2019-01-24 16:43:03 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-10-03 15:27:26 +08:00
2022-06-18 12:49:57 +08:00
using System.Linq ;
2020-05-15 17:07:41 +08:00
using System.Threading ;
2018-10-03 15:27:26 +08:00
using osu.Framework.Allocation ;
2019-02-21 18:04:31 +08:00
using osu.Framework.Bindables ;
2018-10-25 17:16:25 +08:00
using osu.Framework.Graphics ;
2018-10-03 15:27:26 +08:00
using osu.Framework.Graphics.Containers ;
2023-05-12 14:50:33 +08:00
using osu.Framework.Input.Bindings ;
2018-10-03 15:27:26 +08:00
using osu.Framework.Input.Events ;
2021-02-11 16:16:17 +08:00
using osu.Game.Audio ;
2018-10-03 15:27:26 +08:00
using osu.Game.Beatmaps ;
2019-04-25 16:36:17 +08:00
using osu.Game.Beatmaps.ControlPoints ;
2023-05-12 14:50:33 +08:00
using osu.Game.Input.Bindings ;
2018-10-03 15:27:26 +08:00
using osu.Game.Rulesets.Objects ;
2023-05-17 16:20:15 +08:00
using osu.Game.Rulesets.Objects.Types ;
2020-05-22 15:37:28 +08:00
using osu.Game.Screens.Edit ;
2018-11-06 17:28:22 +08:00
using osu.Game.Screens.Edit.Compose ;
2018-11-20 15:51:59 +08:00
using osuTK ;
2021-04-22 14:27:08 +08:00
using osuTK.Input ;
2018-10-03 15:27:26 +08:00
namespace osu.Game.Rulesets.Edit
{
2018-10-31 11:01:10 +08:00
/// <summary>
2018-11-06 17:06:34 +08:00
/// A blueprint which governs the creation of a new <see cref="HitObject"/> to actualisation.
2018-10-31 11:01:10 +08:00
/// </summary>
2023-05-12 14:50:33 +08:00
public abstract partial class PlacementBlueprint : CompositeDrawable , IKeyBindingHandler < GlobalAction >
2018-10-03 15:27:26 +08:00
{
2018-11-13 12:00:00 +08:00
/// <summary>
2020-02-13 08:03:48 +08:00
/// Whether the <see cref="HitObject"/> is currently mid-placement, but has not necessarily finished being placed.
2018-11-13 12:00:00 +08:00
/// </summary>
2021-04-16 13:10:21 +08:00
public PlacementState PlacementActive { get ; private set ; }
2018-11-13 12:00:00 +08:00
2023-05-24 16:11:12 +08:00
/// <summary>
/// Whether the sample bank should be taken from the previous hit object.
/// </summary>
2023-05-26 03:32:19 +08:00
public bool AutomaticBankAssignment { get ; set ; }
2023-05-24 16:11:12 +08:00
2018-10-03 15:27:26 +08:00
/// <summary>
/// The <see cref="HitObject"/> that is being placed.
/// </summary>
2020-09-25 13:10:30 +08:00
public readonly HitObject HitObject ;
2018-10-03 15:27:26 +08:00
2023-05-17 15:58:23 +08:00
[Resolved]
2023-05-17 19:54:17 +08:00
protected EditorClock EditorClock { get ; private set ; } = null ! ;
2018-10-03 15:44:37 +08:00
2021-05-19 17:34:02 +08:00
[Resolved]
2023-05-17 15:58:23 +08:00
private EditorBeatmap beatmap { get ; set ; } = null ! ;
2018-10-17 17:36:47 +08:00
2023-05-17 15:58:23 +08:00
private Bindable < double > startTimeBindable = null ! ;
2018-10-17 17:36:47 +08:00
2023-05-17 15:58:43 +08:00
private HitObject ? getPreviousHitObject ( ) = > beatmap . HitObjects . TakeWhile ( h = > h . StartTime < = startTimeBindable . Value ) . LastOrDefault ( ) ;
2020-05-22 21:41:06 +08:00
2018-10-17 14:46:30 +08:00
[Resolved]
2023-05-17 15:58:23 +08:00
private IPlacementHandler placementHandler { get ; set ; } = null ! ;
2018-10-17 14:46:30 +08:00
2023-05-12 15:00:40 +08:00
/// <summary>
/// Whether this blueprint is currently in a state that can be committed.
