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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System ;
using System.Collections.Generic ;
using System.Linq ;
using System.Linq.Expressions ;
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using System.Threading ;
using System.Threading.Tasks ;
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using osu.Framework.Audio ;
using osu.Framework.Audio.Sample ;
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using osu.Framework.Bindables ;
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using osu.Framework.Graphics ;
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using osu.Framework.Graphics.OpenGL.Textures ;
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using osu.Framework.Graphics.Textures ;
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using osu.Framework.IO.Stores ;
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using osu.Framework.Platform ;
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using osu.Framework.Testing ;
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using osu.Framework.Threading ;
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using osu.Framework.Utils ;
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using osu.Game.Audio ;
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using osu.Game.Database ;
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using osu.Game.IO ;
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using osu.Game.IO.Archives ;
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using osu.Game.Overlays.Notifications ;
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namespace osu.Game.Skinning
{
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/// <summary>
/// Handles the storage and retrieval of <see cref="Skin"/>s.
/// </summary>
/// <remarks>
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/// This is also exposed and cached as <see cref="ISkinSource"/> to allow for any component to potentially have skinning support.
/// For gameplay components, see <see cref="RulesetSkinProvidingContainer"/> which adds extra legacy and toggle logic that may affect the lookup process.
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/// </remarks>
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[ExcludeFromDynamicCompile]
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public class SkinManager : ISkinSource , IStorageResourceProvider , IModelImporter < SkinInfo >
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{
private readonly AudioManager audio ;
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private readonly Scheduler scheduler ;
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private readonly GameHost host ;
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private readonly IResourceStore < byte [ ] > resources ;
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public readonly Bindable < Skin > CurrentSkin = new Bindable < Skin > ( ) ;
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public readonly Bindable < ILive < SkinInfo > > CurrentSkinInfo = new Bindable < ILive < SkinInfo > > ( Skinning . DefaultSkin . CreateInfo ( ) . ToLive ( ) )
{
Default = Skinning . DefaultSkin . CreateInfo ( ) . ToLive ( )
} ;
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private readonly SkinModelManager skinModelManager ;
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private readonly RealmContextFactory contextFactory ;
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private readonly IResourceStore < byte [ ] > userFiles ;
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/// <summary>
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/// The default skin.
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/// </summary>
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public Skin DefaultSkin { get ; }
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/// <summary>
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/// The default legacy skin.
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/// </summary>
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public Skin DefaultLegacySkin { get ; }
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public SkinManager ( Storage storage , RealmContextFactory contextFactory , GameHost host , IResourceStore < byte [ ] > resources , AudioManager audio , Scheduler scheduler )
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{
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this . contextFactory = contextFactory ;
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this . audio = audio ;
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this . scheduler = scheduler ;
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this . host = host ;
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this . resources = resources ;
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userFiles = new StorageBackedResourceStore ( storage . GetStorageForDirectory ( "files" ) ) ;
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skinModelManager = new SkinModelManager ( storage , contextFactory , host , this ) ;
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var defaultSkins = new [ ]
{
DefaultLegacySkin = new DefaultLegacySkin ( this ) ,
DefaultSkin = new DefaultSkin ( this ) ,
} ;
// Ensure the default entries are present.
using ( var context = contextFactory . CreateContext ( ) )
using ( var transaction = context . BeginWrite ( ) )
{
foreach ( var skin in defaultSkins )
{
if ( context . Find < SkinInfo > ( skin . SkinInfo . ID ) = = null )
context . Add ( skin . SkinInfo . Value ) ;
}
transaction . Commit ( ) ;
}
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CurrentSkinInfo . ValueChanged + = skin = > CurrentSkin . Value = skin . NewValue . PerformRead ( GetSkin ) ;
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CurrentSkin . Value = DefaultSkin ;
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CurrentSkin . ValueChanged + = skin = >
{
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if ( ! skin . NewValue . SkinInfo . Equals ( CurrentSkinInfo . Value ) )
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throw new InvalidOperationException ( $"Setting {nameof(CurrentSkin)}'s value directly is not supported. Use {nameof(CurrentSkinInfo)} instead." ) ;
SourceChanged ? . Invoke ( ) ;
} ;
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}
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public void SelectRandomSkin ( )
{
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using ( var context = contextFactory . CreateContext ( ) )
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{
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// choose from only user skins, removing the current selection to ensure a new one is chosen.
var randomChoices = context . All < SkinInfo > ( ) . Where ( s = > ! s . DeletePending & & s . ID ! = CurrentSkinInfo . Value . ID ) . ToArray ( ) ;
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if ( randomChoices . Length = = 0 )
{
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CurrentSkinInfo . Value = Skinning . DefaultSkin . CreateInfo ( ) . ToLive ( ) ;
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return ;
}
var chosen = randomChoices . ElementAt ( RNG . Next ( 0 , randomChoices . Length ) ) ;
CurrentSkinInfo . Value = chosen . ToLive ( ) ;
}
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}
/// <summary>
/// Retrieve a <see cref="Skin"/> instance for the provided <see cref="SkinInfo"/>
/// </summary>
/// <param name="skinInfo">The skin to lookup.</param>
/// <returns>A <see cref="Skin"/> instance correlating to the provided <see cref="SkinInfo"/>.</returns>
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public Skin GetSkin ( SkinInfo skinInfo ) = > skinInfo . CreateInstance ( this ) ;
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/// <summary>
/// Ensure that the current skin is in a state it can accept user modifications.
/// This will create a copy of any internal skin and being tracking in the database if not already.
