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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System ;
using System.Collections.Generic ;
using System.Linq ;
using System.Linq.Expressions ;
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using System.Threading ;
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using System.Threading.Tasks ;
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using JetBrains.Annotations ;
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using osu.Framework.Bindables ;
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using osu.Framework.Extensions ;
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using osu.Framework.Logging ;
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using osu.Framework.Platform ;
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using osu.Framework.Threading ;
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using osu.Game.Beatmaps ;
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using osu.Game.Configuration ;
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using osu.Game.Database ;
using osu.Game.IO.Archives ;
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using osu.Game.Overlays.Notifications ;
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using osu.Game.Rulesets ;
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using osu.Game.Rulesets.Scoring ;
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using osu.Game.Online.API ;
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namespace osu.Game.Scoring
{
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public class ScoreManager : ModelManager < ScoreInfo > , IModelImporter < ScoreInfo >
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{
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private readonly Scheduler scheduler ;
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private readonly BeatmapDifficultyCache difficultyCache ;
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private readonly OsuConfigManager configManager ;
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private readonly ScoreImporter scoreImporter ;
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public ScoreManager ( RulesetStore rulesets , Func < BeatmapManager > beatmaps , Storage storage , RealmAccess realm , Scheduler scheduler , IAPIProvider api ,
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BeatmapDifficultyCache difficultyCache = null , OsuConfigManager configManager = null )
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: base ( storage , realm )
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{
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this . scheduler = scheduler ;
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this . difficultyCache = difficultyCache ;
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this . configManager = configManager ;
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scoreImporter = new ScoreImporter ( rulesets , beatmaps , storage , realm , api )
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{
PostNotification = obj = > PostNotification ? . Invoke ( obj )
} ;
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}
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public Score GetScore ( ScoreInfo score ) = > scoreImporter . GetScore ( score ) ;
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/// <summary>
/// Perform a lookup query on available <see cref="ScoreInfo"/>s.
/// </summary>
/// <param name="query">The query.</param>
/// <returns>The first result for the provided query, or null if no results were found.</returns>
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public ScoreInfo Query ( Expression < Func < ScoreInfo , bool > > query )
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{
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return Realm . Run ( r = > r . All < ScoreInfo > ( ) . FirstOrDefault ( query ) ? . Detach ( ) ) ;
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}
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/// <summary>
/// Orders an array of <see cref="ScoreInfo"/>s by total score.
/// </summary>
/// <param name="scores">The array of <see cref="ScoreInfo"/>s to reorder.</param>
/// <param name="cancellationToken">A <see cref="CancellationToken"/> to cancel the process.</param>
/// <returns>The given <paramref name="scores"/> ordered by decreasing total score.</returns>
public async Task < ScoreInfo [ ] > OrderByTotalScoreAsync ( ScoreInfo [ ] scores , CancellationToken cancellationToken = default )
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{
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if ( difficultyCache ! = null )
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{
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// Compute difficulties asynchronously first to prevent blocking via the GetTotalScore() call below.
foreach ( var s in scores )
{
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await difficultyCache . GetDifficultyAsync ( s . BeatmapInfo , s . Ruleset , s . Mods , cancellationToken ) . ConfigureAwait ( false ) ;
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cancellationToken . ThrowIfCancellationRequested ( ) ;
}
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}
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long [ ] totalScores = await Task . WhenAll ( scores . Select ( s = > GetTotalScoreAsync ( s , cancellationToken : cancellationToken ) ) ) . ConfigureAwait ( false ) ;
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return scores . Select ( ( score , index ) = > ( score , totalScore : totalScores [ index ] ) )
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. OrderByDescending ( g = > g . totalScore )
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. ThenBy ( g = > g . score . OnlineID )
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. Select ( g = > g . score )
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. ToArray ( ) ;
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}
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/// <summary>
/// Retrieves a bindable that represents the total score of a <see cref="ScoreInfo"/>.
/// </summary>
/// <remarks>
/// Responds to changes in the currently-selected <see cref="ScoringMode"/>.
/// </remarks>
/// <param name="score">The <see cref="ScoreInfo"/> to retrieve the bindable for.</param>
/// <returns>The bindable containing the total score.</returns>
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public Bindable < long > GetBindableTotalScore ( [ NotNull ] ScoreInfo score ) = > new TotalScoreBindable ( score , this , configManager ) ;
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/// <summary>
/// Retrieves a bindable that represents the formatted total score string of a <see cref="ScoreInfo"/>.
/// </summary>
/// <remarks>
/// Responds to changes in the currently-selected <see cref="ScoringMode"/>.
