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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System ;
using System.Collections.Generic ;
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using System.IO ;
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using System.Linq ;
using System.Linq.Expressions ;
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using System.Text ;
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using System.Threading ;
using System.Threading.Tasks ;
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using Microsoft.EntityFrameworkCore ;
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using Newtonsoft.Json ;
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using osu.Framework.Audio ;
using osu.Framework.Audio.Sample ;
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using osu.Framework.Bindables ;
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using osu.Framework.Extensions ;
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using osu.Framework.Graphics ;
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using osu.Framework.Graphics.OpenGL.Textures ;
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using osu.Framework.Graphics.Textures ;
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using osu.Framework.IO.Stores ;
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using osu.Framework.Platform ;
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using osu.Framework.Testing ;
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using osu.Framework.Utils ;
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using osu.Game.Audio ;
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using osu.Game.Database ;
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using osu.Game.Extensions ;
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using osu.Game.IO ;
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using osu.Game.IO.Archives ;
namespace osu.Game.Skinning
{
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/// <summary>
/// Handles the storage and retrieval of <see cref="Skin"/>s.
/// </summary>
/// <remarks>
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/// This is also exposed and cached as <see cref="ISkinSource"/> to allow for any component to potentially have skinning support.
/// For gameplay components, see <see cref="RulesetSkinProvidingContainer"/> which adds extra legacy and toggle logic that may affect the lookup process.
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/// </remarks>
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[ExcludeFromDynamicCompile]
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public class SkinManager : ArchiveModelManager < SkinInfo , SkinFileInfo > , ISkinSource , IStorageResourceProvider
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{
private readonly AudioManager audio ;
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private readonly GameHost host ;
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private readonly IResourceStore < byte [ ] > resources ;
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public readonly Bindable < Skin > CurrentSkin = new Bindable < Skin > ( ) ;
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public readonly Bindable < SkinInfo > CurrentSkinInfo = new Bindable < SkinInfo > ( SkinInfo . Default ) { Default = SkinInfo . Default } ;
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public override IEnumerable < string > HandledExtensions = > new [ ] { ".osk" } ;
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protected override string [ ] HashableFileTypes = > new [ ] { ".ini" } ;
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protected override string ImportFromStablePath = > "Skins" ;
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/// <summary>
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/// The default skin.
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/// </summary>
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public Skin DefaultSkin { get ; }
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/// <summary>
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/// The default legacy skin.
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/// </summary>
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public Skin DefaultLegacySkin { get ; }
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public SkinManager ( Storage storage , DatabaseContextFactory contextFactory , GameHost host , IResourceStore < byte [ ] > resources , AudioManager audio )
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: base ( storage , contextFactory , new SkinStore ( contextFactory , storage ) , host )
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{
this . audio = audio ;
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this . host = host ;
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this . resources = resources ;
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DefaultLegacySkin = new DefaultLegacySkin ( this ) ;
DefaultSkin = new DefaultSkin ( this ) ;
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CurrentSkinInfo . ValueChanged + = skin = > CurrentSkin . Value = GetSkin ( skin . NewValue ) ;
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CurrentSkin . Value = DefaultSkin ;
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CurrentSkin . ValueChanged + = skin = >
{
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if ( skin . NewValue . SkinInfo ! = CurrentSkinInfo . Value )
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throw new InvalidOperationException ( $"Setting {nameof(CurrentSkin)}'s value directly is not supported. Use {nameof(CurrentSkinInfo)} instead." ) ;
SourceChanged ? . Invoke ( ) ;
} ;
}
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protected override bool ShouldDeleteArchive ( string path ) = > Path . GetExtension ( path ) ? . ToLowerInvariant ( ) = = ".osk" ;
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/// <summary>
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/// Returns a list of all usable <see cref="SkinInfo"/>s. Includes the special default skin plus all skins from <see cref="GetAllUserSkins"/>.
