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Commit Graph

11502 Commits

Author SHA1 Message Date
Dean Herbert
6baccad058
Merge pull request #18821 from ggliv/locked-room-filter
Add room access type filter to multiplayer lounge screen
2022-07-01 19:37:43 +09:00
Dean Herbert
b829884861
Merge pull request #18963 from peppy/more-placeholder-suggestions
Add difficulty filter reset to song select "no results" suggestions
2022-07-01 17:55:23 +09:00
Dean Herbert
b460a52faf
Merge pull request #18966 from smoogipoo/fix-flaky-multiplayer-test
Fix test sometimes referencing old ModSelect object
2022-07-01 17:55:06 +09:00
Dean Herbert
e213c1a4ef Rename enum to explicitly mention it is a filter 2022-07-01 17:27:03 +09:00
Dean Herbert
9911c6cbf0
Merge branch 'master' into locked-room-filter 2022-07-01 17:17:01 +09:00
Dan Balasescu
58c9bb031f Apply PR reviews/fixes 2022-07-01 16:51:15 +09:00
Dan Balasescu
c22e77e481 Fix test sometimes referencing old ModSelect object 2022-07-01 16:46:27 +09:00
Dean Herbert
58e25a3a01 Fix potential crash in BeatmapLeaderboard during rapid refresh operations 2022-07-01 15:42:35 +09:00
Dean Herbert
3e0f4e7609 Add test coverage of difficulty filter reset 2022-07-01 15:28:55 +09:00
Dean Herbert
f3af612133 Suggest removing difficulty filter if no matches found at song select 2022-07-01 15:18:04 +09:00
Salman Ahmed
e3eba58cb6 Catch in triangles intro 2022-06-29 13:37:42 +03:00
Dean Herbert
6bfd351dec Add logging of GameplayClockContainer seeks 2022-06-28 15:23:29 +09:00
Dean Herbert
569fde4b47 Add messages to all InvalidOperationExceptions
Without this, they can be very non-descript and hard to track down
2022-06-28 01:34:25 +09:00
Dan Balasescu
d43b980a17
Merge pull request #18872 from peppy/add-working-beatmap-changed-logging
Add various logging of global `WorkingBeatmap` state changes
2022-06-27 21:34:05 +09:00
Dean Herbert
aa7d54f8b6 Add logging for various cases of SongSelect.FinaliseSelection being aborted 2022-06-27 20:10:17 +09:00
Dean Herbert
50c1c066de Add various logging of global WorkingBeatmap state changes 2022-06-27 18:41:31 +09:00
Dean Herbert
0ba29b6fa6 Use currentScreen instead to make sure the screen we care about is loaded 2022-06-27 18:28:00 +09:00
Dean Herbert
5a7d339cc8 Centralise and harden editor-ready-for-use check
Not only does this combine the check into one location, but it also adds
a check on the global `WorkingBeatmap` being updated, which is the only
way I can see the following failure happening:

```csharp
05:19:07     osu.Game.Tests: osu.Game.Tests.Visual.Editing.TestSceneEditorBeatmapCreation.TestAddAudioTrack
05:19:07       Failed TestAddAudioTrack [161 ms]
05:19:07       Error Message:
05:19:07        TearDown : System.NullReferenceException : Object reference not set to an instance of an object.
05:19:07       Stack Trace:
05:19:07       --TearDown
05:19:07        at osu.Game.Database.ModelManager`1.<>c__DisplayClass7_0.<AddFile>b__0(TModel managed) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 36
05:19:07        at osu.Game.Database.ModelManager`1.<>c__DisplayClass8_0.<performFileOperation>b__0(Realm realm) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 49
05:19:07        at osu.Game.Database.RealmExtensions.Write(Realm realm, Action`1 function) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\RealmExtensions.cs:line 14
05:19:07        at osu.Game.Database.ModelManager`1.performFileOperation(TModel item, Action`1 operation) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 46
05:19:07        at osu.Game.Database.ModelManager`1.AddFile(TModel item, Stream contents, String filename) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 36
05:19:07        at osu.Game.Screens.Edit.Setup.ResourcesSection.ChangeAudioTrack(FileInfo source) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Screens\Edit\Setup\ResourcesSection.cs:line 115
05:19:07        at osu.Game.Tests.Visual.Editing.TestSceneEditorBeatmapCreation.<TestAddAudioTrack>b__13_0() in C:\BuildAgent\work\ecd860037212ac52\osu.Game.Tests\Visual\Editing\TestSceneEditorBeatmapCreation.cs:line 101
05:19:07        at osu.Framework.Testing.Drawables.Steps.AssertButton.checkAssert()
05:19:07        at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
05:19:07        at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
```
2022-06-27 16:22:01 +09:00
Dean Herbert
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Dean Herbert
30eebf3511 Merge branch 'master' into c-sharp-10 2022-06-24 21:22:33 +09:00
Bartłomiej Dach
26c5b59f6d
Replace usages of string.To{Lower,Upper}() 2022-06-24 11:57:45 +02:00
Dean Herbert
8912f07745 Merge branch 'master' into difficulty-icon-refactor-pass 2022-06-24 16:34:35 +09:00
Dean Herbert
f71f6302fd Remove unnecessary null casts 2022-06-24 14:50:11 +09:00
Dean Herbert
28837693e5 Nuke calculating everything
The whole component is pointless so I'm just going to nuke for now I
guess. Kind of makes the whole refactor effort pointless but oh well?

