James Wilson
2ee480c442
Clamp estimateImproperlyFollowedDifficultSliders
between 0 and attributes.AimDifficultSliderCount
( #31736 )
2025-01-30 13:58:38 +00:00
Rian (Reza Mouna Hendrian)
46144960e5
Remove unnecessary strain sorting in difficult slider count ( #31724 )
2025-01-29 19:06:05 +00:00
StanR
22e839d62b
Replace indexed skill access with skills.OfType<...>().Single()
( #30034 )
...
* Replace indexed skill access with `skills.First(s is ...)`
* Fix comment
* Further refactoring to remove casts
---------
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2025-01-20 09:39:35 +00:00
James Wilson
e320f17faf
Remove redundant angle check ( #31566 )
2025-01-19 18:47:39 +03:00
Natelytle
5b4ba9225d
Move error function from osu.Game.Utils to osu.Game.Rulesets.Difficulty.Utils ( #31520 )
...
* Move error function implementation to osu.Game.Rulesets.Difficulty.Utils
* Rename ErrorFunction.cs to DifficultyCalculationUtils_ErrorFunction.cs
2025-01-17 19:37:34 +00:00
molneya
974fa76987
fix spinners not increasing cumulative strain time ( #31525 )
...
Co-authored-by: StanR <hi@stanr.info>
2025-01-16 09:08:47 +00:00
James Wilson
6cf15e3e5a
Remove problematic total deviation scaling, rebalance aim ( #31515 )
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* Remove problematic total deviation scaling, rebalance aim
* Fix tests
2025-01-14 18:27:25 +00:00
StanR
c53188cf45
Use total deviation to scale accuracy on aim, general aim buff ( #31498 )
...
* Make aim accuracy scaling harsher
* Use deviation-based scaling
* Bring the balancing multiplier down
* Adjust multipliers, fix incorrect deviation when using slider accuracy
* Adjust multipliers
* Update osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceAttributes.cs
Co-authored-by: James Wilson <tsunyoku@gmail.com>
* Change high speed deviation threshold to 22-27 instead of 20-24
* Update tests
---------
Co-authored-by: James Wilson <tsunyoku@gmail.com>
2025-01-14 13:18:02 +00:00
Givikap120
b21c6457b1
Punish speed PP for scores with high deviation ( #30907 )
2025-01-09 13:27:54 +00:00
StanR
db58ec8645
Apply a bunch of balancing changes to aim ( #31456 )
...
* Apply a bunch of balancing changes to aim
* Update tests
---------
Co-authored-by: James Wilson <tsunyoku@gmail.com>
2025-01-09 09:57:48 +00:00
StanR
392bb5718c
Simplify angle bonus formula ( #31449 )
...
* Simplify angle bonus formula
* Simplify further
* Simplify acute too
* Tests
2025-01-08 10:03:22 +00:00
StanR
3b58d5e435
Clamp OD in performance calculation to fix negative OD gaining pp ( #31447 )
...
Co-authored-by: James Wilson <tsunyoku@gmail.com>
2025-01-07 12:49:55 +00:00
StanR
76ac11ff59
Fix angle bonuses calculating repetition incorrectly, apply distance scaling to wide bonus ( #31320 )
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* Fix angle bonuses calculating repetition incorrectly, apply distance scaling to wide bonus
* Buff speed to compensate for streams losing pp
* Adjust speed multiplier
* Adjust wide scaling
* Fix tests
2025-01-06 15:08:14 +00:00
James Wilson
988ed374ae
Add basic difficulty & performance calculation for Autopilot mod on osu! ruleset ( #21211 )
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* Set speed distance to 0
* Reduce speed & flashlight, remove aim
* Remove speed AR bonus
* cleanup autopilot mod check in `SpeedEvaluator`
* further decrease speed rating for extra hand availability
* Pass all mods to the speed evaluator, zero out distance bonus instead of distance
---------
Co-authored-by: tsunyoku <mbruhyo@gmail.com>
Co-authored-by: StanR <hi@stanr.info>
2024-12-29 19:29:57 +00:00
James Wilson
3ddeaf8460
Use lastAngle
when nerfing repeated angles on acute bonus ( #31245 )
...
* Use `lastAngle` when nerfing repeated angles on acute bonus
* Bump acute multiplier
* Correct outdated wiggle bonus comment
* Update test
---------
Co-authored-by: StanR <hi@stanr.info>
2024-12-24 12:43:44 +03:00
StanR
6808a5a77c
Change slider drop penalty to use actual number of difficult sliders, fix slider drop penalty being too lenient ( #31055 )
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* Change slider drop penalty to use actual number of difficult sliders, fix slider nerf being too lenient
* Move cubing to performance calculation
* Add separate list for slider strains
* Rename difficulty atttribute
* Rename attribute in perfcalc
* Check if AimDifficultSliderCount is more than 0, code quality fixes
* Add `AimDifficultSliderCount` to the list of databased attributes
* Code quality
---------
Co-authored-by: James Wilson <tsunyoku@gmail.com>
2024-12-21 23:45:29 +00:00
StanR
f722f94f26
Simplify osu! high-bpm acute angle jumps bonus ( #30902 )
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* Simplify osu! high-bpm acute angle jumps bonus
* Add aim wiggle bonus
* Add hitwindow-based aim velocity decrease
* Revert "Add hitwindow-based aim velocity decrease"
This reverts commit bcebe9662c
.