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/// </summary>
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/// <returns>A newly allocated list of available <see cref="SkinInfo"/>.</returns>
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public List < SkinInfo > GetAllUsableSkins ( )
{
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var userSkins = GetAllUserSkins ( ) ;
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userSkins . Insert ( 0 , DefaultSkin . SkinInfo ) ;
userSkins . Insert ( 1 , DefaultLegacySkin . SkinInfo ) ;
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return userSkins ;
}
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/// <summary>
/// Returns a list of all usable <see cref="SkinInfo"/>s that have been loaded by the user.
/// </summary>
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/// <returns>A newly allocated list of available <see cref="SkinInfo"/>.</returns>
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public List < SkinInfo > GetAllUserSkins ( ) = > ModelStore . ConsumableItems . Where ( s = > ! s . DeletePending ) . ToList ( ) ;
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public void SelectRandomSkin ( )
{
// choose from only user skins, removing the current selection to ensure a new one is chosen.
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var randomChoices = GetAllUsableSkins ( ) . Where ( s = > s . ID ! = CurrentSkinInfo . Value . ID ) . ToArray ( ) ;
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if ( randomChoices . Length = = 0 )
{
CurrentSkinInfo . Value = SkinInfo . Default ;
return ;
}
CurrentSkinInfo . Value = randomChoices . ElementAt ( RNG . Next ( 0 , randomChoices . Length ) ) ;
}
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protected override SkinInfo CreateModel ( ArchiveReader archive ) = > new SkinInfo { Name = archive . Name } ;
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private const string unknown_creator_string = "Unknown" ;
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protected override bool HasCustomHashFunction = > true ;
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protected override string ComputeHash ( SkinInfo item , ArchiveReader reader = null )
{
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// we need to populate early to create a hash based off skin.ini contents
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if ( item . Name ? . Contains ( ".osk" , StringComparison . OrdinalIgnoreCase ) = = true )
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populateMetadata ( item , GetSkin ( item ) ) ;
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if ( item . Creator ! = null & & item . Creator ! = unknown_creator_string )
{
// this is the optimal way to hash legacy skins, but will need to be reconsidered when we move forward with skin implementation.
// likely, the skin should expose a real version (ie. the version of the skin, not the skin.ini version it's targeting).
return item . ToString ( ) . ComputeSHA2Hash ( ) ;
}
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// if there was no creator, the ToString above would give the filename, which alone isn't really enough to base any decisions on.
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return base . ComputeHash ( item , reader ) ;
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}
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protected override Task Populate ( SkinInfo model , ArchiveReader archive , CancellationToken cancellationToken = default )
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{
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var instance = GetSkin ( model ) ;
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model . InstantiationInfo ? ? = instance . GetType ( ) . GetInvariantInstantiationInfo ( ) ;
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if ( model . Name ? . Contains ( ".osk" , StringComparison . OrdinalIgnoreCase ) = = true )
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populateMetadata ( model , instance ) ;
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return Task . CompletedTask ;
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}
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private void populateMetadata ( SkinInfo item , Skin instance )
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{
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if ( ! string . IsNullOrEmpty ( instance . Configuration . SkinInfo . Name ) )
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{
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item . Name = instance . Configuration . SkinInfo . Name ;
item . Creator = instance . Configuration . SkinInfo . Creator ;
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}
else
{
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item . Name = item . Name . Replace ( ".osk" , "" , StringComparison . OrdinalIgnoreCase ) ;
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item . Creator ? ? = unknown_creator_string ;
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}
}
/// <summary>
/// Retrieve a <see cref="Skin"/> instance for the provided <see cref="SkinInfo"/>
/// </summary>
/// <param name="skinInfo">The skin to lookup.</param>
/// <returns>A <see cref="Skin"/> instance correlating to the provided <see cref="SkinInfo"/>.</returns>
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public Skin GetSkin ( SkinInfo skinInfo ) = > skinInfo . CreateInstance ( this ) ;
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/// <summary>
/// Ensure that the current skin is in a state it can accept user modifications.
/// This will create a copy of any internal skin and being tracking in the database if not already.
