBmasher
|
efac11e886
|
Add extra bonus for hidden+flashlight
|
2021-11-12 21:42:27 +11:00 |
|
MBmasher
|
5a3be778a1
|
Resolve conflicts with recent slider hotfix
|
2021-11-12 21:41:01 +11:00 |
|
MBmasher
|
131e64e56c
|
Add bonus based on opacity of hit objects
|
2021-11-12 21:29:51 +11:00 |
|
apollo-dw
|
95bfb2c69b
|
Clamp slider end estimate to 0
|
2021-11-11 12:46:22 +00:00 |
|
apollo-dw
|
2d2a6d8a18
|
Swap to a harsher formula for slider dropped nerf
|
2021-11-10 04:00:54 +00:00 |
|
apollo-dw
|
fe2f143e8a
|
Nerf slider aim for plays with dropped slider ends
|
2021-11-10 00:59:28 +00:00 |
|
Sebastian Krajewski
|
b84b288c23
|
Merge branch 'master' of github.com:ppy/osu into fix-initial-strain
|
2021-11-08 02:07:08 +01:00 |
|
Sebastian Krajewski
|
bd35a3b7ba
|
Change currentStrain to 0 for standard mode skills
|
2021-11-08 01:53:51 +01:00 |
|
smoogipoo
|
480a1604fa
|
Rename constant
|
2021-11-08 00:47:22 +09:00 |
|
smoogipoo
|
84f3168a6c
|
More comment refactorings
|
2021-11-08 00:46:35 +09:00 |
|
Xexxar
|
86b635cdd3
|
refactor comments to be on previous line for readability
|
2021-11-07 14:56:23 +00:00 |
|
Xexxar
|
26ff292337
|
revert velchangetest change
|
2021-11-07 01:08:51 +00:00 |
|
Xexxar
|
adeebd954a
|
update to fix velocity change oversight
|
2021-11-07 00:13:13 +00:00 |
|
Xexxar
|
f135a98d69
|
updated for review, adding wide angle buff for velchanges
|
2021-11-06 22:27:58 +00:00 |
|
Xexxar
|
bd58d2873e
|
revert velocity multiplier to 0.75
|
2021-11-06 21:55:47 +00:00 |
|
Xexxar
|
7af1a0bf12
|
buffed velocity constant
|
2021-11-06 21:11:37 +00:00 |
|
Xexxar
|
45e0897530
|
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
|
2021-11-03 16:37:02 +00:00 |
|
Xexxar
|
a32c97427d
|
set angleBonus to take max of acute and wide multipliers
|
2021-11-03 16:36:39 +00:00 |
|
Xexxar
|
d74e181531
|
renamed prev to last
|
2021-11-03 15:54:49 +00:00 |
|
Xexxar
|
b9fc355f74
|
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
|
2021-11-03 15:53:41 +00:00 |
|
Xexxar
|
b3b44c0795
|
merged in aim-base
|
2021-11-03 15:52:48 +00:00 |
|
smoogipoo
|
b0d9c0eca3
|
Refactor variables for readability in angle calculations
|
2021-11-03 00:16:33 +09:00 |
|
smoogipoo
|
93c03b9d37
|
Refactor documentation around velocity calculations
|
2021-11-03 00:04:19 +09:00 |
|
smoogipoo
|
7e0629774b
|
Rename variables for readability
In particular, "last" vs "prev" can get confusing because they mean the
same thing.