/// </remarks>
/// <param name="score">The <see cref="ScoreInfo"/> to retrieve the bindable for.</param>
/// <returns>The bindable containing the formatted total score string.</returns>
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public Bindable < string > GetBindableTotalScoreString ( [ NotNull ] ScoreInfo score ) = > new TotalScoreStringBindable ( GetBindableTotalScore ( score ) ) ;
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/// <summary>
/// Retrieves the total score of a <see cref="ScoreInfo"/> in the given <see cref="ScoringMode"/>.
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/// The score is returned in a callback that is run on the update thread.
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/// </summary>
/// <param name="score">The <see cref="ScoreInfo"/> to calculate the total score of.</param>
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/// <param name="callback">The callback to be invoked with the total score.</param>
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/// <param name="mode">The <see cref="ScoringMode"/> to return the total score as.</param>
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/// <param name="cancellationToken">A <see cref="CancellationToken"/> to cancel the process.</param>
public void GetTotalScore ( [ NotNull ] ScoreInfo score , [ NotNull ] Action < long > callback , ScoringMode mode = ScoringMode . Standardised , CancellationToken cancellationToken = default )
{
GetTotalScoreAsync ( score , mode , cancellationToken )
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. ContinueWith ( task = > scheduler . Add ( ( ) = >
{
if ( ! cancellationToken . IsCancellationRequested )
callback ( task . GetResultSafely ( ) ) ;
} ) , TaskContinuationOptions . OnlyOnRanToCompletion ) ;
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}
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/// <summary>
/// Retrieves the total score of a <see cref="ScoreInfo"/> in the given <see cref="ScoringMode"/>.
/// </summary>
/// <param name="score">The <see cref="ScoreInfo"/> to calculate the total score of.</param>
/// <param name="mode">The <see cref="ScoringMode"/> to return the total score as.</param>
/// <param name="cancellationToken">A <see cref="CancellationToken"/> to cancel the process.</param>
/// <returns>The total score.</returns>
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public async Task < long > GetTotalScoreAsync ( [ NotNull ] ScoreInfo score , ScoringMode mode = ScoringMode . Standardised , CancellationToken cancellationToken = default )
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{
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// TODO: This is required for playlist aggregate scores. They should likely not be getting here in the first place.
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if ( string . IsNullOrEmpty ( score . BeatmapInfo . MD5Hash ) )
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return score . TotalScore ;
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int? beatmapMaxCombo = await GetMaximumAchievableComboAsync ( score , cancellationToken ) . ConfigureAwait ( false ) ;
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if ( beatmapMaxCombo = = null )
return score . TotalScore ;
if ( beatmapMaxCombo = = 0 )
return 0 ;
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var ruleset = score . Ruleset . CreateInstance ( ) ;
var scoreProcessor = ruleset . CreateScoreProcessor ( ) ;
scoreProcessor . Mods . Value = score . Mods ;
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return ( long ) Math . Round ( scoreProcessor . ComputeScore ( mode , score ) ) ;
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}
/// <summary>
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/// Retrieves the maximum achievable combo for the provided score.
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/// </summary>
/// <param name="score">The <see cref="ScoreInfo"/> to compute the maximum achievable combo for.</param>
/// <param name="cancellationToken">A <see cref="CancellationToken"/> to cancel the process.</param>
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/// <returns>The maximum achievable combo. A <see langword="null"/> return value indicates the difficulty cache has failed to retrieve the combo.</returns>
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public async Task < int? > GetMaximumAchievableComboAsync ( [ NotNull ] ScoreInfo score , CancellationToken cancellationToken = default )
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{
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if ( score . IsLegacyScore )
{
// This score is guaranteed to be an osu!stable score.
// The combo must be determined through either the beatmap's max combo value or the difficulty calculator, as lazer's scoring has changed and the score statistics cannot be used.
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#pragma warning disable CS0618
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if ( score . BeatmapInfo . MaxCombo ! = null )
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return score . BeatmapInfo . MaxCombo . Value ;
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#pragma warning restore CS0618
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if ( difficultyCache = = null )
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return null ;
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// We can compute the max combo locally after the async beatmap difficulty computation.
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var difficulty = await difficultyCache . GetDifficultyAsync ( score . BeatmapInfo , score . Ruleset , score . Mods , cancellationToken ) . ConfigureAwait ( false ) ;
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if ( difficulty = = null )
Logger . Log ( $"Couldn't get beatmap difficulty for beatmap {score.BeatmapInfo.OnlineID}" ) ;
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return difficulty ? . MaxCombo ;
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}
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// This is guaranteed to be a non-legacy score.
