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osu-lazer/osu.Game/Skinning/SkinManager.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
using System.Collections.Generic;
using System.Linq;
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using System.Linq.Expressions;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Rendering;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Framework.Threading;
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using osu.Framework.Utils;
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using osu.Game.Audio;
using osu.Game.Database;
using osu.Game.IO;
using osu.Game.Overlays.Notifications;
using osu.Game.Utils;
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namespace osu.Game.Skinning
{
/// <summary>
/// Handles the storage and retrieval of <see cref="Skin"/>s.
/// </summary>
/// <remarks>
/// This is also exposed and cached as <see cref="ISkinSource"/> to allow for any component to potentially have skinning support.
/// For gameplay components, see <see cref="RulesetSkinProvidingContainer"/> which adds extra legacy and toggle logic that may affect the lookup process.
/// </remarks>
[ExcludeFromDynamicCompile]
public class SkinManager : ModelManager<SkinInfo>, ISkinSource, IStorageResourceProvider, IModelImporter<SkinInfo>
{
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/// <summary>
/// The default "classic" skin.
/// </summary>
public Skin DefaultClassicSkin { get; }
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private readonly AudioManager audio;
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private readonly Scheduler scheduler;
private readonly GameHost host;
private readonly IResourceStore<byte[]> resources;
public readonly Bindable<Skin> CurrentSkin = new Bindable<Skin>();
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public readonly Bindable<Live<SkinInfo>> CurrentSkinInfo = new Bindable<Live<SkinInfo>>(ArgonSkin.CreateInfo().ToLiveUnmanaged());
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private readonly SkinImporter skinImporter;
private readonly IResourceStore<byte[]> userFiles;
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private Skin argonSkin { get; }
private Skin trianglesSkin { get; }
public SkinManager(Storage storage, RealmAccess realm, GameHost host, IResourceStore<byte[]> resources, AudioManager audio, Scheduler scheduler)
: base(storage, realm)
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{
this.audio = audio;
this.scheduler = scheduler;
this.host = host;
this.resources = resources;
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userFiles = new StorageBackedResourceStore(storage.GetStorageForDirectory("files"));
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skinImporter = new SkinImporter(storage, realm, this)
{
PostNotification = obj => PostNotification?.Invoke(obj),
};
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var defaultSkins = new[]
{
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DefaultClassicSkin = new DefaultLegacySkin(this),
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trianglesSkin = new TrianglesSkin(this),
argonSkin = new ArgonSkin(this),
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};
// Ensure the default entries are present.
realm.Write(r =>
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{
foreach (var skin in defaultSkins)
{
if (r.Find<SkinInfo>(skin.SkinInfo.ID) == null)
r.Add(skin.SkinInfo.Value);
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}
});
CurrentSkinInfo.ValueChanged += skin =>
{
CurrentSkin.Value = skin.NewValue.PerformRead(GetSkin);
};
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CurrentSkin.Value = argonSkin;
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CurrentSkin.ValueChanged += skin =>
{
if (!skin.NewValue.SkinInfo.Equals(CurrentSkinInfo.Value))
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throw new InvalidOperationException($"Setting {nameof(CurrentSkin)}'s value directly is not supported. Use {nameof(CurrentSkinInfo)} instead.");
SourceChanged?.Invoke();
};
}
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public void SelectRandomSkin()
{
Realm.Run(r =>
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{
// choose from only user skins, removing the current selection to ensure a new one is chosen.
var randomChoices = r.All<SkinInfo>()
.Where(s => !s.DeletePending && s.ID != CurrentSkinInfo.Value.ID)
.ToArray();
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if (randomChoices.Length == 0)
{
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CurrentSkinInfo.Value = ArgonSkin.CreateInfo().ToLiveUnmanaged();
return;
}
var chosen = randomChoices.ElementAt(RNG.Next(0, randomChoices.Length));
CurrentSkinInfo.Value = chosen.ToLive(Realm);
});
}
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/// <summary>
/// Retrieve a <see cref="Skin"/> instance for the provided <see cref="SkinInfo"/>
/// </summary>
/// <param name="skinInfo">The skin to lookup.</param>
/// <returns>A <see cref="Skin"/> instance correlating to the provided <see cref="SkinInfo"/>.</returns>
public Skin GetSkin(SkinInfo skinInfo) => skinInfo.CreateInstance(this);
/// <summary>
/// Ensure that the current skin is in a state it can accept user modifications.
/// This will create a copy of any internal skin and being tracking in the database if not already.
/// </summary>
/// <returns>
/// Whether a new skin was created to allow for mutation.
/// </returns>
public bool EnsureMutableSkin()
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{
return CurrentSkinInfo.Value.PerformRead(s =>
{
if (!s.Protected)
return false;
string[] existingSkinNames = Realm.Run(r => r.All<SkinInfo>()
.Where(skin => !skin.DeletePending)
.AsEnumerable()
.Select(skin => skin.Name).ToArray());
// if the user is attempting to save one of the default skin implementations, create a copy first.
var skinInfo = new SkinInfo
{
Creator = s.Creator,
InstantiationInfo = s.InstantiationInfo,
Name = NamingUtils.GetNextBestName(existingSkinNames, $@"{s.Name} (modified)")
};
var result = skinImporter.ImportModel(skinInfo);
if (result != null)
{
// save once to ensure the required json content is populated.
