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Log beatmap difficulty retrieval failures during score calculation
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@ -12,6 +12,7 @@ using System.Threading.Tasks;
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using JetBrains.Annotations;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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@ -172,6 +173,10 @@ namespace osu.Game.Scoring
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// We can compute the max combo locally after the async beatmap difficulty computation.
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var difficulty = await difficultyCache.GetDifficultyAsync(score.BeatmapInfo, score.Ruleset, score.Mods, cancellationToken).ConfigureAwait(false);
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if (difficulty == null)
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Logger.Log($"Couldn't get beatmap difficulty for beatmap {score.BeatmapInfo.OnlineID}");
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return difficulty?.MaxCombo;
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}
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