Dean Herbert
0dcf7a2fa9
Merge branch 'master' into split-legacy-scoring-attribs
2023-09-26 15:52:27 +09:00
Salman Ahmed
734ee0e68b
Simplify code
2023-09-24 02:22:50 +03:00
Fabian van Oeffelt
7c40072c47
Get first Spinner,Slider or HitCircle instead of only HitCircle
...
Fixes bug
2023-09-23 13:18:49 +02:00
Bartłomiej Dach
69ed99dfd5
Merge branch 'master' into mania-edit-disable-sv
2023-09-21 09:13:27 +02:00
Bartłomiej Dach
28da5baea4
Merge branch 'master' into fix-slider-length
2023-09-20 11:10:01 +02:00
Dean Herbert
41a8239e49
Remvoe null default for mods which can't be null
2023-09-20 15:27:50 +09:00
Bartłomiej Dach
92cafe23fe
Merge pull request #24810 from peppy/remove-slider-head-movement-allowance
...
Remove slider head circle movement (and remove setting from "classic" mod)
2023-09-19 12:25:33 +02:00
Dean Herbert
0360646e9b
Avoid fast fade out if slider head was not hit
2023-09-19 14:38:53 +09:00
Magnus-Cosmos
bd7dab1d86
Add test for slider path edge case
2023-09-18 12:02:20 -04:00
Bartłomiej Dach
5c6cd879dd
Adjust slider calculations to new method API
...
Code originally read
Velocity = scoringDistance / beatLength
= BASE_SCORING_DISTANCE * SliderMultiplier * GetPrecisionAdjustedSliderVelocityMultiplier() / beatLength
Given (mathematically, floats are not generally as forgiving):
GetPrecisionAdjustedBeatLength() = beatLength / GetPrecisionAdjustedSliderVelocityMultiplier()
it follows that (inverting both sides):
1 / GetPrecisionAdjustedBeatLength() = GetPrecisionAdjustedSliderVelocityMultiplier() / beatLength
and therefore
Velocity = BASE_SCORING_DISTANCE * SliderMultiplier * GetPrecisionAdjustedSliderVelocityMultiplier() / beatLength
= BASE_SCORING_DISTANCE * SliderMultiplier / GetPrecisionAdjustedBeatLength()
and to recover `scoringDistance`
scoringDistance = Velocity * beatLength
2023-09-15 12:30:25 +02:00
Bartłomiej Dach
4275af1343
Merge branch 'master' into fix-slider-tick-misssing
2023-09-15 12:09:54 +02:00
Bartłomiej Dach
86c46a5b3f
Manually reorder objects in expected mapping
...
The test added in 64baa4d01a
was
previously failing despite applying a fix. This was caused by the fact
that in stable, the last `sliderScoreTimingPoint` (i.e. the
`LegacyLastTick` is pulled back by 36ms, but the list of all of them
is not re-sorted afterwards, causing objects to be exported in
non-chronological order to the resultant conversion mapping.
lazer correctly sorts the objects, causing a false positive.
2023-09-15 12:07:59 +02:00
Dan Balasescu
2abef4ade5
Expand comment to justify maximising bonus score
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-09-15 18:35:17 +09:00
Bartłomiej Dach
a6fab28461
Merge branch 'master' into no-legacy-difficulty-control-point
2023-09-15 11:14:28 +02:00
Dan Balasescu
ed295effc5
Maximise bonus score
2023-09-15 15:51:05 +09:00
Dean Herbert
cf9ca60b09
Change slider body to not animate snaking until head circle is (successfully) hit
2023-09-14 17:49:41 +09:00
Dean Herbert
e3e7a81ad9
Remove slider head circle movement (and remove setting from "classic" mod)
2023-09-14 17:49:41 +09:00
Dan Balasescu
753c1c877c
Revert masking SSBO changes
2023-09-13 23:10:13 +09:00
Dean Herbert
e810abf1e6
Rename variable
2023-09-12 20:51:22 +09:00
Dean Herbert
39d69903ab
Merge branch 'master' into stable-spinner-ticks-2
2023-09-12 20:41:43 +09:00
Dean Herbert
7db4b3e83c
Merge pull request #24661 from frenzibyte/stable-spinner-ticks-1
...
Update osu! spinner ticks calculation method to better match with osu!(stable)
2023-09-12 20:41:28 +09:00
Dan Balasescu
86330a7cc4
Adjust comment
2023-09-11 18:01:53 +09:00
Dan Balasescu
628517569b
Fix another difficulty-specific value
2023-09-08 21:08:09 +09:00
Bartłomiej Dach
e9b08219e9
Block input to objects lying under already-hit slider heads before slider is fully judged when classic note lock is active
2023-09-08 13:42:18 +02:00
Bartłomiej Dach
168a828f23
Revert "Block input to objects lying under already-hit hitcircles when classic note lock is active"
...