|
2021-11-02 23:51:10 +09:00 |
|
smoogipoo
|
be8a1f60c0
|
Apply styling changes
|
2021-11-02 23:33:51 +09:00 |
|
Xexxar
|
219880d719
|
add in stanrs review
|
2021-10-28 14:45:45 +00:00 |
|
Xexxar
|
09d4ed149c
|
merged latest slider
|
2021-10-27 18:09:50 +00:00 |
|
Xexxar
|
7eb7d12589
|
updated sliders to handle increased tick rates better
|
2021-10-27 18:08:30 +00:00 |
|
Xexxar
|
626db1f274
|
updated sliders to handle increased tick rates better
|
2021-10-27 18:08:06 +00:00 |
|
Xexxar
|
ddf87316df
|
updated to add nerf for repeated acute angles
|
2021-10-27 16:30:17 +00:00 |
|
Xexxar
|
b6e7d898f1
|
constant didnt update during last merge
|
2021-10-22 17:21:34 +00:00 |
|
Xexxar
|
b9748399c4
|
added velocity adjustment for sliders
|
2021-10-22 17:18:34 +00:00 |
|
Xexxar
|
06e7c3cd04
|
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
|
2021-10-22 17:17:36 +00:00 |
|
Xexxar
|
62197fec3a
|
updated sliders for rebalance again
|
2021-10-22 17:17:19 +00:00 |
|
Xexxar
|
5ee2272d8a
|
added slider changes
|
2021-10-21 21:37:38 +00:00 |
|
Xexxar
|
85f28a843a
|
adjusted sliders further
|
2021-10-21 21:30:00 +00:00 |
|
Xexxar
|
534d1e72ce
|
merged sliders
|
2021-10-21 19:58:41 +00:00 |
|
Xexxar
|
ec06e53212
|
further rebalancing of sliders
|
2021-10-21 19:58:02 +00:00 |
|
Xexxar
|
be2f9603c9
|
merged slider updates
|
2021-10-21 19:29:06 +00:00 |
|
Xexxar
|
e3a0e4749e
|
removed excess acute anglebuff and buffed sliders to comp
|
2021-10-21 19:28:06 +00:00 |
|
Xexxar
|
fd991296fa
|
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
|
2021-10-21 17:22:09 +00:00 |
|
Xexxar
|
613a548583
|
Merge branch 'aim-refactor-base' into aim-refactor-slider
|
2021-10-21 17:21:52 +00:00 |
|
Xexxar
|
d6aa2fe6e4
|
identified case with spinner where / 0 could theoretically be possible
|
2021-10-21 17:21:34 +00:00 |
|
Xexxar
|
a23330c49b
|
removed comment
|
2021-10-21 17:21:03 +00:00 |
|
Xexxar
|
81e817f881
|
updated to latest version of velchange
|
2021-10-21 17:07:56 +00:00 |
|
Xexxar
|
4fe007aa2e
|
new slider travel dist algorithm
|
2021-10-21 16:08:35 +00:00 |
|
Xexxar
|
bef6e100fa
|
Merge branch 'aim-refactor-base' into aim-refactor-slider
|
2021-10-21 16:01:38 +00:00 |
|
Xexxar
|
cb605f9156
|
removed ppCalc changes and sliderabuseChecks
|
2021-10-21 16:00:57 +00:00 |
|
Xexxar
|
c074304ec3
|
updated to latest version of base
|
2021-10-17 04:48:57 +00:00 |
|
Xexxar
|
4edf559408
|
adjusted constant to 1.5 from 2.0 for acute
|
2021-10-13 16:45:58 +00:00 |
|
Xexxar
|
cde4b0b17c
|
forgot to add double delcaration, remember to test
|
2021-10-13 16:25:16 +00:00 |
|
Xexxar
|
0b794728ea
|
updated to latest version with slider calc
|
2021-10-13 16:17:49 +00:00 |
|
Xexxar
|
200149c9d7
|
updated to newly refactored aim
|
2021-10-13 15:41:24 +00:00 |
|
emu1337
|
d7483a6c5d
|
changed pow to exp function
|
2021-10-11 19:58:03 +02:00 |
|
emu1337
|
aab3277024
|
changed speed acc scaling to be closer to worst case scenario
|
2021-10-11 03:12:57 +02:00 |
|
Xexxar
|
56daac73f2
|
merged ppy/master
|
2021-10-10 17:12:49 +00:00 |
|
emu1337
|
d17beb9bbe
|
improved overall balance
|
2021-10-06 01:39:01 +02:00 |
|
emu1337
|
3cb816b6cd
|
fixed some nerfs not carrying to the next iteration
|
2021-10-05 21:19:00 +02:00 |
|
Xexxar
|
bc3ae4c4f8
|
changed function names to be consistent
|
2021-10-03 17:36:34 +00:00 |
|
Xexxar
|
6d134b2a83
|
resolved code cleanliness issues
|
2021-10-03 17:32:03 +00:00 |
|