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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System ;
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using System.Collections.Generic ;
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using System.Diagnostics ;
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using System.Linq ;
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using osu.Framework.Allocation ;
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using osu.Framework.Audio ;
using osu.Framework.Audio.Sample ;
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using osu.Framework.Bindables ;
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using osu.Framework.Extensions.Color4Extensions ;
using osu.Framework.Graphics ;
using osu.Framework.Graphics.Containers ;
using osu.Framework.Graphics.Shapes ;
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using osu.Framework.Input.Bindings ;
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using osu.Framework.Input.Events ;
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using osu.Framework.Screens ;
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using osu.Game.Graphics ;
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using osu.Game.Graphics.Containers ;
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using osu.Game.Graphics.UserInterface ;
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using osu.Game.Input.Bindings ;
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using osu.Game.Localisation ;
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using osu.Game.Online.API ;
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using osu.Game.Online.Placeholders ;
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using osu.Game.Overlays ;
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using osu.Game.Scoring ;
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using osu.Game.Screens.Play ;
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using osu.Game.Screens.Ranking.Expanded.Accuracy ;
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using osu.Game.Screens.Ranking.Statistics ;
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using osuTK ;
namespace osu.Game.Screens.Ranking
{
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public abstract partial class ResultsScreen : ScreenWithBeatmapBackground , IKeyBindingHandler < GlobalAction >
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{
protected const float BACKGROUND_BLUR = 20 ;
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private static readonly float screen_height = 768 - TwoLayerButton . SIZE_EXTENDED . Y ;
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public override bool DisallowExternalBeatmapRulesetChanges = > true ;
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public override bool? AllowGlobalTrackControl = > true ;
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protected override OverlayActivation InitialOverlayActivationMode = > OverlayActivation . UserTriggered ;
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public readonly Bindable < ScoreInfo ? > SelectedScore = new Bindable < ScoreInfo ? > ( ) ;
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public readonly ScoreInfo ? Score ;
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protected ScorePanelList ScorePanelList { get ; private set ; } = null ! ;
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protected VerticalScrollContainer VerticalScrollContent { get ; private set ; } = null ! ;
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[Resolved]
private Player ? player { get ; set ; }
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[Resolved]
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private IAPIProvider api { get ; set ; } = null ! ;
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protected StatisticsPanel StatisticsPanel { get ; private set ; } = null ! ;
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private Drawable bottomPanel = null ! ;
private Container < ScorePanel > detachedPanelContainer = null ! ;
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private bool lastFetchCompleted ;
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/// <summary>
/// Whether the user can retry the beatmap from the results screen.
/// </summary>
public bool AllowRetry { get ; init ; }
/// <summary>
/// Whether the user can watch the replay of the completed play from the results screen.
/// </summary>
public bool AllowWatchingReplay { get ; init ; } = true ;
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/// <summary>
/// Whether the user's personal statistics should be shown on the extended statistics panel
/// after clicking the score panel associated with the <see cref="ResultsScreen.Score"/> being presented.
/// Requires <see cref="Score"/> to be present.
/// </summary>
public bool ShowUserStatistics { get ; init ; }
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private Sample ? popInSample ;
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protected ResultsScreen ( ScoreInfo ? score )
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{
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Score = score ;
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SelectedScore . Value = score ;
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}
[BackgroundDependencyLoader]
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private void load ( AudioManager audio )
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{
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FillFlowContainer buttons ;
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popInSample = audio . Samples . Get ( @"UI/overlay-pop-in" ) ;
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InternalChild = new GridContainer
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{
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RelativeSizeAxes = Axes . Both ,
Content = new [ ]
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{
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new Drawable [ ]
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{
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VerticalScrollContent = new VerticalScrollContainer
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{
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RelativeSizeAxes = Axes . Both ,
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ScrollbarVisible = false ,
Child = new Container
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{
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RelativeSizeAxes = Axes . Both ,
Children = new Drawable [ ]
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{
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StatisticsPanel = createStatisticsPanel ( ) . With ( panel = >
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{
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panel . RelativeSizeAxes = Axes . Both ;
panel . Score . BindTarget = SelectedScore ;
} ) ,
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ScorePanelList = new ScorePanelList
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{
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RelativeSizeAxes = Axes . Both ,
SelectedScore = { BindTarget = SelectedScore } ,
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PostExpandAction = ( ) = > StatisticsPanel . ToggleVisibility ( )
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} ,
detachedPanelContainer = new Container < ScorePanel >
{
RelativeSizeAxes = Axes . Both
} ,
}
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}
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} ,
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} ,
new [ ]
{
bottomPanel = new Container
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{
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Anchor = Anchor . BottomLeft ,
Origin = Anchor . BottomLeft ,
RelativeSizeAxes = Axes . X ,
Height = TwoLayerButton . SIZE_EXTENDED . Y ,
Alpha = 0 ,
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Children = new Drawable [ ]
{
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new Box
{
RelativeSizeAxes = Axes . Both ,
Colour = Color4Extensions . FromHex ( "#333" )
} ,
buttons = new FillFlowContainer
{
Anchor = Anchor . Centre ,
Origin = Anchor . Centre ,
AutoSizeAxes = Axes . Both ,
Spacing = new Vector2 ( 5 ) ,
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Direction = FillDirection . Horizontal
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}
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}
}
}
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} ,
RowDimensions = new [ ]
{
new Dimension ( ) ,
new Dimension ( GridSizeMode . AutoSize )
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}
} ;
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if ( Score ! = null )
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{
// only show flair / animation when arriving after watching a play that isn't autoplay.