/// </summary>
public void EnsureMutableSkin ( )
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{
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CurrentSkinInfo . Value . PerformRead ( s = >
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{
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if ( s . IsManaged )
return ;
// if the user is attempting to save one of the default skin implementations, create a copy first.
var result = skinModelManager . Import ( new SkinInfo
{
Name = s . Name + @" (modified)" ,
Creator = s . Creator ,
InstantiationInfo = s . InstantiationInfo ,
} ) . Result ;
if ( result ! = null )
CurrentSkinInfo . Value = result ;
} ) ;
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}
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public void Save ( Skin skin )
{
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if ( ! skin . SkinInfo . IsManaged )
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throw new InvalidOperationException ( $"Attempting to save a skin which is not yet tracked. Call {nameof(EnsureMutableSkin)} first." ) ;
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skinModelManager . Save ( skin ) ;
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}
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/// <summary>
/// Perform a lookup query on available <see cref="SkinInfo"/>s.
/// </summary>
/// <param name="query">The query.</param>
/// <returns>The first result for the provided query, or null if no results were found.</returns>
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public ILive < SkinInfo > Query ( Expression < Func < SkinInfo , bool > > query )
{
using ( var context = contextFactory . CreateContext ( ) )
return context . All < SkinInfo > ( ) . FirstOrDefault ( query ) ? . ToLive ( ) ;
}
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public event Action SourceChanged ;
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public Drawable GetDrawableComponent ( ISkinComponent component ) = > lookupWithFallback ( s = > s . GetDrawableComponent ( component ) ) ;
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public Texture GetTexture ( string componentName , WrapMode wrapModeS , WrapMode wrapModeT ) = > lookupWithFallback ( s = > s . GetTexture ( componentName , wrapModeS , wrapModeT ) ) ;
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public ISample GetSample ( ISampleInfo sampleInfo ) = > lookupWithFallback ( s = > s . GetSample ( sampleInfo ) ) ;
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public IBindable < TValue > GetConfig < TLookup , TValue > ( TLookup lookup ) = > lookupWithFallback ( s = > s . GetConfig < TLookup , TValue > ( lookup ) ) ;
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public ISkin FindProvider ( Func < ISkin , bool > lookupFunction )
{
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foreach ( var source in AllSources )
{
if ( lookupFunction ( source ) )
return source ;
}
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return null ;
}
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public IEnumerable < ISkin > AllSources
{
get
{
yield return CurrentSkin . Value ;
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if ( CurrentSkin . Value is LegacySkin & & CurrentSkin . Value ! = DefaultLegacySkin )
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yield return DefaultLegacySkin ;
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if ( CurrentSkin . Value ! = DefaultSkin )
yield return DefaultSkin ;
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}
}
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private T lookupWithFallback < T > ( Func < ISkin , T > lookupFunction )
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where T : class
{
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foreach ( var source in AllSources )
{
if ( lookupFunction ( source ) is T skinSourced )
return skinSourced ;
}
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return null ;
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}
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#region IResourceStorageProvider
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AudioManager IStorageResourceProvider . AudioManager = > audio ;
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IResourceStore < byte [ ] > IStorageResourceProvider . Resources = > resources ;
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IResourceStore < byte [ ] > IStorageResourceProvider . Files = > userFiles ;
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IResourceStore < TextureUpload > IStorageResourceProvider . CreateTextureLoaderStore ( IResourceStore < byte [ ] > underlyingStore ) = > host . CreateTextureLoaderStore ( underlyingStore ) ;
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#endregion
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#region Implementation of IModelImporter < SkinInfo >
public Action < Notification > PostNotification
{
set = > skinModelManager . PostNotification = value ;
}
public Action < IEnumerable < ILive < SkinInfo > > > PostImport
{
set = > skinModelManager . PostImport = value ;
}
public Task Import ( params string [ ] paths )
{
return skinModelManager . Import ( paths ) ;
}
public Task Import ( params ImportTask [ ] tasks )
{
return skinModelManager . Import ( tasks ) ;
}
public IEnumerable < string > HandledExtensions = > skinModelManager . HandledExtensions ;
public Task < IEnumerable < ILive < SkinInfo > > > Import ( ProgressNotification notification , params ImportTask [ ] tasks )
{
return skinModelManager . Import ( notification , tasks ) ;
}
public Task < ILive < SkinInfo > > Import ( ImportTask task , bool lowPriority = false , CancellationToken cancellationToken = default )
{
return skinModelManager . Import ( task , lowPriority , cancellationToken ) ;
}
public Task < ILive < SkinInfo > > Import ( ArchiveReader archive , bool lowPriority = false , CancellationToken cancellationToken = default )
{
return skinModelManager . Import ( archive , lowPriority , cancellationToken ) ;
}
public Task < ILive < SkinInfo > > Import ( SkinInfo item , ArchiveReader archive = null , bool lowPriority = false , CancellationToken cancellationToken = default )
{
return skinModelManager . Import ( item , archive , lowPriority , cancellationToken ) ;
}
#endregion
#region Implementation of IModelManager < SkinInfo >
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public void Delete ( [ CanBeNull ] Expression < Func < SkinInfo , bool > > filter = null , bool silent = false )
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{
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using ( var context = contextFactory . CreateContext ( ) )
{
var items = context . All < SkinInfo > ( ) . Where ( filter ) . ToList ( ) ;
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// check the removed skin is not the current user choice. if it is, switch back to default.
Guid currentUserSkin = CurrentSkinInfo . Value . ID ;
if ( items . Any ( s = > s . ID = = currentUserSkin ) )
scheduler . Add ( ( ) = > CurrentSkinInfo . Value = SkinInfo . Default . ToLive ( ) ) ;
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skinModelManager . Delete ( items , silent ) ;
}
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}
#endregion
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}
}