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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System ;
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using System.Collections.Generic ;
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using System.Linq ;
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using osu.Framework.Bindables ;
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using osu.Framework.Graphics.Performance ;
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using osu.Game.Rulesets.Judgements ;
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using osu.Game.Rulesets.Objects.Drawables ;
namespace osu.Game.Rulesets.Objects
{
/// <summary>
/// A <see cref="LifetimeEntry"/> that stores the lifetime for a <see cref="HitObject"/>.
/// </summary>
public class HitObjectLifetimeEntry : LifetimeEntry
{
/// <summary>
/// The <see cref="HitObject"/>.
/// </summary>
public readonly HitObject HitObject ;
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/// <summary>
/// The list of <see cref="HitObjectLifetimeEntry"/> for the <see cref="HitObject"/>'s nested objects (if any).
/// </summary>
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public List < HitObjectLifetimeEntry > NestedEntries { get ; internal set ; } = new List < HitObjectLifetimeEntry > ( ) ;
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/// <summary>
/// The result that <see cref="HitObject"/> was judged with.
/// This is set by the accompanying <see cref="DrawableHitObject"/>, and reused when required for rewinding.
/// </summary>
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internal JudgementResult ? Result ;
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/// <summary>
/// Whether <see cref="HitObject"/> has been judged.
/// Note: This does NOT include nested hitobjects.
/// </summary>
public bool Judged = > Result ? . HasResult ? ? true ;
/// <summary>
/// Whether <see cref="HitObject"/> and all of its nested objects have been judged.
/// </summary>
public bool AllJudged = > Judged & & NestedEntries . All ( h = > h . AllJudged ) ;
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private readonly IBindable < double > startTimeBindable = new BindableDouble ( ) ;
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internal event Action ? RevertResult ;
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/// <summary>
/// Creates a new <see cref="HitObjectLifetimeEntry"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to store the lifetime of.</param>
public HitObjectLifetimeEntry ( HitObject hitObject )
{
HitObject = hitObject ;
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startTimeBindable . BindTo ( HitObject . StartTimeBindable ) ;
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startTimeBindable . BindValueChanged ( _ = > SetInitialLifetime ( ) , true ) ;
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// Subscribe to this event before the DrawableHitObject so that the local callback is invoked before the entry is re-applied as a result of DefaultsApplied.
// This way, the DrawableHitObject can use OnApply() to overwrite the LifetimeStart that was set inside setInitialLifetime().
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HitObject . DefaultsApplied + = _ = > SetInitialLifetime ( ) ;
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}
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// The lifetime, as set by the hitobject.
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private double realLifetimeStart = double . MinValue ;
private double realLifetimeEnd = double . MaxValue ;
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// This method is called even if `start == LifetimeStart` when `KeepAlive` is true (necessary to update `realLifetimeStart`).
protected override void SetLifetimeStart ( double start )
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{
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realLifetimeStart = start ;
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if ( ! keepAlive )
base . SetLifetimeStart ( start ) ;
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}
protected override void SetLifetimeEnd ( double end )
{
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realLifetimeEnd = end ;
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if ( ! keepAlive )
base . SetLifetimeEnd ( end ) ;
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}
private bool keepAlive ;
/// <summary>
/// Whether the <see cref="HitObject"/> should be kept always alive.
/// </summary>
internal bool KeepAlive
{
set
{
if ( keepAlive = = value )
return ;
keepAlive = value ;
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if ( keepAlive )
SetLifetime ( double . MinValue , double . MaxValue ) ;
else
SetLifetime ( realLifetimeStart , realLifetimeEnd ) ;
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}
}
/// <summary>
/// A safe offset prior to the start time of <see cref="HitObject"/> at which it may begin displaying contents.
/// By default, <see cref="HitObject"/>s are assumed to display their contents within 10 seconds prior to their start time.
/// </summary>
/// <remarks>
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/// This is only used as an optimisation to delay the initial application of the <see cref="HitObject"/> to a <see cref="DrawableHitObject"/>.
/// A more accurate <see cref="LifetimeEntry.LifetimeStart"/> should be set on the hit object application, for further optimisation.
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/// </remarks>
protected virtual double InitialLifetimeOffset = > 10000 ;
/// <summary>
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/// Set <see cref="LifetimeEntry.LifetimeStart"/> using <see cref="InitialLifetimeOffset"/>.
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/// </summary>
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internal void SetInitialLifetime ( ) = > LifetimeStart = HitObject . StartTime - InitialLifetimeOffset ;
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internal void OnRevertResult ( ) = > RevertResult ? . Invoke ( ) ;
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}
}