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bool shouldFlair = player ! = null & & ! Score . User . IsBot ;
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ScorePanelList . AddScore ( Score , shouldFlair ) ;
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// this is mostly for medal display.
// we don't want the medal animation to trample on the results screen animation, so we (ab)use `OverlayActivationMode`
// to give the results screen enough time to play the animation out before the medals can be shown.
Scheduler . AddDelayed ( ( ) = > OverlayActivationMode . Value = OverlayActivation . All , shouldFlair ? AccuracyCircle . TOTAL_DURATION + 1000 : 0 ) ;
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}
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if ( AllowWatchingReplay )
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{
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buttons . Add ( new ReplayDownloadButton ( SelectedScore . Value )
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{
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Score = { BindTarget = SelectedScore } ,
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Width = 300
} ) ;
}
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if ( player ! = null & & AllowRetry )
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{
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buttons . Add ( new RetryButton { Width = 300 } ) ;
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AddInternal ( new HotkeyRetryOverlay
{
Action = ( ) = >
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{
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if ( ! this . IsCurrentScreen ( ) ) return ;
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player ? . Restart ( true ) ;
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} ,
} ) ;
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}
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}
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protected override void LoadComplete ( )
{
base . LoadComplete ( ) ;
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var req = FetchScores ( fetchScoresCallback ) ;
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if ( req ! = null )
api . Queue ( req ) ;
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StatisticsPanel . State . BindValueChanged ( onStatisticsStateChanged , true ) ;
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}
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protected override void Update ( )
{
base . Update ( ) ;
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if ( lastFetchCompleted )
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{
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APIRequest ? nextPageRequest = null ;
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if ( ScorePanelList . IsScrolledToStart )
nextPageRequest = FetchNextPage ( - 1 , fetchScoresCallback ) ;
else if ( ScorePanelList . IsScrolledToEnd )
nextPageRequest = FetchNextPage ( 1 , fetchScoresCallback ) ;
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if ( nextPageRequest ! = null )
{
lastFetchCompleted = false ;
api . Queue ( nextPageRequest ) ;
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}
}
}
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/// <summary>
/// Performs a fetch/refresh of scores to be displayed.
/// </summary>
/// <param name="scoresCallback">A callback which should be called when fetching is completed. Scheduling is not required.</param>
/// <returns>An <see cref="APIRequest"/> responsible for the fetch operation. This will be queued and performed automatically.</returns>
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protected virtual APIRequest ? FetchScores ( Action < IEnumerable < ScoreInfo > > scoresCallback ) = > null ;
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/// <summary>
/// Performs a fetch of the next page of scores. This is invoked every frame until a non-null <see cref="APIRequest"/> is returned.
/// </summary>
/// <param name="direction">The fetch direction. -1 to fetch scores greater than the current start of the list, and 1 to fetch scores lower than the current end of the list.</param>
/// <param name="scoresCallback">A callback which should be called when fetching is completed. Scheduling is not required.</param>
/// <returns>An <see cref="APIRequest"/> responsible for the fetch operation. This will be queued and performed automatically.</returns>
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protected virtual APIRequest ? FetchNextPage ( int direction , Action < IEnumerable < ScoreInfo > > scoresCallback ) = > null ;
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/// <summary>
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/// Creates the <see cref="Statistics.StatisticsPanel"/> to be used to display extended information about scores.
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/// </summary>
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private StatisticsPanel createStatisticsPanel ( )
{
return ShowUserStatistics & & Score ! = null
? new UserStatisticsPanel ( Score )
: new StatisticsPanel ( ) ;
}
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private void fetchScoresCallback ( IEnumerable < ScoreInfo > scores ) = > Schedule ( ( ) = >
{
foreach ( var s in scores )
addScore ( s ) ;
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// allow a frame for scroll container to adjust its dimensions with the added scores before fetching again.
Schedule ( ( ) = > lastFetchCompleted = true ) ;
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if ( ScorePanelList . IsEmpty )
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{
// This can happen if for example a beatmap that is part of a playlist hasn't been played yet.
