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osu-lazer/osu.Game/Overlays/UserProfileOverlay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Extensions;
using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays.Profile;
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using osu.Game.Overlays.Profile.Sections;
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using osu.Game.Rulesets;
using osu.Game.Users;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays
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{
public partial class UserProfileOverlay : FullscreenOverlay<ProfileHeader>
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{
protected override Container<Drawable> Content => onlineViewContainer;
private readonly OnlineViewContainer onlineViewContainer;
private readonly LoadingLayer loadingLayer;
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private ProfileSection? lastSection;
private ProfileSection[]? sections;
private GetUserRequest? userReq;
private ProfileSectionsContainer? sectionsContainer;
private ProfileSectionTabControl? tabs;
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private IUser? user;
private IRulesetInfo? ruleset;
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
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[Resolved]
private RulesetStore rulesets { get; set; } = null!;
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public UserProfileOverlay()
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: base(OverlayColourScheme.Pink)
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{
base.Content.AddRange(new Drawable[]
{
onlineViewContainer = new OnlineViewContainer($"Sign in to view the {Header.Title.Title}")
{
RelativeSizeAxes = Axes.Both
},
loadingLayer = new LoadingLayer(true)
});
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}
[BackgroundDependencyLoader]
private void load()
{
apiState.BindTo(API.State);
apiState.BindValueChanged(state => Schedule(() =>
{
if (state.NewValue == APIState.Online && user != null)
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Scheduler.AddOnce(fetchAndSetContent);
}));
}
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protected override ProfileHeader CreateHeader() => new ProfileHeader();
protected override Color4 BackgroundColour => ColourProvider.Background5;
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public void ShowUser(IUser userToShow, IRulesetInfo? userRuleset = null)
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{
if (userToShow.OnlineID == APIUser.SYSTEM_USER_ID)
return;
user = userToShow;
ruleset = userRuleset;
Show();
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Scheduler.AddOnce(fetchAndSetContent);
}
private void fetchAndSetContent()
{
Debug.Assert(user != null);
if (user.OnlineID == Header.User.Value?.User.Id && ruleset?.MatchesOnlineID(Header.User.Value?.Ruleset) == true)
return;
if (sectionsContainer != null)
sectionsContainer.ExpandableHeader = null;
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userReq?.Cancel();
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lastSection = null;
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sections = !user.IsBot
? new ProfileSection[]
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{
//new AboutSection(),
new RecentSection(),
new RanksSection(),
//new MedalsSection(),
new HistoricalSection(),
new BeatmapsSection(),
new KudosuSection()
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}
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: Array.Empty<ProfileSection>();
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changeOverlayColours(OverlayColourScheme.Pink.GetHue());
recreateBaseContent();
if (API.State.Value != APIState.Offline)
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{
userReq = user.OnlineID > 1 ? new GetUserRequest(user.OnlineID, ruleset) : new GetUserRequest(user.Username, ruleset);
userReq.Success += u => userLoadComplete(u, ruleset);
API.Queue(userReq);
loadingLayer.Show();
}
}
private void userLoadComplete(APIUser loadedUser, IRulesetInfo? userRuleset)
{
Debug.Assert(sections != null && sectionsContainer != null && tabs != null);
// reuse header and content if same colour scheme, otherwise recreate both.