/// </summary>
/// <remarks>
/// Override this with any preconditions that should be double-checked on committing.
/// If <c>false</c> is returned and a commit is attempted, the blueprint will be destroyed instead.
/// </remarks>
protected virtual bool IsValidForPlacement = > true ;
2018-11-06 17:04:03 +08:00
protected PlacementBlueprint ( HitObject hitObject )
2018-10-03 15:27:26 +08:00
{
HitObject = hitObject ;
2018-10-25 17:16:25 +08:00
2021-02-11 16:16:17 +08:00
// adding the default hit sample should be the case regardless of the ruleset.
2023-05-18 13:12:57 +08:00
HitObject . Samples . Add ( new HitSampleInfo ( HitSampleInfo . HIT_NORMAL ) ) ;
2021-02-11 16:16:17 +08:00
2018-10-25 17:16:25 +08:00
RelativeSizeAxes = Axes . Both ;
2018-11-13 11:52:04 +08:00
2018-11-29 13:55:20 +08:00
// This is required to allow the blueprint's position to be updated via OnMouseMove/Handle
// on the same frame it is made visible via a PlacementState change.
AlwaysPresent = true ;
2018-10-03 15:27:26 +08:00
}
[BackgroundDependencyLoader]
2021-05-19 17:34:02 +08:00
private void load ( )
2018-10-03 15:27:26 +08:00
{
2020-05-22 21:41:06 +08:00
startTimeBindable = HitObject . StartTimeBindable . GetBoundCopy ( ) ;
startTimeBindable . BindValueChanged ( _ = > ApplyDefaultsToHitObject ( ) , true ) ;
2018-10-03 15:27:26 +08:00
}
/// <summary>
2018-10-17 13:37:39 +08:00
/// Signals that the placement of <see cref="HitObject"/> has started.
2018-10-03 15:27:26 +08:00
/// </summary>
2020-02-13 08:03:48 +08:00
/// <param name="commitStart">Whether this call is committing a value for HitObject.StartTime and continuing with further adjustments.</param>
2020-05-20 17:46:15 +08:00
protected void BeginPlacement ( bool commitStart = false )
2018-10-17 13:37:39 +08:00
{
2018-10-17 14:46:30 +08:00
placementHandler . BeginPlacement ( HitObject ) ;
2021-04-16 13:10:21 +08:00
if ( commitStart )
PlacementActive = PlacementState . Active ;
2018-10-17 13:37:39 +08:00
}
/// <summary>
/// Signals that the placement of <see cref="HitObject"/> has finished.
2020-02-13 08:03:48 +08:00
/// This will destroy this <see cref="PlacementBlueprint"/>, and add the HitObject.StartTime to the <see cref="Beatmap"/>.
2018-10-17 13:37:39 +08:00
/// </summary>
2023-05-12 15:00:40 +08:00
/// <param name="commit">Whether the object should be committed. Note that a commit may fail if <see cref="IsValidForPlacement"/> is <c>false</c>.</param>
2020-02-07 17:02:48 +08:00
public void EndPlacement ( bool commit )
2018-10-17 13:37:39 +08:00
{
2021-04-16 13:10:21 +08:00
switch ( PlacementActive )
{
case PlacementState . Finished :
return ;
case PlacementState . Waiting :
// ensure placement was started before ending to make state handling simpler.
