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osu-lazer/osu.Desktop.VisualTests/Tests/TestCaseGamefield.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
using osu.Framework.MathUtils;
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using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Database;
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using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Taiko.UI;
using System.Collections.Generic;
using osu.Desktop.VisualTests.Beatmaps;
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using osu.Framework.Allocation;
using osu.Game.Beatmaps.Timing;
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namespace osu.Desktop.VisualTests.Tests
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{
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internal class TestCaseGamefield : TestCase
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{
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private RulesetDatabase rulesets;
public override string Description => @"Showing hitobjects and what not.";
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[BackgroundDependencyLoader]
private void load(RulesetDatabase rulesets)
{
this.rulesets = rulesets;
}
public override void Reset()
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{
base.Reset();
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List<HitObject> objects = new List<HitObject>();
int time = 500;
for (int i = 0; i < 100; i++)
{
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objects.Add(new HitCircle
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{
StartTime = time,
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Position = new Vector2(RNG.Next(0, (int)OsuPlayfield.BASE_SIZE.X), RNG.Next(0, (int)OsuPlayfield.BASE_SIZE.Y)),
Scale = RNG.NextSingle(0.5f, 1.0f),
});
time += RNG.Next(50, 500);
}
TimingInfo timing = new TimingInfo();
timing.ControlPoints.Add(new ControlPoint
{
BeatLength = 200
});
WorkingBeatmap beatmap = new TestWorkingBeatmap(new Beatmap
{
HitObjects = objects,
BeatmapInfo = new BeatmapInfo
{
Difficulty = new BeatmapDifficulty(),
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Ruleset = rulesets.Query<RulesetInfo>().First(),
Metadata = new BeatmapMetadata
{
Artist = @"Unknown",
Title = @"Sample Beatmap",
Author = @"peppy",
},
},
TimingInfo = timing
});
Add(new Drawable[]
{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
//ensure we are at offset 0
Clock = new FramedClock(),
Children = new Drawable[]
{
new OsuHitRenderer(beatmap, false)
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{
Scale = new Vector2(0.5f),
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft
},
new TaikoHitRenderer(beatmap, false)
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{
Scale = new Vector2(0.5f),
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight
},
new CatchHitRenderer(beatmap, false)
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{
Scale = new Vector2(0.5f),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft
},
new ManiaHitRenderer(beatmap, false)
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{
Scale = new Vector2(0.5f),
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight
}
}
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}
});
}
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}
}