/// </summary>
public void EnsureMutableSkin ( )
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{
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if ( CurrentSkinInfo . Value . ID > = 1 ) return ;
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var skin = CurrentSkin . Value ;
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// if the user is attempting to save one of the default skin implementations, create a copy first.
CurrentSkinInfo . Value = Import ( new SkinInfo
{
Name = skin . SkinInfo . Name + " (modified)" ,
Creator = skin . SkinInfo . Creator ,
InstantiationInfo = skin . SkinInfo . InstantiationInfo ,
} ) . Result ;
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}
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public void Save ( Skin skin )
{
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if ( skin . SkinInfo . ID < = 0 )
throw new InvalidOperationException ( $"Attempting to save a skin which is not yet tracked. Call {nameof(EnsureMutableSkin)} first." ) ;
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foreach ( var drawableInfo in skin . DrawableComponentInfo )
{
string json = JsonConvert . SerializeObject ( drawableInfo . Value , new JsonSerializerSettings { Formatting = Formatting . Indented } ) ;
using ( var streamContent = new MemoryStream ( Encoding . UTF8 . GetBytes ( json ) ) )
{
string filename = $"{drawableInfo.Key}.json" ;
var oldFile = skin . SkinInfo . Files . FirstOrDefault ( f = > f . Filename = = filename ) ;
if ( oldFile ! = null )
ReplaceFile ( skin . SkinInfo , oldFile , streamContent , oldFile . Filename ) ;
else
AddFile ( skin . SkinInfo , streamContent , filename ) ;
}
}
}
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/// <summary>
/// Perform a lookup query on available <see cref="SkinInfo"/>s.
/// </summary>
/// <param name="query">The query.</param>
/// <returns>The first result for the provided query, or null if no results were found.</returns>
public SkinInfo Query ( Expression < Func < SkinInfo , bool > > query ) = > ModelStore . ConsumableItems . AsNoTracking ( ) . FirstOrDefault ( query ) ;
public event Action SourceChanged ;
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public Drawable GetDrawableComponent ( ISkinComponent component ) = > lookupWithFallback ( s = > s . GetDrawableComponent ( component ) ) ;
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public Texture GetTexture ( string componentName , WrapMode wrapModeS , WrapMode wrapModeT ) = > lookupWithFallback ( s = > s . GetTexture ( componentName , wrapModeS , wrapModeT ) ) ;
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public ISample GetSample ( ISampleInfo sampleInfo ) = > lookupWithFallback ( s = > s . GetSample ( sampleInfo ) ) ;
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public IBindable < TValue > GetConfig < TLookup , TValue > ( TLookup lookup ) = > lookupWithFallback ( s = > s . GetConfig < TLookup , TValue > ( lookup ) ) ;
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public ISkin FindProvider ( Func < ISkin , bool > lookupFunction )
{
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foreach ( var source in AllSources )
{
if ( lookupFunction ( source ) )
return source ;
}
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return null ;
}
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public IEnumerable < ISkin > AllSources
{
get
{
yield return CurrentSkin . Value ;
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if ( CurrentSkin . Value is LegacySkin & & CurrentSkin . Value ! = DefaultLegacySkin )
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yield return DefaultLegacySkin ;
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if ( CurrentSkin . Value ! = DefaultSkin )
yield return DefaultSkin ;
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}
}
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private T lookupWithFallback < T > ( Func < ISkin , T > lookupFunction )
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where T : class
{
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foreach ( var source in AllSources )
{
if ( lookupFunction ( source ) is T skinSourced )
return skinSourced ;
}
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return null ;
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}
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#region IResourceStorageProvider
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AudioManager IStorageResourceProvider . AudioManager = > audio ;
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IResourceStore < byte [ ] > IStorageResourceProvider . Resources = > resources ;
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IResourceStore < byte [ ] > IStorageResourceProvider . Files = > Files . Store ;
IResourceStore < TextureUpload > IStorageResourceProvider . CreateTextureLoaderStore ( IResourceStore < byte [ ] > underlyingStore ) = > host . CreateTextureLoaderStore ( underlyingStore ) ;
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#endregion
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}
}