To expand on this, the implementation was actually incorrect as pointed
out at https://github.com/ppy/osu/pull/18819#pullrequestreview-1017886035.
2022-06-24 14:24:06 +09:00
Bartłomiej Dach
04d69010b5
Split overlong conditional to local function 2022-06-23 18:03:07 +02:00
Bartłomiej Dach
bea70988bc
Remove unnecessary #nullable disable 2022-06-23 17:57:22 +02:00
Gabe Livengood
454eff43c5
publicity -> accesstype 2022-06-23 11:40:25 -04:00
Gabe Livengood
d67c482c48
move publicity filter to multi exclusively 2022-06-23 11:36:08 -04:00
Gabe Livengood
9a15adbfff
add an all option to publicity filter 2022-06-23 11:24:28 -04:00
Gabe Livengood
2def6d809b
refactor to use enum dropdown 2022-06-23 11:02:27 -04:00
Dean Herbert
ef258122d2 Move GetDifficultyRating helper method to StarDifficulty 2022-06-23 19:51:58 +09:00
Dean Herbert
01da6f20b3 Tidy up all remaining usages 2022-06-23 19:27:35 +09:00
Dean Herbert
7dec530ca5 Split out simple DifficultyIcon with no calculation overhead and update usages 2022-06-23 19:27:35 +09:00
Dean Herbert
4a2ca4394b Remove unused ModeTypeInfo class 2022-06-23 19:27:35 +09:00
Gabe Livengood
bf5a7e3f2a
add locked room filter 2022-06-22 17:01:28 -04:00
Dean Herbert
97fcf8cec9
Merge pull request #18668 from smoogipoo/editor-controlpoint-undo-redo 2022-06-23 04:02:24 +09:00
Dean Herbert
b660119de7
Merge pull request #18796 from bdach/mod-overlay/legacy-key-bindings
Add setting option to toggle between mod overlay hotkey styles
2022-06-22 20:28:18 +09:00
Jamie Taylor
950551f4fd
Fix metronome arm being stuck white when paused 'close enough' to center 2022-06-22 15:33:42 +09:00
Bartłomiej Dach
73124d2b1f
Encapsulate mod hotkey selection logic in strategy pattern 2022-06-21 12:49:01 +02:00
Dean Herbert
b7b7de115f
Merge pull request #18744 from nekodex/new-metronome-sfx
New audio feedback for metronome
2022-06-21 17:16:41 +09:00
Dean Herbert
7d988da2c7
Merge pull request #18788 from peppy/editor-seek-constant-while-playing
Change editor seek-while-playing modifier to be BPM agnostic
2022-06-21 15:28:46 +09:00
Dean Herbert
a40ad6f784 Add slight transform when resetting arm from almost-zero 2022-06-21 15:07:35 +09:00
Dean Herbert
82c4d855d4 Rename sample variable to be easier to discern from other fields 2022-06-21 15:05:17 +09:00
Dean Herbert
16a9e18815 Adjust timing of latch to be more in sync with visuals 2022-06-21 15:02:53 +09:00
Dean Herbert
7b46d38318 Move colour fade back to where it was 2022-06-21 15:02:43 +09:00
Dean Herbert
3b79c632f5 Merge branch 'master' into new-metronome-sfx 2022-06-21 14:58:58 +09:00
Dean Herbert
42701757c3 Fix latch reset logic 2022-06-21 14:52:57 +09:00
Dean Herbert
22cb8b0d43
Merge pull request #18768 from smoogipoo/spectator-reset-speed-at-end
Reset spectator speed after the last frame is reached
2022-06-21 14:41:08 +09:00
Dean Herbert
88f450e1d0 Remove accidental nullable enable spec 2022-06-21 14:40:21 +09:00
Dean Herbert
72c0fc3fec
Merge pull request #18753 from frenzibyte/prevent-mistimed-metronome-beats
Fix metronome playing mistimed beat sounds on editor clock resume
2022-06-21 13:48:42 +09:00