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osu-lazer/osu.Desktop.VisualTests/Tests/TestCaseGamefield.cs

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.GameModes.Testing;
using osu.Framework.Graphics;
using osu.Framework.MathUtils;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
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using osu.Game.Modes.Catch;
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using osu.Game.Modes.Catch.UI;
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using osu.Game.Modes.Mania;
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using osu.Game.Modes.Mania.UI;
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using osu.Game.Modes.Objects;
using osu.Game.Modes.Osu;
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using osu.Game.Modes.Osu.Objects;
using osu.Game.Modes.Osu.UI;
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using osu.Game.Modes.Taiko;
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using osu.Game.Modes.Taiko.UI;
using OpenTK;
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namespace osu.Desktop.VisualTests.Tests
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{
class TestCaseGamefield : TestCase
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{
public override string Name => @"Gamefield";
public override string Description => @"Showing hitobjects and what not.";
public override void Reset()
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{
base.Reset();
//ensure we are at offset 0
Clock = new FramedClock();
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List<HitObject> objects = new List<HitObject>();
int time = 500;
for (int i = 0; i < 100; i++)
{
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objects.Add(new HitCircle()
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{
StartTime = time,
Position = new Vector2(RNG.Next(0, 512), RNG.Next(0, 384)),
Scale = RNG.NextSingle(0.5f, 1.0f),
});
time += RNG.Next(50, 500);
}
Beatmap beatmap = new Beatmap
{
HitObjects = objects
};
Add(new Drawable[]
{
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new OsuHitRenderer
{
Objects = beatmap.HitObjects,
Scale = new Vector2(0.5f),
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft
},
new TaikoHitRenderer
{
Objects = beatmap.HitObjects,
Scale = new Vector2(0.5f),
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight
},
new CatchHitRenderer
{
Objects = beatmap.HitObjects,
Scale = new Vector2(0.5f),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft
},
new ManiaHitRenderer
{
Objects = beatmap.HitObjects,
Scale = new Vector2(0.5f),
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight
}
});
}
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}
}