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Add panel appearance sounds
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commit
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@ -4,6 +4,8 @@
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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@ -21,13 +23,19 @@ namespace osu.Game.Screens.Ranking.Expanded
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{
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private readonly APIUser user;
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private Sample appearanceSample;
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private readonly bool playAppearanceSound;
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/// <summary>
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/// Creates a new <see cref="ExpandedPanelTopContent"/>.
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/// </summary>
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/// <param name="user">The <see cref="APIUser"/> to display.</param>
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public ExpandedPanelTopContent(APIUser user)
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/// <param name="playAppearanceSound">Whether the appearance sample should play</param>
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public ExpandedPanelTopContent(APIUser user, bool playAppearanceSound = false)
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{
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this.user = user;
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this.playAppearanceSound = playAppearanceSound;
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Anchor = Anchor.TopCentre;
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Origin = Anchor.Centre;
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@ -35,8 +43,10 @@ namespace osu.Game.Screens.Ranking.Expanded
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}
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[BackgroundDependencyLoader]
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private void load()
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private void load(AudioManager audio)
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{
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appearanceSample = audio.Samples.Get(@"Results/score-panel-top-appear");
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InternalChild = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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@ -62,5 +72,13 @@ namespace osu.Game.Screens.Ranking.Expanded
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (playAppearanceSound)
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appearanceSample?.Play();
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}
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}
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}
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@ -7,6 +7,8 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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@ -60,6 +62,8 @@ namespace osu.Game.Screens.Ranking
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private readonly bool allowRetry;
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private readonly bool allowWatchingReplay;
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private Sample popInSample;
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protected ResultsScreen(ScoreInfo score, bool allowRetry, bool allowWatchingReplay = true)
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{
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Score = score;
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@ -70,10 +74,12 @@ namespace osu.Game.Screens.Ranking
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}
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[BackgroundDependencyLoader]
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private void load()
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private void load(AudioManager audio)
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{
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FillFlowContainer buttons;
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popInSample = audio.Samples.Get(@"UI/overlay-pop-in");
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InternalChild = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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@ -244,6 +250,8 @@ namespace osu.Game.Screens.Ranking
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});
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bottomPanel.FadeTo(1, 250);
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popInSample?.Play();
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}
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public override bool OnExiting(ScreenExitEvent e)
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@ -6,13 +6,16 @@
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using System;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Utils;
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using osu.Game.Scoring;
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using osu.Game.Screens.Ranking.Contracted;
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using osu.Game.Screens.Ranking.Expanded;
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@ -107,6 +110,8 @@ namespace osu.Game.Screens.Ranking
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private Container middleLayerContentContainer;
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private Drawable middleLayerContent;
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private DrawableSample samplePanelFocus;
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public ScorePanel(ScoreInfo score, bool isNewLocalScore = false)
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{
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Score = score;
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@ -116,7 +121,7 @@ namespace osu.Game.Screens.Ranking
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}
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[BackgroundDependencyLoader]
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private void load()
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private void load(AudioManager audio)
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{
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// ScorePanel doesn't include the top extruding area in its own size.
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// Adding a manual offset here allows the expanded version to take on an "acceptable" vertical centre when at 100% UI scale.
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@ -174,7 +179,8 @@ namespace osu.Game.Screens.Ranking
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},
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middleLayerContentContainer = new Container { RelativeSizeAxes = Axes.Both }
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}
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}
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},
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samplePanelFocus = new DrawableSample(audio.Samples.Get(@"Results/score-panel-focus"))
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}
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};
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}
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@ -202,12 +208,26 @@ namespace osu.Game.Screens.Ranking
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state = value;
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if (IsLoaded)
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{
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updateState();
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if (value == PanelState.Expanded)
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playAppearSample();
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}
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StateChanged?.Invoke(value);
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}
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}
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private void playAppearSample()
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{
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var channel = samplePanelFocus?.GetChannel();
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if (channel == null) return;
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channel.Frequency.Value = 0.99 + RNG.NextDouble(0.2);
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channel.Play();
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}
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private void updateState()
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{
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topLayerContent?.FadeOut(content_fade_duration).Expire();
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@ -221,7 +241,8 @@ namespace osu.Game.Screens.Ranking
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topLayerBackground.FadeColour(expanded_top_layer_colour, RESIZE_DURATION, Easing.OutQuint);
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middleLayerBackground.FadeColour(expanded_middle_layer_colour, RESIZE_DURATION, Easing.OutQuint);
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topLayerContentContainer.Add(topLayerContent = new ExpandedPanelTopContent(Score.User) { Alpha = 0 });
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bool firstLoad = topLayerContent == null;
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topLayerContentContainer.Add(topLayerContent = new ExpandedPanelTopContent(Score.User, firstLoad) { Alpha = 0 });
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middleLayerContentContainer.Add(middleLayerContent = new ExpandedPanelMiddleContent(Score, displayWithFlair) { Alpha = 0 });
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// only the first expanded display should happen with flair.
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@ -8,6 +8,8 @@ using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -35,6 +37,10 @@ namespace osu.Game.Screens.Ranking.Statistics
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private readonly Container content;
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private readonly LoadingSpinner spinner;
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private bool wasOpened;
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private Sample popInSample;
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private Sample popOutSample;
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public StatisticsPanel()
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{
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InternalChild = new Container
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@ -56,9 +62,12 @@ namespace osu.Game.Screens.Ranking.Statistics
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}
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[BackgroundDependencyLoader]
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private void load()
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private void load(AudioManager audio)
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{
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Score.BindValueChanged(populateStatistics, true);
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popInSample = audio.Samples.Get(@"Results/statistics-panel-pop-in");
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popOutSample = audio.Samples.Get(@"Results/statistics-panel-pop-out");
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}
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private CancellationTokenSource loadCancellation;
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@ -216,9 +225,21 @@ namespace osu.Game.Screens.Ranking.Statistics
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return true;
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}
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protected override void PopIn() => this.FadeIn(150, Easing.OutQuint);
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protected override void PopIn()
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{
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this.FadeIn(150, Easing.OutQuint);
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protected override void PopOut() => this.FadeOut(150, Easing.OutQuint);
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popInSample?.Play();
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wasOpened = true;
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}
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protected override void PopOut()
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{
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this.FadeOut(150, Easing.OutQuint);
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if (wasOpened)
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popOutSample?.Play();
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}
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protected override void Dispose(bool isDisposing)
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{
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