1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 20:13:21 +08:00

Simplify nesting of OrderByTotalScoreAsync

This commit is contained in:
Dean Herbert 2021-09-07 18:52:25 +09:00
parent 92f59c10f5
commit 3d8faea4b0

View File

@ -116,25 +116,20 @@ namespace osu.Game.Scoring
{
var difficultyCache = difficulties?.Invoke();
if (difficultyCache == null)
return orderByTotalScore(scores);
// Compute difficulties asynchronously first to prevent blocking via the GetTotalScore() call below.
foreach (var s in scores)
if (difficultyCache != null)
{
await difficultyCache.GetDifficultyAsync(s.Beatmap, s.Ruleset, s.Mods, cancellationToken).ConfigureAwait(false);
cancellationToken.ThrowIfCancellationRequested();
// Compute difficulties asynchronously first to prevent blocking via the GetTotalScore() call below.
foreach (var s in scores)
{
await difficultyCache.GetDifficultyAsync(s.Beatmap, s.Ruleset, s.Mods, cancellationToken).ConfigureAwait(false);
cancellationToken.ThrowIfCancellationRequested();
}
}
return orderByTotalScore(scores);
ScoreInfo[] orderByTotalScore(IEnumerable<ScoreInfo> incoming)
{
// We're calling .Result, but this should not be a blocking call due to the above GetDifficultyAsync() calls.
return incoming.OrderByDescending(s => GetTotalScoreAsync(s, cancellationToken: cancellationToken).Result)
.ThenBy(s => s.OnlineScoreID)
.ToArray();
}
// We're calling .Result, but this should not be a blocking call due to the above GetDifficultyAsync() calls.
return scores.OrderByDescending(s => GetTotalScoreAsync(s, cancellationToken: cancellationToken).Result)
.ThenBy(s => s.OnlineScoreID)
.ToArray();
}
/// <summary>