2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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2018-11-12 01:38:12 +08:00
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using System;
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using System.Collections.Generic;
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2022-09-18 11:49:23 +08:00
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using System.Linq;
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2018-11-12 01:38:12 +08:00
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using osu.Framework.Allocation;
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2019-02-21 18:04:31 +08:00
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using osu.Framework.Bindables;
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2018-11-12 01:38:12 +08:00
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Primitives;
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2022-07-29 21:33:34 +08:00
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using osu.Framework.Graphics.Rendering;
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2022-08-05 19:36:28 +08:00
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using osu.Framework.Graphics.Rendering.Vertices;
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2018-11-12 01:38:12 +08:00
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using osu.Framework.Graphics.Shaders;
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2019-03-27 18:29:27 +08:00
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using osu.Framework.Graphics.Sprites;
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2022-08-11 03:54:48 +08:00
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using osu.Framework.Localisation;
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2018-11-12 01:38:12 +08:00
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using osu.Game.Beatmaps.Timing;
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2022-01-16 04:43:28 +08:00
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using osu.Game.Configuration;
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2017-04-21 16:33:20 +08:00
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using osu.Game.Graphics;
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2019-07-23 14:17:02 +08:00
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using osu.Game.Graphics.OpenGL.Vertices;
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2018-11-12 01:38:12 +08:00
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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2019-04-25 18:56:57 +08:00
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using osu.Game.Scoring;
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2018-11-20 15:51:59 +08:00
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using osuTK;
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using osuTK.Graphics;
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2018-04-13 17:19:50 +08:00
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2017-04-21 16:33:20 +08:00
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namespace osu.Game.Rulesets.Mods
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{
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2018-11-30 13:48:19 +08:00
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public abstract class ModFlashlight : Mod
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{
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public override string Name => "Flashlight";
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public override string Acronym => "FL";
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public override IconUsage? Icon => OsuIcon.ModFlashlight;
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public override ModType Type => ModType.DifficultyIncrease;
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public override LocalisableString Description => "Restricted view area.";
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[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
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2022-02-03 03:41:25 +08:00
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public abstract BindableFloat SizeMultiplier { get; }
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[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
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public abstract BindableBool ComboBasedSize { get; }
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/// <summary>
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/// The default size of the flashlight in ruleset-appropriate dimensions.
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/// <see cref="SizeMultiplier"/> and <see cref="ComboBasedSize"/> will apply their adjustments on top of this size.
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/// </summary>
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public abstract float DefaultFlashlightSize { get; }
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}
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public abstract class ModFlashlight<T> : ModFlashlight, IApplicableToDrawableRuleset<T>, IApplicableToScoreProcessor
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where T : HitObject
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{
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public const double FLASHLIGHT_FADE_DURATION = 800;
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private const int flashlight_size_decrease_combo = 100;
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private const int last_flashlight_size_decrease_combo = 200;
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private const float decrease_flashlight_with_combo_multiplier = 0.1f;
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protected readonly BindableInt Combo = new BindableInt();
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public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
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{
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Combo.BindTo(scoreProcessor.Combo);
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2020-07-03 03:39:37 +08:00
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// Default value of ScoreProcessor's Rank in Flashlight Mod should be SS+
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scoreProcessor.Rank.Value = ScoreRank.XH;
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}
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2020-07-03 03:39:37 +08:00
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public ScoreRank AdjustRank(ScoreRank rank, double accuracy)
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{
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switch (rank)
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{
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case ScoreRank.X:
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return ScoreRank.XH;
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case ScoreRank.S:
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return ScoreRank.SH;
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default:
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return rank;
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}
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}
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public virtual void ApplyToDrawableRuleset(DrawableRuleset<T> drawableRuleset)
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{
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var flashlight = CreateFlashlight();
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2018-11-12 01:38:12 +08:00
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flashlight.RelativeSizeAxes = Axes.Both;
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flashlight.Colour = Color4.Black;
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flashlight.Combo.BindTo(Combo);
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drawableRuleset.KeyBindingInputManager.Add(flashlight);
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flashlight.Breaks = drawableRuleset.Beatmap.Breaks;
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}
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protected abstract Flashlight CreateFlashlight();
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public abstract class Flashlight : Drawable
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{
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public readonly BindableInt Combo = new BindableInt();
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private IShader shader = null!;
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2019-04-02 10:56:22 +08:00
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protected override DrawNode CreateDrawNode() => new FlashlightDrawNode(this);
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public override bool RemoveCompletedTransforms => false;
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public List<BreakPeriod> Breaks = new List<BreakPeriod>();
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private readonly float defaultFlashlightSize;
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private readonly float sizeMultiplier;
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private readonly bool comboBasedSize;
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protected Flashlight(ModFlashlight modFlashlight)
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{
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defaultFlashlightSize = modFlashlight.DefaultFlashlightSize;
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sizeMultiplier = modFlashlight.SizeMultiplier.Value;
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comboBasedSize = modFlashlight.ComboBasedSize.Value;
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}
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2018-11-12 01:38:12 +08:00
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[BackgroundDependencyLoader]
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private void load(ShaderManager shaderManager)
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{
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shader = shaderManager.Load("PositionAndColour", FragmentShader);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Combo.ValueChanged += OnComboChange;
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using (BeginAbsoluteSequence(0))
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{
