1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-24 05:27:24 +08:00
osu-lazer/osu.Desktop.VisualTests/Tests/TestCaseGamefield.cs

118 lines
4.0 KiB
C#
Raw Normal View History

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
2016-09-02 17:06:36 +08:00
using OpenTK;
using osu.Framework.Graphics;
2017-02-27 17:30:10 +08:00
using osu.Framework.Graphics.Containers;
using osu.Framework.MathUtils;
2017-03-28 20:03:34 +08:00
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Database;
2017-04-18 15:05:58 +08:00
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Taiko.UI;
using System.Collections.Generic;
using osu.Desktop.VisualTests.Beatmaps;
2017-04-17 18:44:03 +08:00
using osu.Framework.Allocation;
using osu.Game.Beatmaps.ControlPoints;
2016-09-02 17:06:36 +08:00
namespace osu.Desktop.VisualTests.Tests
2016-09-02 17:06:36 +08:00
{
2017-03-07 09:59:19 +08:00
internal class TestCaseGamefield : TestCase
2016-09-02 17:06:36 +08:00
{
2017-04-17 18:44:03 +08:00
private RulesetDatabase rulesets;
public override string Description => @"Showing hitobjects and what not.";
2017-04-17 18:44:03 +08:00
[BackgroundDependencyLoader]
private void load(RulesetDatabase rulesets)
{
this.rulesets = rulesets;
}
public override void Reset()
2016-09-02 17:06:36 +08:00
{
base.Reset();
2016-09-26 14:07:29 +08:00
List<HitObject> objects = new List<HitObject>();
int time = 500;
for (int i = 0; i < 100; i++)
{
2017-03-07 09:59:19 +08:00
objects.Add(new HitCircle
2016-09-02 18:25:13 +08:00
{
StartTime = time,
2017-04-18 11:19:39 +08:00
Position = new Vector2(RNG.Next(0, (int)OsuPlayfield.BASE_SIZE.X), RNG.Next(0, (int)OsuPlayfield.BASE_SIZE.Y)),
Scale = RNG.NextSingle(0.5f, 1.0f),
});
time += RNG.Next(50, 500);
}
var controlPointInfo = new ControlPointInfo();
controlPointInfo.TimingPoints.Add(new TimingControlPoint
{
BeatLength = 200
});
WorkingBeatmap beatmap = new TestWorkingBeatmap(new Beatmap
{
HitObjects = objects,
BeatmapInfo = new BeatmapInfo
{
Difficulty = new BeatmapDifficulty(),
2017-04-17 18:44:03 +08:00
Ruleset = rulesets.Query<RulesetInfo>().First(),
Metadata = new BeatmapMetadata
{
Artist = @"Unknown",
Title = @"Sample Beatmap",
Author = @"peppy",
},
},
ControlPointInfo = controlPointInfo
});
Add(new Drawable[]
{
2017-02-27 17:30:10 +08:00
new Container
2016-09-21 12:25:23 +08:00
{
2017-02-27 17:30:10 +08:00
RelativeSizeAxes = Axes.Both,
//ensure we are at offset 0
Clock = new FramedClock(),
Children = new Drawable[]
{
new OsuHitRenderer(beatmap, false)
2017-02-27 17:30:10 +08:00
{
Scale = new Vector2(0.5f),
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft
},
new TaikoHitRenderer(beatmap, false)
2017-02-27 17:30:10 +08:00
{
Scale = new Vector2(0.5f),
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight
},
new CatchHitRenderer(beatmap, false)
2017-02-27 17:30:10 +08:00
{
Scale = new Vector2(0.5f),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft
},
new ManiaHitRenderer(beatmap, false)
2017-02-27 17:30:10 +08:00
{
Scale = new Vector2(0.5f),
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight
}
}
2016-09-21 12:25:23 +08:00
}
});
}
2016-09-02 17:06:36 +08:00
}
}