Bartłomiej Dach
8ab3a87b13
Add failing test case covering online ID reset on save
...
This test scene passes at e58e1151f3c610d8019e1f1e408a1cb55d204c24 and
fails at current master, due to an inadvertent regression caused by
e72f103c1759e61c3afa7080f962c639265996c3.
As it turns out, the online lookup flow that was causing UI thread
freezes when saving beatmaps in the editor, was also responsible for
resetting the online ID of locally-modified beatmaps if online lookup
failed.
2023-05-01 18:17:35 +02:00
OliBomby
dbb2a8980b
add test
2023-05-01 15:56:23 +02:00
Terochi
4d52ce769b
Revert SaveState()
calling on initialization
2023-05-01 12:53:58 +02:00
OliBomby
608fa3cc73
Merge remote-tracking branch 'upstream/master' into sample-control-points
2023-04-30 19:47:03 +02:00
Bartłomiej Dach
7cedbca9be
Merge branch 'master' into multiplier-doesnt-update-with-preset-mod
2023-04-30 17:36:00 +02:00
Bartłomiej Dach
d35355970f
Add test case covering failure scenario
2023-04-30 17:23:45 +02:00
Terochi
8f02bd80f9
Addressed changes
2023-04-30 16:11:52 +02:00
Terochi
949dc1c0f9
Improved logic
2023-04-30 12:05:55 +02:00
Terochi
585318400c
Refactor tests
2023-04-30 02:32:20 +02:00
Terochi
9a9e02b110
Added tests
2023-04-30 02:00:35 +02:00
OliBomby
a6e780a1b9
Update CheckMutedObjectsTest.cs
2023-04-29 23:52:30 +02:00
Dean Herbert
2643100644
Add xmldoc to new test mentioning failure rate and general purpose
2023-04-29 11:05:10 +09:00
Dean Herbert
32f8c674f4
Extract beatmap retrieval method for more legibility
2023-04-29 11:01:29 +09:00
Dean Herbert
a6f0186112
Improve legibility and code quality of new test
2023-04-29 10:51:56 +09:00
Dean Herbert
428b5fad3c
Rename test scene to explicitly mention navigation testing
2023-04-29 10:51:56 +09:00
Cootz
d9b3c97179
Fix testing
2023-04-29 10:29:33 +09:00
Cootz
c5357d30ab
Add test
2023-04-29 10:29:33 +09:00
Bartłomiej Dach
07efa7d660
Merge branch 'master' into fix-storyboard-loop-end-time
2023-04-26 21:53:26 +02:00
OliBomby
354cd23874
removed all usage of hitobject's DifficultyControlPoint
2023-04-26 18:17:02 +02:00
OliBomby
c44f71a737
remove all regular usage of DifficultyControlPoint
2023-04-26 17:55:38 +02:00
OliBomby
9f8d7bccba
fix usings
2023-04-26 17:34:02 +02:00
OliBomby
c6fc180659
remove all test usages of SampleControlPoint
2023-04-26 14:21:52 +02:00
Dean Herbert
27f81288ef
Merge branch 'master' into keep-shared-settings-ruleset-change
2023-04-26 15:51:31 +09:00
Dean Herbert
6a3b587374
Merge pull request #23260 from Haspamelodica/master
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Fix some videos with uppercase file extensions not displaying correctly in-game
2023-04-26 14:29:25 +09:00
Terochi
0841e73a39
Improved readability and sounds
2023-04-25 21:07:17 +02:00
Bartłomiej Dach
196b5b41eb
Also disable counting on argon display in test
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Mostly for my own peace of mind.
2023-04-25 20:17:57 +02:00
Bartłomiej Dach
753fa09356
Fix test failures due to type mismatch
2023-04-25 20:10:11 +02:00
Daniel Kirschten
54e8aa8fe9
Merge branch 'master' into master
2023-04-25 16:04:02 +02:00
Dean Herbert
0c3a015953
Fix key counter test not testing the full binding of IsCounting
2023-04-25 21:37:19 +09:00
Dean Herbert
d8b4db3a13
Merge branch 'master' into gameplay/argon-key-counter_le-retour
2023-04-25 19:54:31 +09:00
Dean Herbert
e330052852
Add second definition of EndTime
for storyboard elements to account for loops in lifetime
2023-04-25 15:22:11 +09:00
Dean Herbert
dce0c5fac8
Add test coverage of expected behaviour for playback of loops with no explicit end time
2023-04-25 15:14:32 +09:00
Haspamelodica
3166f88c17
Removed unneccessary using directive
2023-04-21 10:11:47 +02:00
Haspamelodica
e9fb836e9c
Added tests for video backgrounds
2023-04-21 03:24:11 +02:00
Dean Herbert
01260e5f54
Merge branch 'master' into shader-cache-stages
2023-04-19 20:47:34 +09:00
Dean Herbert
26a2d1fdea
Merge pull request #23000 from Joehuu/fix-beatmap-terminology
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Fix song select matching label not using right terminology
2023-04-18 13:53:05 +09:00
Joseph Madamba
c80a25328d
Shorten label to just "matches"
2023-04-17 20:59:41 -07:00
Dan Balasescu
c0a25144cf
Apply changes to custom ShaderManager
2023-04-18 11:31:56 +09:00
Bartłomiej Dach
0cc92ce5f9
Add failing test case
...
Covering nested object reverts not firing the parent's `RevertResult`
event in accordance with what the xmldoc of the event states.
2023-04-11 18:24:34 +02:00
Joseph Madamba
d0cbe206a9
Revert back to one number with "matching beatmap difficulties" label
2023-04-10 23:37:29 -07:00
Dean Herbert
52bb7891f7
Merge branch 'master' into fix-count-not-updating-when-deleting
2023-04-11 09:04:02 +09:00
Bartłomiej Dach
1f2c96c8e8
Merge branch 'master' into gd-onlinesetoverlay
2023-04-10 15:35:03 +02:00
Bartłomiej Dach
6e08105e2c
Remove usage of "diff" vernacular
2023-04-10 15:27:10 +02:00
Joseph Madamba
bfb7ead689
Add failing text box beatmap difficulty count test
2023-04-09 22:12:50 -07:00
cdwcgt
dd69089117
code quality
2023-04-09 15:51:31 +09:00
cdwcgt
def6da98fc
fix test in #22653
2023-04-09 15:43:05 +09:00
cdwcgt
52fc6de13f
merge fix
...
wtf?
2023-04-09 15:12:15 +09:00
cdwcgt
ce6a87b4a3
Merge remote-tracking branch 'upstream/master' into export
2023-04-09 15:02:47 +09:00
cdwcgt
de21b4a2f7
use Live<TModel>
...
Use RealmAccess only when needed
2023-04-09 22:21:15 +09:00
Joseph Madamba
ed208ef127
Fix more typos and adjust font size to match web
2023-04-07 21:10:37 -07:00