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osu-lazer/osu.Game/GameModes/Play/PlayTest.cs

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
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using osu.Framework.GameModes;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Objects;
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using osu.Game.Beatmaps.Objects.Osu;
using osu.Game.GameModes.Play.Catch;
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using osu.Game.GameModes.Play.Osu;
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using osu.Game.GameModes.Play.Taiko;
using osu.Framework.Graphics;
using osu.Game.GameModes.Play.Mania;
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using OpenTK;
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namespace osu.Game.GameModes.Play
{
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public class PlayTest : GameMode
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{
public override void Load()
{
base.Load();
List<BaseHit> objects = new List<BaseHit>();
int time = 0;
for (int i = 0; i < 100; i++)
{
objects.Add(new Circle()
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{
StartTime = time,
Position = new Vector2(RNG.Next(0, 512), RNG.Next(0, 384))
});
time += RNG.Next(50, 500);
}
Beatmap beatmap = new Beatmap
{
HitObjects = objects
};
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Children = new Drawable[]
{
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new OsuHitRenderer
{
Objects = beatmap.HitObjects,
Scale = new Vector2(0.5f),
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft
},
new TaikoHitRenderer
{
Objects = beatmap.HitObjects,
Scale = new Vector2(0.5f),
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight
},
new CatchHitRenderer
{
Objects = beatmap.HitObjects,
Scale = new Vector2(0.5f),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft
},
new ManiaHitRenderer
{
Objects = beatmap.HitObjects,
Scale = new Vector2(0.5f),
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight
}
};
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}
}
}