1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-17 22:02:56 +08:00
Commit Graph

53 Commits

Author SHA1 Message Date
Dean Herbert
f65991f31f Revert some usages based on review feedback 2020-08-26 23:28:58 +09:00
smoogipoo
11a6c9bdcc Revert unnecessary change 2020-08-06 16:24:14 +09:00
smoogipoo
5c05fe3988 Expose track from MusicController 2020-08-06 16:24:14 +09:00
smoogipoo
6e42b8219c Move track to MusicController, compiles 2020-08-06 16:24:14 +09:00
Dean Herbert
8147e67f53 Use static instances in all fallback ControlPoint lookups to reduce allocations 2020-07-18 11:53:04 +09:00
Dean Herbert
f2735a7797 Use new empty ChannelAmplitudes spec 2020-06-23 21:30:37 +09:00
Dean Herbert
14ad3835ff Update naming 2020-06-23 21:27:01 +09:00
smoogipoo
69fb984e71 Remove EquivalentTo() and Equals() 2020-04-17 17:04:09 +09:00
Dean Herbert
c1f52ef594 Refactor BeatSyncContainer to handle zero length tracks 2020-02-09 21:25:28 +09:00
Dean Herbert
619fe29871 Make reverse arrow animate faster via divisor specification
Adds MinimumBeatLength to BeatSyncedContainer to make sure things don't get out of hand.
2020-01-14 01:39:45 +09:00
smoogipoo
d65e37d795 Fix typo 2019-12-18 17:58:29 +09:00
Dean Herbert
795416c066 Move first beat offset to BeatSyncedContainer 2019-12-17 12:06:09 +09:00
Dean Herbert
72404bff9a Add support for simple triple time 2019-12-16 19:16:54 +09:00
Dean Herbert
0f9ff32cdc Fix beat playing while paused 2019-12-16 18:51:22 +09:00
Dean Herbert
8baf569f59 Remove necessity of AutoGenerated flag 2019-10-25 19:58:42 +09:00
Dean Herbert
e987db37ec Add grouping of ControlPoints 2019-10-25 19:52:02 +09:00
smoogipoo
eab06995d0 Add some whitespace 2019-09-03 11:37:56 +09:00
jorolf
3b769128a8 Add a 60bpm beat when no beatmap is playing 2019-09-03 00:57:29 +02:00
smoogipoo
d8c55bc729 Adjust namespaces 2019-02-21 19:05:52 +09:00
Dean Herbert
ca5c8d37d1 Use leased bindables 2019-02-01 16:44:06 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
smoogipoo
72cc53aded Rename GameBeatmap -> BindableBeatmap 2018-06-06 20:16:20 +09:00
smoogipoo
8004b8af4d Privatise the OsuGame beatmap, add local beatmap to OsuTestCase 2018-05-23 17:38:02 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
Dean Herbert
bd616c1307 Simplify some property access 2017-11-21 12:42:28 +09:00
Dean Herbert
b3aae2340b Avoid accessing beatmaps from BeatSyncedContainer until they are loaded 2017-11-17 18:38:11 +09:00
Dean Herbert
64ebc01a3b Remove many now unnecessary null-checks 2017-07-19 15:45:23 +09:00
Dean Herbert
007b343854 Fix incorrect equality check when TimingPointAt returns a default T 2017-07-19 15:16:40 +09:00
Thomas Müller
d9b362489b Fix incorrect TimeUntilNextBeat and add TimeSinceLastBeat 2017-07-10 12:07:38 +03:00
Dean Herbert
2c8b8c3f9c Update loop logic in line with framework changes 2017-07-09 18:23:34 +09:00
Dean Herbert
f57b234cc3 Expose Beatmap in BeatSyncedContainer 2017-05-24 01:44:47 +09:00
Dean Herbert
b12300391b Merge branch 'master' 2017-05-24 01:17:09 +09:00
smoogipooo
aad6f8f5d6 Refactoring of BeatSyncedContainer. 2017-05-23 16:11:46 +09:00
smoogipooo
1867cbb381 Revert a bit of BeatSyncedContainer for smaller changeset. 2017-05-23 16:06:30 +09:00
smoogipooo
836bf930a0 More cleanups. 2017-05-23 15:29:38 +09:00
smoogipooo
3cdfd2eef5 Split ControlPoint into different types.
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
Dean Herbert
3e0aaa1aa0 Add basic beat response to osu! logo 2017-05-23 12:29:43 +09:00
smoogipooo
adf8bb853e Move load() to be directly below ctor. 2017-05-22 20:06:37 +09:00
smoogipooo
de575b3867 Early return if beatLength = 0. 2017-05-22 20:02:02 +09:00
smoogipooo
95c4704a9e Delay backwards instead of using a millisecond tolerance. 2017-05-22 20:01:28 +09:00
Dan Balasescu
fc90cfa604 Update BeatSyncedContainer.cs 2017-05-22 17:50:05 +09:00
smoogipooo
70d7f61f7c More inversion for logic simplification. 2017-05-22 17:19:39 +09:00
smoogipooo
f81ffa636d Use BindTo instead of taking the game's beatmap bindable. 2017-05-22 17:18:11 +09:00
smoogipooo
609aac6453 Better kiai mode detection. 2017-05-22 17:18:05 +09:00
smoogipooo
b241140496 Proper kiai mode detection. 2017-05-22 17:18:00 +09:00
smoogipooo
abe9c464a8 Invert if statements. 2017-05-22 17:17:54 +09:00
Javier Flores
793b760ff2 Cleanup logic 2017-05-18 20:19:00 -05:00
Javier Flores
f4c7a02a6f Fix having negative beat when it should be 0 2017-05-17 09:23:04 -05:00
ColdVolcano
198542465b More CI fixes 2017-05-17 01:37:31 -05:00