VerticalScrollContent . Add ( new MessagePlaceholder ( LeaderboardStrings . NoRecordsYet ) ) ;
}
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} ) ;
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public override void OnEntering ( ScreenTransitionEvent e )
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{
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base . OnEntering ( e ) ;
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ApplyToBackground ( b = >
{
b . BlurAmount . Value = BACKGROUND_BLUR ;
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b . FadeColour ( OsuColour . Gray ( 0.5f ) , 250 ) ;
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} ) ;
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bottomPanel . FadeTo ( 1 , 250 ) ;
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popInSample ? . Play ( ) ;
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}
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public override bool OnExiting ( ScreenExitEvent e )
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{
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if ( base . OnExiting ( e ) )
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return true ;
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// This is a stop-gap safety against components holding references to gameplay after exiting the gameplay flow.
// Right now, HitEvents are only used up to the results screen. If this changes in the future we need to remove
// HitObject references from HitEvent.
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Score ? . HitEvents . Clear ( ) ;
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this . FadeOut ( 100 ) ;
return false ;
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}
public override bool OnBackButton ( )
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{
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if ( StatisticsPanel . State . Value = = Visibility . Visible )
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{
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StatisticsPanel . Hide ( ) ;
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return true ;
}
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return false ;
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}
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private void addScore ( ScoreInfo score )
{
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var panel = ScorePanelList . AddScore ( score ) ;
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if ( detachedPanel ! = null )
panel . Alpha = 0 ;
}
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private ScorePanel ? detachedPanel ;
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private void onStatisticsStateChanged ( ValueChangedEvent < Visibility > state )
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{
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if ( state . NewValue = = Visibility . Visible )
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{
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Debug . Assert ( SelectedScore . Value ! = null ) ;
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// Detach the panel in its original location, and move into the desired location in the local container.
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var expandedPanel = ScorePanelList . GetPanelForScore ( SelectedScore . Value ) ;
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var screenSpacePos = expandedPanel . ScreenSpaceDrawQuad . TopLeft ;
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// Detach and move into the local container.
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ScorePanelList . Detach ( expandedPanel ) ;
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detachedPanelContainer . Add ( expandedPanel ) ;
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// Move into its original location in the local container first, then to the final location.
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float origLocation = detachedPanelContainer . ToLocalSpace ( screenSpacePos ) . X ;
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expandedPanel . MoveToX ( origLocation )
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. Then ( )
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. MoveToX ( StatisticsPanel . SIDE_PADDING , 400 , Easing . OutElasticQuarter ) ;
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// Hide contracted panels.
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foreach ( var contracted in ScorePanelList . GetScorePanels ( ) . Where ( p = > p . State = = PanelState . Contracted ) )
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contracted . FadeOut ( 150 , Easing . OutQuint ) ;
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ScorePanelList . HandleInput = false ;
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// Dim background.
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ApplyToBackground ( b = > b . FadeColour ( OsuColour . Gray ( 0.4f ) , 400 , Easing . OutQuint ) ) ;
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detachedPanel = expandedPanel ;
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}
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else if ( detachedPanel ! = null )
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{
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var screenSpacePos = detachedPanel . ScreenSpaceDrawQuad . TopLeft ;
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// Remove from the local container and re-attach.
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detachedPanelContainer . Remove ( detachedPanel , false ) ;
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ScorePanelList . Attach ( detachedPanel ) ;
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// Move into its original location in the attached container first, then to the final location.
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float origLocation = detachedPanel . Parent ! . ToLocalSpace ( screenSpacePos ) . X ;
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detachedPanel . MoveToX ( origLocation )
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. Then ( )
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. MoveToX ( 0 , 250 , Easing . OutElasticQuarter ) ;
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// Show contracted panels.
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foreach ( var contracted in ScorePanelList . GetScorePanels ( ) . Where ( p = > p . State = = PanelState . Contracted ) )
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contracted . FadeIn ( 150 , Easing . OutQuint ) ;
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ScorePanelList . HandleInput = true ;
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// Un-dim background.
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ApplyToBackground ( b = > b . FadeColour ( OsuColour . Gray ( 0.5f ) , 250 , Easing . OutQuint ) ) ;
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detachedPanel = null ;
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}
}
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public bool OnPressed ( KeyBindingPressEvent < GlobalAction > e )
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{
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if ( e . Repeat )
return false ;
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switch ( e . Action )
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{
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case GlobalAction . QuickExit :
if ( this . IsCurrentScreen ( ) )
{
this . Exit ( ) ;
return true ;
}
break ;
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case GlobalAction . Select :
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if ( SelectedScore . Value ! = null )
StatisticsPanel . ToggleVisibility ( ) ;
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return true ;
}
return false ;
}
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public void OnReleased ( KeyBindingReleaseEvent < GlobalAction > e )
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{
}
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protected partial class VerticalScrollContainer : OsuScrollContainer
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{
protected override Container < Drawable > Content = > content ;
private readonly Container content ;
public VerticalScrollContainer ( )
{
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Masking = false ;
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base . Content . Add ( content = new Container { RelativeSizeAxes = Axes . X } ) ;
}
protected override void Update ( )
{
base . Update ( ) ;
content . Height = Math . Max ( screen_height , DrawHeight ) ;
}
}
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}
}