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Fix bindable implementation being synchronous
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@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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dependencies.Cache(rulesetStore = new RulesetStore(ContextFactory));
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dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesetStore, null, dependencies.Get<AudioManager>(), Resources, dependencies.Get<GameHost>(), Beatmap.Default));
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dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, null, ContextFactory));
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dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, null, ContextFactory, Scheduler));
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return dependencies;
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}
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@ -82,7 +82,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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dependencies.Cache(rulesetStore = new RulesetStore(ContextFactory));
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dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesetStore, null, dependencies.Get<AudioManager>(), Resources, dependencies.Get<GameHost>(), Beatmap.Default));
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dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, null, ContextFactory));
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dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, null, ContextFactory, Scheduler));
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beatmap = beatmapManager.Import(new ImportTask(TestResources.GetQuickTestBeatmapForImport())).Result.Beatmaps[0];
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@ -13,6 +13,7 @@ using Microsoft.EntityFrameworkCore;
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using osu.Framework.Bindables;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Database;
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@ -36,6 +37,7 @@ namespace osu.Game.Scoring
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private readonly RulesetStore rulesets;
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private readonly Func<BeatmapManager> beatmaps;
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private readonly Scheduler scheduler;
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[CanBeNull]
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private readonly Func<BeatmapDifficultyCache> difficulties;
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@ -43,12 +45,13 @@ namespace osu.Game.Scoring
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[CanBeNull]
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private readonly OsuConfigManager configManager;
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public ScoreManager(RulesetStore rulesets, Func<BeatmapManager> beatmaps, Storage storage, IAPIProvider api, IDatabaseContextFactory contextFactory, IIpcHost importHost = null,
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Func<BeatmapDifficultyCache> difficulties = null, OsuConfigManager configManager = null)
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public ScoreManager(RulesetStore rulesets, Func<BeatmapManager> beatmaps, Storage storage, IAPIProvider api, IDatabaseContextFactory contextFactory, Scheduler scheduler,
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IIpcHost importHost = null, Func<BeatmapDifficultyCache> difficulties = null, OsuConfigManager configManager = null)
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: base(storage, contextFactory, api, new ScoreStore(contextFactory, storage), importHost)
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{
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this.rulesets = rulesets;
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this.beatmaps = beatmaps;
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this.scheduler = scheduler;
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this.difficulties = difficulties;
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this.configManager = configManager;
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}
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@ -125,7 +128,13 @@ namespace osu.Game.Scoring
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return orderByTotalScore(scores);
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ScoreInfo[] orderByTotalScore(IEnumerable<ScoreInfo> incoming) => incoming.OrderByDescending(s => GetTotalScore(s)).ThenBy(s => s.OnlineScoreID).ToArray();
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ScoreInfo[] orderByTotalScore(IEnumerable<ScoreInfo> incoming)
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{
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// We're calling .Result, but this should not be a blocking call due to the above GetDifficultyAsync() calls.
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return incoming.OrderByDescending(s => GetTotalScoreAsync(s, cancellationToken: cancellationToken).Result)
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.ThenBy(s => s.OnlineScoreID)
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.ToArray();
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}
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}
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/// <summary>
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@ -136,7 +145,7 @@ namespace osu.Game.Scoring
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/// </remarks>
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/// <param name="score">The <see cref="ScoreInfo"/> to retrieve the bindable for.</param>
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/// <returns>The bindable containing the total score.</returns>
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public Bindable<long> GetBindableTotalScore(ScoreInfo score)
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public Bindable<long> GetBindableTotalScore([NotNull] ScoreInfo score)
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{
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var bindable = new TotalScoreBindable(score, this);
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configManager?.BindWith(OsuSetting.ScoreDisplayMode, bindable.ScoringMode);
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@ -151,15 +160,21 @@ namespace osu.Game.Scoring
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/// </remarks>
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/// <param name="score">The <see cref="ScoreInfo"/> to retrieve the bindable for.</param>
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/// <returns>The bindable containing the formatted total score string.</returns>
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public Bindable<string> GetBindableTotalScoreString(ScoreInfo score) => new TotalScoreStringBindable(GetBindableTotalScore(score));
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public Bindable<string> GetBindableTotalScoreString([NotNull] ScoreInfo score) => new TotalScoreStringBindable(GetBindableTotalScore(score));
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/// <summary>
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/// Retrieves the total score of a <see cref="ScoreInfo"/> in the given <see cref="ScoringMode"/>.
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/// The score is returned in a callback that is run on the update thread.
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/// </summary>
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/// <param name="score">The <see cref="ScoreInfo"/> to calculate the total score of.</param>
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/// <param name="callback">The callback to be invoked with the total score.</param>
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/// <param name="mode">The <see cref="ScoringMode"/> to return the total score as.</param>
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/// <returns>The total score.</returns>
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public long GetTotalScore(ScoreInfo score, ScoringMode mode = ScoringMode.Standardised) => GetTotalScoreAsync(score, mode).Result;
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/// <param name="cancellationToken">A <see cref="CancellationToken"/> to cancel the process.</param>
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public void GetTotalScore([NotNull] ScoreInfo score, [NotNull] Action<long> callback, ScoringMode mode = ScoringMode.Standardised, CancellationToken cancellationToken = default)
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{
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GetTotalScoreAsync(score, mode, cancellationToken)
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.ContinueWith(s => scheduler.Add(() => callback(s.Result)), TaskContinuationOptions.OnlyOnRanToCompletion);
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}
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/// <summary>
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/// Retrieves the total score of a <see cref="ScoreInfo"/> in the given <see cref="ScoringMode"/>.
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@ -168,7 +183,7 @@ namespace osu.Game.Scoring
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/// <param name="mode">The <see cref="ScoringMode"/> to return the total score as.</param>
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/// <param name="cancellationToken">A <see cref="CancellationToken"/> to cancel the process.</param>
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/// <returns>The total score.</returns>
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public async Task<long> GetTotalScoreAsync(ScoreInfo score, ScoringMode mode = ScoringMode.Standardised, CancellationToken cancellationToken = default)
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public async Task<long> GetTotalScoreAsync([NotNull] ScoreInfo score, ScoringMode mode = ScoringMode.Standardised, CancellationToken cancellationToken = default)
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{
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if (score.Beatmap == null)
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return score.TotalScore;
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@ -230,6 +245,11 @@ namespace osu.Game.Scoring
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{
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public readonly Bindable<ScoringMode> ScoringMode = new Bindable<ScoringMode>();
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private readonly ScoreInfo score;
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private readonly ScoreManager scoreManager;
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private CancellationTokenSource difficultyCalculationCancellationSource;
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/// <summary>
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/// Creates a new <see cref="TotalScoreBindable"/>.
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/// </summary>
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@ -237,7 +257,18 @@ namespace osu.Game.Scoring
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/// <param name="scoreManager">The <see cref="ScoreManager"/>.</param>
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public TotalScoreBindable(ScoreInfo score, ScoreManager scoreManager)
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{
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ScoringMode.BindValueChanged(mode => Value = scoreManager.GetTotalScore(score, mode.NewValue), true);
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this.score = score;
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this.scoreManager = scoreManager;
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ScoringMode.BindValueChanged(onScoringModeChanged, true);
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}
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private void onScoringModeChanged(ValueChangedEvent<ScoringMode> mode)
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{
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difficultyCalculationCancellationSource?.Cancel();
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difficultyCalculationCancellationSource = new CancellationTokenSource();
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scoreManager.GetTotalScore(score, s => Value = s, mode.NewValue, difficultyCalculationCancellationSource.Token);
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}
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}
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