This reverts commit 03c61a573e
.
The goal here was to handle an edge case discovered during work on note
lock, wherein it was determined that on stable hit circles would block
input from reaching objects underneath them. However, the change
mentioned above did that _too_ hard and caused overlaps to also be
blocked even long past a hit circle has been faded out.
Revert the change pending further (and more careful) investigation.
2023-09-08 10:11:21 +02:00
Dan Balasescu
2334be1987
Split legacy scoring attributes into a separate object
2023-09-07 21:10:38 +09:00
Dean Herbert
22ee64cfda
Fix sliders not always being the correct length
...
This is another similar case where stable floating point precision comes
into play due to use of `hitObjectManager.Beatmap.BpmMultiplierAt` (see
1531237b63/osu
!/GameplayElements/HitObjects/Osu/SliderOsu.cs#L680)
Closes #24708 .
2023-09-07 18:20:08 +09:00
Dean Herbert
64baa4d01a
Add test coverage of failing slider tick generation edge case
2023-09-07 18:20:08 +09:00
Dean Herbert
dcbdc114ce
Remove precision limitations of SliderVelocity
2023-09-07 17:41:58 +09:00
Bartłomiej Dach
323a4f4522
Only show preempt time when limits are extended
2023-09-07 08:30:02 +02:00
Bartłomiej Dach
bd633889e7
Remove local preempt time calculation
...
And just use a hitcircle, and read the actual value. Comes with 100%
less chance of forgetting to update either place in the future.
2023-09-07 08:23:50 +02:00
Bartłomiej Dach
9c6f77b26e
Fix too many things being exposed
2023-09-07 08:11:04 +02:00
Dean Herbert
e05d7d5f8d
Inline local control
2023-09-07 14:22:06 +09:00
isakvik
2ab11ab568
adds new diffsetting control that shows millisecond values for approach rate override
2023-09-07 01:41:22 +02:00
isakvik
3db0d0d341
extendable minimum AR value for osu!std diff adjust mod, set to -10
2023-09-06 23:26:34 +02:00
Dean Herbert
1a37543d28
Rename SliderVelocity
to SliderVelocityMultiplier
to distinguish from Velocity
2023-09-06 19:01:08 +09:00
Dean Herbert
d06490220d
Add better xmldoc for Slider.Velocity
2023-09-06 18:58:58 +09:00
Salman Ahmed
912c8b0901
currentSpins
-> completedFullSpins
2023-09-06 00:10:41 +03:00
Bartłomiej Dach
03c61a573e
Block input to objects lying under already-hit hitcircles when classic note lock is active
2023-09-05 22:50:27 +02:00
Dean Herbert
0da37e4e99
Merge pull request #24701 from frenzibyte/remove-flashlight-slider-dim-transform
...
Apply flashlight slider dim immediately to match osu!(stable)
2023-09-04 16:35:30 +09:00
Salman Ahmed
920c6fa48f
Update comment
2023-09-01 23:29:51 +03:00
Salman Ahmed
f74dfa9c6c
Apply flashlight slider dim immediately to match osu!(stable)
2023-09-01 22:55:33 +03:00
Dean Herbert
90121814f9
Merge branch 'master' into stable-notelock
2023-09-01 17:15:48 +09:00
Dean Herbert
c75b14c729
Apply NRT to new LegacyHitPolicy
class (and other implementations)
2023-09-01 16:56:34 +09:00
Salman Ahmed
993cebe785
Fix mod "Classic" interfering with DrawableHitCircle
animation while in hit state
2023-08-30 21:42:47 +03:00
Salman Ahmed
3bcddf3cc8
Add gap of two whole spins before achieving bonus score
2023-08-27 01:54:10 +03:00
Salman Ahmed
d614e745b8
Calculate spinner ticks as "whole spins" without arbitrary factors
2023-08-27 01:27:31 +03:00
Salman Ahmed
e77581f641
wholeSpins
-> currentSpins
2023-08-27 01:27:31 +03:00
Bartłomiej Dach
7f215f163f
Use reduced hittable range with autopilot active
2023-08-24 08:52:49 +02:00
Bartłomiej Dach
ed2b1a0754
Contain entirety of legacy notelock badness inside the hit policy
2023-08-24 08:52:49 +02:00