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foreach (BreakPeriod breakPeriod in Breaks.Where(breakPeriod => breakPeriod.HasEffect && breakPeriod.Duration >= FLASHLIGHT_FADE_DURATION * 2))
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{
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this.Delay(breakPeriod.StartTime + FLASHLIGHT_FADE_DURATION).FadeOutFromOne(FLASHLIGHT_FADE_DURATION);
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this.Delay(breakPeriod.EndTime - FLASHLIGHT_FADE_DURATION).FadeInFromZero(FLASHLIGHT_FADE_DURATION);
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}
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2018-11-12 01:38:12 +08:00
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}
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}
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2019-02-21 17:56:34 +08:00
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protected abstract void OnComboChange(ValueChangedEvent<int> e);
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2018-11-15 07:33:13 +08:00
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protected abstract string FragmentShader { get; }
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2022-01-25 03:55:24 +08:00
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protected float GetSizeFor(int combo)
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{
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float size = defaultFlashlightSize * sizeMultiplier;
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int comboForSize = Math.Min(combo, last_flashlight_size_decrease_combo);
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2022-01-25 03:55:24 +08:00
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2022-09-18 11:41:23 +08:00
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if (!comboBasedSize)
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comboForSize = 0;
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2022-01-16 04:43:28 +08:00
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2022-09-18 11:41:23 +08:00
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return size * (1 - decrease_flashlight_with_combo_multiplier * MathF.Floor(MathF.Min(comboForSize, last_flashlight_size_decrease_combo) / flashlight_size_decrease_combo));
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}
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2018-11-15 07:33:13 +08:00
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private Vector2 flashlightPosition;
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2019-02-28 12:31:40 +08:00
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2018-11-15 07:33:13 +08:00
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protected Vector2 FlashlightPosition
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{
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get => flashlightPosition;
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set
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{
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if (flashlightPosition == value) return;
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flashlightPosition = value;
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Invalidate(Invalidation.DrawNode);
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}
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}
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2018-11-12 01:38:12 +08:00
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2018-11-15 07:33:13 +08:00
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private Vector2 flashlightSize;
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2018-11-15 07:33:13 +08:00
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protected Vector2 FlashlightSize
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{
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get => flashlightSize;
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set
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{
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if (flashlightSize == value) return;
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flashlightSize = value;
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Invalidate(Invalidation.DrawNode);
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}
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}
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2019-04-12 09:47:22 +08:00
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2019-04-12 10:23:40 +08:00
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private float flashlightDim;
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2019-04-12 10:23:40 +08:00
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public float FlashlightDim
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{
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get => flashlightDim;
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set
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{
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if (flashlightDim == value) return;
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2019-04-12 09:47:22 +08:00
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2019-04-12 10:23:40 +08:00
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flashlightDim = value;
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2019-04-12 09:47:22 +08:00
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Invalidate(Invalidation.DrawNode);
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}
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}
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2018-11-12 01:38:12 +08:00
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2019-04-02 10:56:22 +08:00
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private class FlashlightDrawNode : DrawNode
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{
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protected new Flashlight Source => (Flashlight)base.Source;
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private IShader shader = null!;
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private Quad screenSpaceDrawQuad;
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private Vector2 flashlightPosition;
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private Vector2 flashlightSize;
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private float flashlightDim;
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private IVertexBatch<PositionAndColourVertex>? quadBatch;
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private Action<TexturedVertex2D>? addAction;
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public FlashlightDrawNode(Flashlight source)
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: base(source)
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{
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}
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public override void ApplyState()
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{
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base.ApplyState();
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shader = Source.shader;
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screenSpaceDrawQuad = Source.ScreenSpaceDrawQuad;
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flashlightPosition = Vector2Extensions.Transform(Source.FlashlightPosition, DrawInfo.Matrix);
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2019-05-07 11:04:58 +08:00
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flashlightSize = Source.FlashlightSize * DrawInfo.Matrix.ExtractScale().Xy;
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flashlightDim = Source.FlashlightDim;
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2019-04-02 10:56:22 +08:00
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}
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public override void Draw(IRenderer renderer)
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{
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base.Draw(renderer);
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2018-11-12 01:38:12 +08:00
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if (quadBatch == null)
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{
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quadBatch = renderer.CreateQuadBatch<PositionAndColourVertex>(1, 1);
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addAction = v => quadBatch.Add(new PositionAndColourVertex
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{
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Position = v.Position,
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Colour = v.Colour
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});
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}
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shader.Bind();
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2018-11-12 01:38:12 +08:00
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2019-04-02 10:56:22 +08:00
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shader.GetUniform<Vector2>("flashlightPos").UpdateValue(ref flashlightPosition);
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shader.GetUniform<Vector2>("flashlightSize").UpdateValue(ref flashlightSize);
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2019-05-07 11:07:45 +08:00
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shader.GetUniform<float>("flashlightDim").UpdateValue(ref flashlightDim);
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2018-11-12 01:38:12 +08:00
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renderer.DrawQuad(renderer.WhitePixel, screenSpaceDrawQuad, DrawColourInfo.Colour, vertexAction: addAction);
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2019-04-02 10:56:22 +08:00
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shader.Unbind();
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}
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2019-08-07 16:33:30 +08:00
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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quadBatch?.Dispose();
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}
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2018-11-12 01:38:12 +08:00
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}
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}
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2017-04-21 16:33:20 +08:00
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}
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2018-01-05 19:21:19 +08:00
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}
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