// currently this only happens on save.
result.PerformRead(skin => Save(skin.CreateInstance(this)));
CurrentSkinInfo.Value = result;
return true;
}
return false;
});
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}
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public void Save(Skin skin)
{
if (!skin.SkinInfo.IsManaged)
throw new InvalidOperationException($"Attempting to save a skin which is not yet tracked. Call {nameof(EnsureMutableSkin)} first.");
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skinImporter.Save(skin);
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}
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/// <summary>
/// Perform a lookup query on available <see cref="SkinInfo"/>s.
/// </summary>
/// <param name="query">The query.</param>
/// <returns>The first result for the provided query, or null if no results were found.</returns>
public Live<SkinInfo> Query(Expression<Func<SkinInfo, bool>> query)
{
return Realm.Run(r => r.All<SkinInfo>().FirstOrDefault(query)?.ToLive(Realm));
}
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public event Action SourceChanged;
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public Drawable GetDrawableComponent(ISkinComponent component) => lookupWithFallback(s => s.GetDrawableComponent(component));
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public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => lookupWithFallback(s => s.GetTexture(componentName, wrapModeS, wrapModeT));
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public ISample GetSample(ISampleInfo sampleInfo) => lookupWithFallback(s => s.GetSample(sampleInfo));
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => lookupWithFallback(s => s.GetConfig<TLookup, TValue>(lookup));
public ISkin FindProvider(Func<ISkin, bool> lookupFunction)
{
foreach (var source in AllSources)
{
if (lookupFunction(source))
return source;
}
return null;
}
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public IEnumerable<ISkin> AllSources
{
get
{
yield return CurrentSkin.Value;
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// Skin manager provides default fallbacks.
// This handles cases where a user skin doesn't have the required resources for complete display of
// certain elements.
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if (CurrentSkin.Value is LegacySkin && CurrentSkin.Value != DefaultClassicSkin)
yield return DefaultClassicSkin;
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if (CurrentSkin.Value != trianglesSkin)
yield return trianglesSkin;
}
}
private T lookupWithFallback<T>(Func<ISkin, T> lookupFunction)
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where T : class
{
foreach (var source in AllSources)
{
if (lookupFunction(source) is T skinSourced)
return skinSourced;
}
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return null;
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}
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#region IResourceStorageProvider
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IRenderer IStorageResourceProvider.Renderer => host.Renderer;
AudioManager IStorageResourceProvider.AudioManager => audio;
IResourceStore<byte[]> IStorageResourceProvider.Resources => resources;
IResourceStore<byte[]> IStorageResourceProvider.Files => userFiles;
RealmAccess IStorageResourceProvider.RealmAccess => Realm;
IResourceStore<TextureUpload> IStorageResourceProvider.CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host.CreateTextureLoaderStore(underlyingStore);
#endregion
#region Implementation of IModelImporter<SkinInfo>
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public Action<IEnumerable<Live<SkinInfo>>> PresentImport
{
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set => skinImporter.PresentImport = value;
}
public Task Import(params string[] paths) => skinImporter.Import(paths);
public Task Import(params ImportTask[] tasks) => skinImporter.Import(tasks);
public IEnumerable<string> HandledExtensions => skinImporter.HandledExtensions;
public Task<IEnumerable<Live<SkinInfo>>> Import(ProgressNotification notification, params ImportTask[] tasks) => skinImporter.Import(notification, tasks);
public Task<Live<SkinInfo>> ImportAsUpdate(ProgressNotification notification, ImportTask task, SkinInfo original) => skinImporter.ImportAsUpdate(notification, task, original);
public Task<Live<SkinInfo>> Import(ImportTask task, bool batchImport = false, CancellationToken cancellationToken = default) => skinImporter.Import(task, batchImport, cancellationToken);
#endregion
public void Delete([CanBeNull] Expression<Func<SkinInfo, bool>> filter = null, bool silent = false)
{
Realm.Run(r =>
{
var items = r.All<SkinInfo>()
.Where(s => !s.Protected && !s.DeletePending);
if (filter != null)
items = items.Where(filter);
// check the removed skin is not the current user choice. if it is, switch back to default.
Guid currentUserSkin = CurrentSkinInfo.Value.ID;
if (items.Any(s => s.ID == currentUserSkin))
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scheduler.Add(() => CurrentSkinInfo.Value = ArgonSkin.CreateInfo().ToLiveUnmanaged());
Delete(items.ToList(), silent);
});
}
public void SetSkinFromConfiguration(string guidString)
{
Live<SkinInfo> skinInfo = null;
if (Guid.TryParse(guidString, out var guid))
skinInfo = Query(s => s.ID == guid);
if (skinInfo == null)
{
if (guid == SkinInfo.CLASSIC_SKIN)
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skinInfo = DefaultClassicSkin.SkinInfo;
}
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CurrentSkinInfo.Value = skinInfo ?? trianglesSkin.SkinInfo;
}
}
}