* Move wiggle multiplier to a const, slightly decrease acute bonus multiplier
* Make sure the previous object in the wiggle bonus is also part of the wiggle
* Scale the wiggle bonus multiplayer down
* Increase the acute angle jump bonus multiplier
* Make wiggle bonus only apply on >150 bpm streams, make repetitive angle penalty
* Reduce wiggle bonus multiplier to not break velocity>difficulty relation
* Adjust wiggle falloff function to fix stability issues
* Adjust wiggle consts
* Update tests
2024-12-20 23:32:51 +00:00
Givikap120
b086c276ad
moved back to the top
2024-11-14 09:03:08 +02:00
Givikap120
9fcf8342f0
initial commit
2024-11-14 08:59:03 +02:00
Dan Balasescu
60d45d44bb
Merge pull request #30536 from stanriders/add-diffcalc-helpers
...
Add `DifficultyCalculationUtils`
2024-11-13 17:49:40 +09:00
Dan Balasescu
678d14aa60
Merge pull request #30534 from Lawtrohux/difficult-strain
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Globalise `CountDifficultStrains` within StrainSkill
2024-11-12 14:50:18 +09:00
Dan Balasescu
f746999d58
Merge pull request #30544 from Finadoggie/clamp-slider
2024-11-11 19:22:34 +09:00
finadoggie
70be82b048
Clamp estimateImproperlyFollowedDifficultSliders for lazer scores
2024-11-07 22:42:41 -08:00
StanR
c9d3b6557d
Fix code issues
2024-11-07 21:23:26 +05:00
StanR
78c97d2cd7
Add DifficultyCalculationUtils
2024-11-07 20:36:00 +05:00
Jay Lawton
7c3a3c4d10
rename DifficultStrains for clarity
2024-11-07 21:56:42 +10:00
Jay Lawton
748055ab29
remove double instance of array
2024-11-07 20:15:59 +10:00
Jay Lawton
177781aca5
remove localised instance of difficultstrains
2024-11-07 19:57:37 +10:00
Givikap120
f3251bfcfd
reset to miss instead of 0
2024-11-05 22:15:18 +02:00
Givikap120
ec046651b2
Update OsuPerformanceCalculator.cs
2024-11-05 22:08:43 +02:00
Dan Balasescu
c1a40388ff
Cap effective miss count to total hits
2024-10-30 23:47:56 +09:00
StanR
acf282dddd
Fix effectiveMissCount being calculated wrong
2024-10-21 15:06:34 +05:00
StanR
bcb997028e
Refactor and add comments
2024-10-21 14:38:03 +05:00
finadoggie
98800fea71
Fix variables being used before being assigned
...
slightly miffed by the lack of build errors but oh well
2024-10-21 00:34:26 -07:00
finadoggie
5907c2a1c4
Only clamp estimated miss count with relevant statistics
2024-10-20 22:47:02 -07:00
finadoggie
3778246a55
Addressed code quality concerns
2024-10-20 22:15:15 -07:00
finadoggie
e31e10d616
merge effectivemisscount functions
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having two functions was unnecessary
2024-10-20 21:47:01 -07:00
finadoggie
31e0853641
add large tick misses back into effectivemisscount
2024-10-20 21:39:15 -07:00
finadoggie
6d4cb608ab
Revert "use LargeTickHit instead of LargeTickMiss"
...
This reverts commit 1337b7eb41
.
2024-10-19 05:43:10 -07:00
finadoggie
1337b7eb41
use LargeTickHit instead of LargeTickMiss
...
LargeTickMiss appears to not be stored
2024-10-17 15:58:42 -07:00
finadoggie
6bcfed8963
Revert "remove score debugging code I accidentally left in"
...
This reverts commit 5192599543
.
2024-10-12 16:53:32 -07:00
finadoggie
5192599543
remove score debugging code I accidentally left in
2024-10-12 16:45:34 -07:00
finadoggie
88af57818c
only assign countLargeTickMiss for slider accuracy scores
...
helps indicate it should only be used for slider acc scores
2024-10-12 15:36:42 -07:00
finadoggie
29b1697a70
consolidated if statements for getting effectiveMissCount and countSliderEndsDropped
2024-10-12 15:34:04 -07:00
finadoggie
3ac6a9f0ae
Join variable assignments with declarations
2024-10-12 15:30:02 -07:00
finadoggie
3b517e03aa
Convert estimateSliderEndsDropped assignment into '?:' expression
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I would just like to say that I don't know why anyone would ever want this but github told me to do it
2024-10-12 01:08:39 -07:00
finadoggie
b921424461
Update to use variable usingClassicSliderAccuracy
2024-10-12 01:00:15 -07:00
Fina
3d7f4aec99
Merge branch 'ppy:master' into estimation-removal
2024-10-12 00:44:13 -07:00
Bartłomiej Dach
1af464d5ae
Bump difficulty calculator versions
...
In order for the new star difficulty to be shown to users on the next
release.
catch's difficulty calculator version is not bumped because the only
catch change pending deploy is https://github.com/ppy/osu/pull/28353 and
that affects performance points only.
2024-10-07 15:38:41 +02:00
Bartłomiej Dach
f30ac5d996
Merge branch 'master' into no-combo-scaling
2024-10-07 11:50:58 +02:00