// The combo must be determined through the score's statistics, as both the beatmap's max combo and the difficulty calculator will provide osu!stable combo values.
return Enum . GetValues ( typeof ( HitResult ) ) . OfType < HitResult > ( ) . Where ( r = > r . AffectsCombo ( ) ) . Select ( r = > score . Statistics . GetValueOrDefault ( r ) ) . Sum ( ) ;
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}
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/// <summary>
/// Provides the total score of a <see cref="ScoreInfo"/>. Responds to changes in the currently-selected <see cref="ScoringMode"/>.
/// </summary>
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private class TotalScoreBindable : Bindable < long >
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{
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private readonly Bindable < ScoringMode > scoringMode = new Bindable < ScoringMode > ( ) ;
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private readonly ScoreInfo score ;
private readonly ScoreManager scoreManager ;
private CancellationTokenSource difficultyCalculationCancellationSource ;
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/// <summary>
/// Creates a new <see cref="TotalScoreBindable"/>.
/// </summary>
/// <param name="score">The <see cref="ScoreInfo"/> to provide the total score of.</param>
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/// <param name="scoreManager">The <see cref="ScoreManager"/>.</param>
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/// <param name="configManager">The config.</param>
public TotalScoreBindable ( ScoreInfo score , ScoreManager scoreManager , OsuConfigManager configManager )
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{
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this . score = score ;
this . scoreManager = scoreManager ;
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configManager ? . BindWith ( OsuSetting . ScoreDisplayMode , scoringMode ) ;
scoringMode . BindValueChanged ( onScoringModeChanged , true ) ;
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}
private void onScoringModeChanged ( ValueChangedEvent < ScoringMode > mode )
{
difficultyCalculationCancellationSource ? . Cancel ( ) ;
difficultyCalculationCancellationSource = new CancellationTokenSource ( ) ;
scoreManager . GetTotalScore ( score , s = > Value = s , mode . NewValue , difficultyCalculationCancellationSource . Token ) ;
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}
}
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/// <summary>
/// Provides the total score of a <see cref="ScoreInfo"/> as a formatted string. Responds to changes in the currently-selected <see cref="ScoringMode"/>.
/// </summary>
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private class TotalScoreStringBindable : Bindable < string >
{
// ReSharper disable once PrivateFieldCanBeConvertedToLocalVariable (need to hold a reference)
private readonly IBindable < long > totalScore ;
public TotalScoreStringBindable ( IBindable < long > totalScore )
{
this . totalScore = totalScore ;
this . totalScore . BindValueChanged ( v = > Value = v . NewValue . ToString ( "N0" ) , true ) ;
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}
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}
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public void Delete ( [ CanBeNull ] Expression < Func < ScoreInfo , bool > > filter = null , bool silent = false )
{
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Realm . Run ( r = >
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{
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var items = r . All < ScoreInfo > ( )
. Where ( s = > ! s . DeletePending ) ;
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if ( filter ! = null )
items = items . Where ( filter ) ;
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Delete ( items . ToList ( ) , silent ) ;
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} ) ;
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}
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public void Delete ( BeatmapInfo beatmap , bool silent = false )
{
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Realm . Run ( r = >
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{
var beatmapScores = r . Find < BeatmapInfo > ( beatmap . ID ) . Scores . ToList ( ) ;
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Delete ( beatmapScores , silent ) ;
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} ) ;
}
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public Task Import ( params string [ ] paths ) = > scoreImporter . Import ( paths ) ;
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public Task Import ( params ImportTask [ ] tasks ) = > scoreImporter . Import ( tasks ) ;
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public override bool IsAvailableLocally ( ScoreInfo model ) = > Realm . Run ( realm = > realm . All < ScoreInfo > ( ) . Any ( s = > s . OnlineID = = model . OnlineID ) ) ;
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public IEnumerable < string > HandledExtensions = > scoreImporter . HandledExtensions ;
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public Task < IEnumerable < Live < ScoreInfo > > > Import ( ProgressNotification notification , params ImportTask [ ] tasks ) = > scoreImporter . Import ( notification , tasks ) ;
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public Task < Live < ScoreInfo > > ImportAsUpdate ( ProgressNotification notification , ImportTask task , ScoreInfo original ) = > scoreImporter . ImportAsUpdate ( notification , task , original ) ;
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public Live < ScoreInfo > Import ( ScoreInfo item , ArchiveReader archive = null , bool batchImport = false , CancellationToken cancellationToken = default ) = >
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scoreImporter . ImportModel ( item , archive , batchImport , cancellationToken ) ;
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#region Implementation of IPresentImports < ScoreInfo >
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public Action < IEnumerable < Live < ScoreInfo > > > PresentImport
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{
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set = > scoreImporter . PresentImport = value ;
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}
#endregion
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}
}