BeginPlacement ( ) ;
break ;
}
2023-05-12 15:00:40 +08:00
placementHandler . EndPlacement ( HitObject , IsValidForPlacement & & commit ) ;
2021-04-16 13:10:21 +08:00
PlacementActive = PlacementState . Finished ;
2018-10-17 13:37:39 +08:00
}
2018-10-03 15:27:26 +08:00
2023-05-12 14:50:33 +08:00
public bool OnPressed ( KeyBindingPressEvent < GlobalAction > e )
{
if ( PlacementActive = = PlacementState . Waiting )
return false ;
switch ( e . Action )
{
case GlobalAction . Select :
EndPlacement ( true ) ;
return true ;
case GlobalAction . Back :
EndPlacement ( false ) ;
return true ;
default :
return false ;
}
}
public void OnReleased ( KeyBindingReleaseEvent < GlobalAction > e )
{
}
2019-10-03 15:14:42 +08:00
/// <summary>
2020-11-30 17:35:30 +08:00
/// Updates the time and position of this <see cref="PlacementBlueprint"/> based on the provided snap information.
2019-10-03 15:14:42 +08:00
/// </summary>
2020-05-28 19:33:12 +08:00
/// <param name="result">The snap result information.</param>
2020-11-26 18:16:18 +08:00
public virtual void UpdateTimeAndPosition ( SnapResult result )
2020-05-21 13:38:40 +08:00
{
2021-04-16 13:10:21 +08:00
if ( PlacementActive = = PlacementState . Waiting )
2023-05-17 16:20:15 +08:00
{
2023-05-17 19:54:17 +08:00
HitObject . StartTime = result . Time ? ? EditorClock . CurrentTime ;
2023-05-17 16:20:15 +08:00
if ( HitObject is IHasComboInformation comboInformation )
comboInformation . UpdateComboInformation ( getPreviousHitObject ( ) as IHasComboInformation ) ;
}
2023-05-24 16:11:12 +08:00
if ( AutomaticBankAssignment )
{
// Take the hitnormal sample of the last hit object
var lastHitNormal = getPreviousHitObject ( ) ? . Samples ? . FirstOrDefault ( o = > o . Name = = HitSampleInfo . HIT_NORMAL ) ;
if ( lastHitNormal ! = null )
HitObject . Samples [ 0 ] = lastHitNormal ;
}
2020-05-21 13:38:40 +08:00
}
2019-10-03 15:14:42 +08:00
2018-10-17 17:36:47 +08:00
/// <summary>
2021-10-01 13:56:42 +08:00
/// Invokes <see cref="Objects.HitObject.ApplyDefaults(ControlPointInfo,IBeatmapDifficultyInfo,CancellationToken)"/>,
2019-04-25 16:36:17 +08:00
/// refreshing <see cref="Objects.HitObject.NestedHitObjects"/> and parameters for the <see cref="HitObject"/>.
2018-10-17 17:36:47 +08:00
/// </summary>
2021-10-02 11:34:29 +08:00
protected void ApplyDefaultsToHitObject ( ) = > HitObject . ApplyDefaults ( beatmap . ControlPointInfo , beatmap . Difficulty ) ;
2018-10-17 17:36:47 +08:00
2023-02-05 11:58:48 +08:00
public override bool ReceivePositionalInputAt ( Vector2 screenSpacePos ) = > Parent ? . ReceivePositionalInputAt ( screenSpacePos ) = = true ;
2018-10-03 15:27:26 +08:00
protected override bool Handle ( UIEvent e )
{
base . Handle ( e ) ;
switch ( e )
{
2022-06-24 20:25:23 +08:00
case ScrollEvent :
2018-10-31 16:23:27 +08:00
return false ;
2019-04-01 11:44:46 +08:00
2022-06-24 20:25:23 +08:00
case DoubleClickEvent :
2020-04-13 12:57:15 +08:00
return false ;
2021-04-22 14:27:08 +08:00
case MouseButtonEvent mouse :
// placement blueprints should generally block mouse from reaching underlying components (ie. performing clicks on interface buttons).
// for now, the one exception we want to allow is when using a non-main mouse button when shift is pressed, which is used to trigger object deletion
// while in placement mode.
return mouse . Button = = MouseButton . Left | | ! mouse . ShiftPressed ;
2019-04-01 11:44:46 +08:00
2018-10-03 15:27:26 +08:00
default :
return false ;
}
}
2021-04-16 13:10:21 +08:00
public enum PlacementState
{
Waiting ,
Active ,
Finished
}
2018-10-03 15:27:26 +08:00
}
}