int profileHue = loadedUser.ProfileHue ?? OverlayColourScheme.Pink.GetHue();
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if (changeOverlayColours(profileHue))
recreateBaseContent();
var actualRuleset = rulesets.GetRuleset(userRuleset?.ShortName ?? loadedUser.PlayMode).AsNonNull();
var userProfile = new UserProfileData(loadedUser, actualRuleset);
Header.User.Value = userProfile;
if (loadedUser.ProfileOrder != null)
{
foreach (string id in loadedUser.ProfileOrder)
{
var sec = sections.FirstOrDefault(s => s.Identifier == id);
if (sec != null)
{
sec.User.Value = userProfile;
sectionsContainer.Add(sec);
tabs.AddItem(sec);
}
}
}
loadingLayer.Hide();
}
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private void recreateBaseContent()
{
Child = new OsuContextMenuContainer
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{
RelativeSizeAxes = Axes.Both,
Child = sectionsContainer = new ProfileSectionsContainer
{
ExpandableHeader = Header,
FixedHeader = tabs = new ProfileSectionTabControl
{
RelativeSizeAxes = Axes.X,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
},
HeaderBackground = new Box
{
// this is only visible as the ProfileTabControl background
Colour = ColourProvider.Background5,
RelativeSizeAxes = Axes.Both
},
}
};
sectionsContainer.SelectedSection.ValueChanged += section =>
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{
if (lastSection != section.NewValue)
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{
lastSection = section.NewValue;
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tabs.Current.Value = lastSection!;
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}
};
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tabs.Current.ValueChanged += section =>
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{
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if (lastSection == null)
{
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lastSection = sectionsContainer.Children.FirstOrDefault();
if (lastSection != null)
tabs.Current.Value = lastSection;
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return;
}
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if (lastSection != section.NewValue)
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{
lastSection = section.NewValue;
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sectionsContainer.ScrollTo(lastSection);
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}
};
}
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private bool changeOverlayColours(int hue)
{
if (hue == ColourProvider.Hue)
return false;
ColourProvider.ChangeColourScheme(hue);
RecreateHeader();
UpdateColours();
return true;
}
private partial class ProfileSectionTabControl : OsuTabControl<ProfileSection>
{
public ProfileSectionTabControl()
{
Height = 40;
Padding = new MarginPadding { Horizontal = HORIZONTAL_PADDING };
TabContainer.Spacing = new Vector2(20);
}
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protected override TabItem<ProfileSection> CreateTabItem(ProfileSection value) => new ProfileSectionTabItem(value);
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protected override bool OnClick(ClickEvent e) => true;
protected override bool OnHover(HoverEvent e) => true;
private partial class ProfileSectionTabItem : TabItem<ProfileSection>
{
private OsuSpriteText text = null!;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
public ProfileSectionTabItem(ProfileSection value)
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: base(value)
{
}
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Both;
Anchor = Anchor.CentreLeft;
Origin = Anchor.CentreLeft;
InternalChild = text = new OsuSpriteText
{
Text = Value.Title
};
updateState();
}
protected override void OnActivated() => updateState();
protected override void OnDeactivated() => updateState();
protected override bool OnHover(HoverEvent e)
{
updateState();
return true;
}
protected override void OnHoverLost(HoverLostEvent e) => updateState();
private void updateState()
{
text.Font = OsuFont.Default.With(size: 14, weight: Active.Value ? FontWeight.SemiBold : FontWeight.Regular);
Colour4 textColour;
if (IsHovered)
textColour = colourProvider.Light1;
else
textColour = Active.Value ? colourProvider.Content1 : colourProvider.Light2;
text.FadeColour(textColour, 300, Easing.OutQuint);
}
}
}
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private partial class ProfileSectionsContainer : SectionsContainer<ProfileSection>
{
private OverlayScrollContainer scroll = null!;
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public ProfileSectionsContainer()
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{
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RelativeSizeAxes = Axes.Both;
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}
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protected override UserTrackingScrollContainer CreateScrollContainer() => scroll = new OverlayScrollContainer();
// Reverse child ID is required so expanding beatmap panels can appear above sections below them.
// This can also be done by setting Depth when adding new sections above if using ReverseChildID turns out to have any issues.
protected override FlowContainer<ProfileSection> CreateScrollContentContainer() => new ReverseChildIDFillFlowContainer<ProfileSection>
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{
Direction = FillDirection.Vertical,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Spacing = new Vector2(0, 10),
Padding = new MarginPadding { Horizontal = 10 },
Margin = new MarginPadding { Bottom = 10 },
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};
protected override void LoadComplete()
{
base.LoadComplete();
// Ensure the scroll-to-top button is displayed above the fixed header.
AddInternal(scroll.Button.CreateProxy());
}
}
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}
}